Arbeiten bei
Ubisoft Mainz

Mit modernsten Technologien ausgerüstete
Profi-Entwickler gestalten die bekanntesten
Ubisoft-Marken.

71 Jobs Found

Lead Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999700675795

JOB DESCRIPTION

As a Lead Game Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.
Your Specific Tasks:
 
  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Game Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior AI Programmer [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999695939238

JOB DESCRIPTION

Primary Objectives:

  • Design and develop of AI architecture and features.
  • Design, implement and maintain game and engine systems.

 

 

Specific Tasks:

  • Implement and optimise AI systems and game features in C++.
  • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems.

Qualifications

 

  • 5+ years of development experience and shipped at least 1 title.
  • Master, Bachelor or equivalent in computer science or engineering.
  • Strong programming skills in C++.
  • Proficient in refactoring and optimising existing systems.
  • Excellent debugging and problem solving skills.
  • Understanding of multi-threaded principles.
  • Ability to work efficiently with a large, existing code base.
  • Excellent communication skills and ability to work in a team.
  • Comfortable planning tasks and dependencies for yourself and team members.

 

In addition, we are looking for:

  • Someone with a strong technical ability and passion for navigation and pathfinding. The subject matter is challenging and requires driven development. 
  • Experience working in virtual/distributed teams: people developing the tech are located in different studios, which needs constant attention to make sure that everything continues smoothly. 
  • Ideally, they should have and maintain a good overall view of the project. We strive to improve communication between coders and team members in different disciplines. 
  • Someone with a solid production mindset.
  • Experience in development with Console SDKs (PS4 and Xbox)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are looking for a Senior AI Programmer (f/m/d) who will drive the development of AI related features on the Avatar Project, working with the Snowdrop™ engine.

 You will be responsible for the overall architecture of AI systems and their interaction with animation, gameplay and other systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines, using agile methodologies to drive your work.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Team Lead [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999705712682

JOB DESCRIPTION

We’re looking for a Team Lead to join the Uplay project; Ubisoft’s digital distribution platform. You will join a multi-disciplinary team, where everyone is willing to expand their knowledge and is encouraged to continue learning new things. The Uplay team is characterized by passion and the love of PC gaming. You will work in close collaboration with other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

You will manage a small but growing team of programmers who develop shared solutions to support live operations of our games. You will be responsible for the overall development and staffing of the team in order to achieve the strategic direction and objectives set in the team. You must possess excellent organization and communication skills and strong team management skills to support the team. 

Responsibilities

  • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort
  • Ensure the administrative monitoring of the team (e.g. absence planning and validation and business trips planning)
  • Identify recruitment needs and participates in the recruitment & onboarding process
  • Do regular One-on-One talks with team members to gather needs and give feedback
  • Define team member development and career path opportunities with team members and mentor them to achieve goals.
  • Take care of performance ratings and provide constant transparency for it with our internal tools
  • Anticipate and recognize potential team related risks & conflicts and recommend solutions to management
  • Identify recruitment needs and participates in the recruitment & onboarding process
  • Develop tools & best practices to support the development team in their daily work
  • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements as per reality in the operational field 
  • Suggest and perform improvement methods for tasks organization within the team

Qualifications

You as a person

You have excellent interpersonal skills combined with strong oral and written communication skills. You are passionate about technology and keep yourself up-to-date with the latest trends in your domain. To succeed in this position; you have great managerial experience and a big interest of making strong teams and driving learning and development. You are highly supportive, helping your team to do get things done efficiently with a proactive problem-solving mindset. You show integrity in everything that you do and you are familiar with handling people at all levels and enjoy making all process smoother for the developers. You are comfortable with taking initiative and finding creative solutions to complex problems.
 

Qualifications

  • Besides what is stated above we’re looking for someone with experiences within the following areas:
  • 3+ years of professional experience as a Team Lead/ Manager or other relevant experience
  • Experience/ knowledge in technologies and software development
  • Working style is very responsive and task handling is strongly reliable
  • Excellent interpersonal skills combined with strong English oral and written communication skills
  • Ability to collaborate with multiple international teams
  • Highly supportive, helping your team to get things done efficiently with a proactive problem solving mindset
  • Being enthusiastic and cultivating it for on-going learning and development
  • Encourage change and manage the implementation of new ideas.
  • Excellent self-organization and able to work autonomously
  • Ability to adapt to change & flexibility in organizing work

 

Bonus:

  • Affinity with technology and ability to grasp technical issues on a high level
  • Experience with software engineering
  • Passion for computer games
  • Knowledge of Scrum methodologies
  • Experience with JIRA
  • Confluence knowledge

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Speculative Application: Senior Lead Artist (f/m/d)

Mainz - Full-time - 743999706483748

JOB DESCRIPTION

At Ubisoft Mainz, we are currently looking for a talented Senior Lead Artist (f/m/d) who will be responsible for developing and driving an original and innovative art style for one of our games while leading the art team in the development of AAA environments and assets. 

Our studio is currently working on many exciting projects, including Beyond Good and Evil 2, Rainbow Six: Siege and Anno 1800. This job advertisement is currently not tied to a specific project* 

Your main tasks are to:

  • Help establish, develop and maintain a game's artistic style and visual quality
  • Help building a successful and proactive team of artists, pushing quality with seasoned artists and mentoring and junior staff
  • Inspire and motivate the art team to achieve their best; leading by example to drive artistic quality and successful teamwork
  • Provide regular review and feedback to team members in a clear and constructive manner
  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game
  • Create and maintain the brand/art style guides and technical documentation
  • Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production, setting challenges to encourage growth
  • Assess and guide your team member’s career progression while delivering constructive feedback and appraisals of their development
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Maintain effective informational flow to the team to ensure the team members are aligned with the project objectives
  • Actively participate to the constant improvement of work methods and pipelines
  • Understand and work within project requirements and constraints
     
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

 

  • Minimum 5 years experience creating art for games with preferably at least 1 shipped title as an Art Lead
  • 1+ years of art management experience
  • Excellent communication skills as a leader, collaborator, and mentor
  • Experience managing both internal and outsourced art teams and pipelines 
  • Experience creating a broad range of art styles in both 2D and 3D mediums
  • Proficient with standard industry tools like Substance, Max, Z-Brush and Photoshop, with a high capacity to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills, with teamwork mentality
  • Effective planning and organizational skills with the ability to think strategic 
  • Able to drive change and inspire others to generate new ideas 
  • Passion for the industry and an understanding of market trends and styles

Pluses:

  • Enjoy feedback as the best way to create fantastic visuals and collaboration when working with outsource and external contractors.
  • Proven track record in the delivery of high quality 3D assets for AAA titles.

At Ubisoft Mainz we engineer the biggest games on Ubisoft’s front line. From our studio located in the heartland of Germany, we conquer galactic frontiers with Beyond Good and Evil 2, kicking in doors with Rainbow Six: Siege and push genre defining games like Anno 1800 towards the future.

We are looking for bold and creative geniuses to take our games even further. Whether you are a veteran or a young crackerjack designer: become part of our blockbuster projects and benefit from an outstanding work-life balance.

Senior Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999681819886

JOB DESCRIPTION

The Senior Graphics Programmer (f/m/d) develops graphics functionalities within the engine to develop the best visuals possible.

 

Further responsibilities include:

  • Manage and develop the graphic pipeline for the game
  • Further development of our existing 3D-Engine in context of a AAA game
  • Improve the animation system and/or the terrain and landscape rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Develop a set of art-team-friendly tools for the creation of game ready assets
  • Draft and streamline game asset creation process for both the art and programming teams

Qualifications

 

  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
  • 5-8 years of professional experience in Graphics Programming preferably (multiple released titles)
  • Excellent knowledge in C++
  • Very good knowledge of advanced mathematics
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
  • Ability to collaborate with artists on graphics techniques
  • Experience in working on existing Engines
  • Very Good debugging and problem solving skills
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Creativity, ability to challenge the player
  • Critical and analytical sense
  • Structure and rigour
  • Excellent communication and good English skills

Pluses:

  • Worked on your own 3D engine
  • DirectX-knowledge
  • Knowledge of Vulkan
  • Experience in working on projects with multi-threaded rendering
  • Familiar with low level APIs of current gen consoles
  • Bachelor or Master degree in computer science or any other relevant discipline

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for an Senior Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

Realization Director [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999693870173

JOB DESCRIPTION

As a Realization Director, you will report to the Producer and you will lead a cross discipline team in charge of bringing the extra layer of polish and production value that players expect from Ubisoft games. You will work alongside the Game Director (game design, gameplay, narrative design, UX etc…) and the Content Director (level design, environment art, concept art, technical content etc…) to lead the team and deliver the highest quality.

Your team will be composed of a mix of experts in their domain (VFX Artists, Lighting Artists, Animators, Technical Artists, Audio Designers etc…) and of versatile profiles (“Realization Specialists”) whom will be the glue between the different disciplines. The mandate of this team is to push the production value and polish of the content and features owned by the content and game design teams while fitting into the technical constraints of the project.

Further responsibilities include:

  • Lead the Realization Team: As a Director, you provide the right environment for your team to grow and feel fulfilled by their work. You encourage autonomy, initiative and self-management. You ensure growth of each member of the team in the direction they choose to pursue. You own the vision to grow your team in collaboration with Production and handle the recruitment.
  • Own the vision for the Realization aspect of the game: In accordance to the overall creative direction (game direction, art direction, etc…), you define how the project is going to push the boundaries of production value. You define the intention and the pillars that will help the team to converge and make their own decision. You also demonstrate some strategic skills and aptitudes towards innovation.
  • Handle “project scale” questions: You communicate the long-term goals and the expected standards. You leave the details of implementation to your team. You advise the Producer on Leadership and Strategic topics. You handle communication across studios for strategic topics for the project/brand.

Qualifications

  • You are an expert in one of these disciplines (animation, vfx, lighting, environment art, cinematic, presentation, cinematography, audio) and you are very comfortable with the other ones.
  • You thrive in a fast paced and highly complex environment. You are not easily overwhelmed and you can work on several complex situations at the same time. You are able to make decisions with limited information while also understanding you do not need to make all decisions or even need to agree with all decisions.
  • You strive to build a sustainable environment where continuous improvements and high performances are key. You understand when it is meaningful to prioritize short term over long term but you always build for the decade ahead.
  • You have strong people skills built-in with a servant leadership mindset. You always prioritize others over yourself and you put yourself on the line to protect your team but you also know when authority is required. You know that to make your authority meaningful you have to use it in an extremely sparse manner.
  • You have a track record of released projects with high production value in a creative industry with technical constraints (better if it is in games).

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Realization Director [Far Cry Brand] (f/m/d) to be based at our studio in Berlin.

Lead Environment Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999706331948

JOB DESCRIPTION

We are now accepting applications for excellent Lead Environment Artist who is a master in environment art creation and process. Highly skilled in modeling, texturing and shader development. Someone who also understands lighting pipelines and the close connection it has to world art, you will be working hand in glove with the Design Lead / Art Director to craft the games world.  Ownership of the Environment Art Pipeline enthuses you. You enjoy the accountability that comes with building beautiful yet pragmatic and performant art.

Further responsibilities include:

  • Bring to bear your knowledge of World Art Creation, both personally and through your team to realize beautiful and performant environments for the VR game being undertaken at Ubisoft Düsseldorf Studio.
  • Help us continue to create a culture of collaboration between Design, Art, Engineering and Production to cultivate an enviable team spirit that can take on any development challenge together.
  • Lead by example and be the go-to person for all Environment Art related problem solving.

Qualifications

  • 6+ years as an environment artist on great games
  • 2 shipped titles in a Lead role
  • Experience working on titles within a photo realistic environment.
  • An excellent grasp of architectural relationships and scale.
  • In-depth knowledge of cutting edge 3D art creation, High to low poly modeling Max / Maya, Sculpting, Baking Normal and Displacement maps.
  • Traditional texturing, UV layout wisdom and PBR workflows are your meat and bread.
  • Familiarity with data management software (such as Perforce);
  • Firm grasp of workload management software/principles (e.g. Jira);
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bring your unmissable enthusiasm about your craft to the team.

 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Speculative Application Programming - Berlin (f/m/d)

Berlin - Full-time - 743999688194582

JOB DESCRIPTION

We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

Accounting Intern (m/w/d)

Düsseldorf - Full-time - 743999704145144

JOB DESCRIPTION

 Accounting Intern (m/w/d) wird die Buchhaltung bei verschiedenen Prozessen und Aufgaben unterstützen. 

  • Kontenabstimmung und Kontenanalyse
  • Unterstützung bei der Erstellung des Jahresabschlusses
  • Vorbereitung abgabepflichtiger Meldungen
  • Mitarbeit bei verschiedenen Tätigkeiten und Projekten in der Buchhaltung
  • Unterstützung bei der Weiterentwicklung und Automatisierung von Prozessen innerhalb der Buchhaltung
  • Allgemeine organisatorische und administrative Aufgaben
  •  
Das Praktikum ist ganzjährig möglich und dauert 6 Monate.
 

Qualifications

  • Wirtschaftswissenschaftliches Studium / vergleichbares Studium mit Schwerpunkten in den Bereichen Rechnungswesen/Controlling oder qualifizierte kaufmännische Ausbildung
  • Strukturierte Arbeitsweise und Genauigkeit
  • Logische und analytische Denkweise sowie eine Affinität zu Zahlen
  • Sorgfältigkeit und Zuverlässigkeit
  • Selbstständige Arbeitsweise und Engagement
  • Team- und Kommunikationsfähigkeit
  • Sehr gute MS-Office Kenntnisse (insbesondere Excel)
  • Sehr gute Deutschkenntnisse in Wort und Schrift
  • Gute Englischkenntnisse

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

HR Business Partner (f/m/d)

Düsseldorf - Full-time - 743999699382053

JOB DESCRIPTION

Due to the continued growth of the HR Department, we are now accepting applications for an experienced and motivated Human Resources Business Partner.

As the new HRBP, you will manage and advise various project teams on Human Resources policies, processes & programs through regular consultation and Business Partnering. 

Further responsibilities include:

  • Consulting and advising project leads, team leads and employees regarding employee life cycle activities and labour law
  • Supporting new employees during their onboarding/ pre-onboarding 
  • Contribute to the optimization of the HR processes and their compliance
  • Contribute to HR projects
  • Be a key stakeholder in the operational integration management team 
  • General HR project related Administration

Qualifications

  • Completed studies in Economics, Management or Business (HR focus) or equivalent 
  • Strong knowledge of German labor law and social security law 
  • Very good organizational skills
  • Service orientated mind-set and high capacity for teamwork
  • Excellent command of English and German both in oral and written form
  • Preciseness, adherence to schedule and discretion is a must have
  • Knowledge of the games industry is an advantage

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Senior Service Programmer (Java) (f/m/d) - UbiServices Düsseldorf

Düsseldorf - Full-time - 743999703018143

JOB DESCRIPTION

Your Objective

  • You develop and maintain new and existing online service used throughout the company
  • You define and design software requirements and specifications based on user requirements
  • You cooperate with project management to ensure on-time high quality delivery for the product departments
  • You thoroughly document your work in order to transfer knowledge to your team members
  • You are able to create a development plan and break it down into small, clear tasks

Qualifications

Your Experience

  • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
  • Strong background in Restful Web Services (both consuming and producing sides)
  • Micro Service Architecture experience
  • Knowledge of Agile and Continuous Delivery practices
  • You are able to work in an agile, English speaking team
  • You are familiar with analyzing and debugging performance issues


Bonus Level

  • Experience with Spring Boot
  • Experience with DevOps culture
  • Experience with AWS or other cloud providers
  • Experience with Linux

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Service Programmer (Java) (f/m/d) who aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

 

This position will be located at Ubisoft, Düsseldorf (Germany).

UI Designer Intern [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999706015134

JOB DESCRIPTION

Job Description

As a UI Designer Intern (f/m/d), you will be part of the design team of Uplay PC. You will work with UX Designers and UI Designers on the functional production of features and services. You will support the team with creating high quality GUI visuals and translating them into functional, intuitive and beautiful user interfaces.

This position is an internship with duration of six months.

Your tasks:

  • Support UI Designers with creating high-fidelity prototypes in production quality
  • Collaborate with UX Designers and UI Designers to create style guides and presentations
  • Create and iterate HUDs, menu designs, GUI assets and visual components for the system
  • Work as part of the design team and within the guidelines provided by direction

Qualifications

  • Skills in graphic design
  • Experience in creating HUDs, user interfaces or visual elements for games, online services or systems
  • Love for details and an eye for clean and functional design
  • Proficiency in Photoshop, Illustrator or other similar visual tool
  • Motivated to constantly iterate and improve visual designs based on user feedback
  • Passion for games and game services
  • Fluent in English, both verbally and written

 

Nice to have:

  • Knowledge about visual principles and design standards
  • Basic proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Media Designer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704422570

JOB DESCRIPTION

As a part of the design team, you would be responsible to deliver the new web experience of Uplay PC, using Photoshop, Illustrator or similar graphics software.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Work closely with our UX and UI designers to interpret overall layout and make high quality graphics
  • Perform iterations based on user feedback
  • Create style guides and frameworks to improve consistency of the visual style of the Uplay PC client
  • Execute all visual design stages and coordinate with UX design from concept to final implementation phase
  • Conceptualize original ideas that bring simplicity and user friendliness to our product
  • Understand and apply best practices and visual design principles to your designs

Qualifications

You as a person

  • You can work autonomously within your field and at the same time you must be able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have the ability to solve problems creatively and effectively

Qualifications

  • 3+ years of working in Graphic Design or Web Design (or related role), preferably within consumer marketing or a design agency
  • Relevant portfolio is required (e.g. website, blog or online album)
  • Excellent design skills: Good understanding of Typography, Color Theory, Layout/Composition, Brand Identity and Style Guides
  • Proficiency in Photoshop, Illustrator, or other similar visual design software
  •  Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Up-to-date with the latest design trends, techniques, and technologies

Nice to have

  • Basic CSS and HTML skills
  • Video editing skills a plus: Good knowledge of Adobe After Effects and Premiere Pro 
  • Passion for Design, Video Games, and Esports

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999705630875

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Senior Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Game Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.

Your responsibilities:

  • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Adjust game systems in order to achieve a well balanced game play experience
  • Standardize and communicate the systems to the dev team while maintaining clean design documentation
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
  • Organize and oversee feature creation processes and propose improvements where necessary

Qualifications

  • Minimum 3 years of experience within game design or other relevant experience; ideally shipping at least one AAA title
  • Excellent understanding of systems, balancing and game play fundamentals
  • Great communication, interpersonal, and organizational skills
  • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
  • Good understanding of content creation processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Able to apply critical and analytical thinking to solve complex challenges
  • Basic understanding of scripting/coding is a plus
  • Strong verbal and written English skills; German skills are a plus
  • Experience in managing and leading a team is a plus
  • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999706794687

JOB DESCRIPTION

We’re looking for an experienced Full-stack Web Developer (f/m/d) for our Uplay Team. 

As a part of the team, you would be responsible to deliver the new web experience of Uplay PC, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the ui side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for PC gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code, including the Uplay PC back office self-service portal.
  • Develop and maintain new public-facing web applications, shown in the Uplay PC client and on the web, using Vue.js for the client-side application and ASP.NET Core Web API server side.

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Qualifications

  • Excellent C#, JavaScript (TypeScript), CSS and HTML skills.
  • 3+ years of professional programming experience
  • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a 

Full-Stack Web Developer [Uplay PC] (f/m/d).

This position will be located at Ubisoft Düsseldorf (Germany).

Lead Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999705630838

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

Your responsibilities:

  • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
  • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
  • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
  • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
  • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
  • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
  • Actively participate in the constant improvement of work methods and pipelines
  • Help recruit new team members and plan the team’s strategic growth and development

Qualifications

 

  • Minimum 5 years of experience within game design; including shipping at least one AAA title
  • Experience managing and leading a team
  • Strong game design skills and thorough understanding of overall game design processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Effective planning and organizational skills with the ability to think strategically 
  • Strong verbal and written English skills; German skills are a plus
  • Able to drive change and inspire others to generate new ideas 
  • Team player with a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Lokaler IT-Techniker (m/w/d)

Düsseldorf - Full-time - 743999705054010

JOB DESCRIPTION

Als Lokaler IT - Techniker (m/w/d) bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

Deine Aufgaben:

 

  • Betreuung des lokalen Netzwerkes, Clients und Software
  • Betreuung der lokalen Konferenz- und Meeting Infrastruktur
  • Unterstützung von internen als auch externen Veranstaltungen
  • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
  • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
  • Betreuung und Durchführung der OS Installation und Softwareverteilung
  • Anwendung und Überwachung von Daten- und Sicherheitsrichtlinien
  • Aktive Mitarbeit an Dokumentationen, Knowledge Base, IT Richtlinien und Prozessentwicklungen
  • IT Asset Management für den Standort und Veranstaltungen

Qualifications

  • Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung
  • Mind. 3 Jahre relevante Berufspraxis in der IT- und Netzwerkadministration
  • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien 
  • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
  • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
  • Teamgeist

Was wir von dir erwarten:

  • Erfahrung im 1st und 2nd Level Support
  • Logisch-analytisches Denkvermögen 
  • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
  • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
  • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
  • Flexibilität und Serviceorientierung
  • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

Wünschenswert:

  • Erweiterte Netzwerkkentnisse (CISCO)
  • Erfahrung mit Powershell / Scripting

Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

VR Game Director [Ubisoft Escape Games] (f/m)

Düsseldorf - Full-time - 743999691471925

JOB DESCRIPTION

The Game Director will ensure that the creative vision is translated into mechanics, systems and player experience.  You will also ensure that the project’s strategic design challenges are met. The Game Director will additionally oversee the quality, variety and balance of the game, the narrative systems and the overall experience and challenge by guiding all application of game design within the game.

Further Responsibilities include:

  • Work with the Product Owner to ensure that the game meets the creative vision
  • With the Product Owner determine the production priorities and eventual scope adjustments
  • Define the design methods appropriate to the project and communicate those with the game design team
  • Communicate and detail all game design elements with transversal and superior instances (management, editorial, etc.)
  • Guide and support the team to ensure that the systems answer the various constraints and ultimately create the right player experience for the defined audience.
  • Validate quality standards during the weekly build review process

Qualifications

  • Completion of collegial studies in video game design and production or equivalent
  • Minimum 8 years’ experience as a game designer or any other relevant experience, must have shipped over 5 games including a VR game 
  • Experience in supervising a game (design) team
  • Excellent communication and interpersonal skills in English
  • Excellent self-organization and self-motivation abilities
  • Hands-on approach with an agile mindset
  • VR passion and knowledge is a must
  • Passion for technology and computer games 
  • Knowledge in Business-to-Business software development is a plus
  • Unity knowledge is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry" “For Honor", "Avatar", "Skull & Bones", “The Settlers”, “Anno” and many more.

 

At Ubisoft Escape Games, our mission is to create outstanding escape games in virtual reality set in the most popular worlds of Ubisoft. Our escape games are made exclusively for location based entertainment venues on the best available hardware. Our first release, Escape The Lost Pyramid, is a multiplayer only roomscale escape game taking place in the world of Assassin’s Creed Origins. Join us to create larger-than-life adventures that would be far too dangerous or just impossible to live in real life!

 

In order to drive and translate our creative vision for an exciting unannounced project, we are searching for a suitably experienced and motivated

VR Game Director  [Ubisoft Escape Games] (f/m)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

Prop Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999700749230

JOB DESCRIPTION

The 3D Prop Artist will be responsible for creating high quality 3D assets for propagation to the games environment

Primary Objectives:

  • Creation of high-quality 3D environment assets (props)
  • Integration of 3D assets into the game engine
  • Close collaboration with the Environment Artist and Level Designer for accurate placement and integration.
Specific Tasks:
 
  • Create high quality models and textures / surfaces
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets as required
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams globally in a co-dev environment

Qualifications

 

  • A minimum of 2 years’ experience as a Props Artist in game development
  • Great understanding of current gen asset creation workflows with a view to modification and improvement
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, sculpting program such as Zbrush and Photoshop.
  • Knowledge of Substance Designer / Painter
  • Strong texturing and painting skills
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus
 

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and man-made realistic props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Prop Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999701040991

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Skills and experience

  • Good knowledge of C and C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in programming robust and efficient code
  • Autonomous
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
     

Desirable skills
Good understanding of:

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

 

Game developers with an interest in security problematics are welcome!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

Senior Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999694365893

JOB DESCRIPTION

As Senior Engine Programmer (f/m), you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc. 

 

Further responsibilities include:

  • Work and improve existing Game Engines
  • Maintain Engines, tools and other components

 

Qualifications

  • 5-8 years of professional experience in Engine Programming preferably
  • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Able to work with CPU and Memory profiling tools
  • Experience in programming robust and efficient code
  • Excellent knowledge in C++
  • Experience in working on existing Engines
  • Very Good debugging and problem solving skills
  • Ability & desire to work as a team player
  • Self-direction and motivation
  • Strong ability for analyzing and extending existing code
  • Creativity, ability to challenge the player
  • Critical and analytical sense
  • Structure and rigour
  • Excellent communication and good English skills

Bonus:

  • Familiar with low level APIs of current gen consoles
  • Bachelor or Master degree in computer science or any other relevant discipline

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project, and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for an Senior Engine Programmer [Unannounced Project] (f/m/d) to be based at our new studio in Berlin.

Senior Level Designer [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999688654208

JOB DESCRIPTION

The Senior Level Designer will create the game levels and create and/or implement the game-play situations based on the creative vision.

Responsibilities:

  • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
  • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the technical level design director assess the technical feasibility and the quality of the maps (level design director)
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
  • Control the accessibility, understanding, and level of difficulty of the level
  • Correct the level design bugs entered into the database by testers
  • Work close with junior level designers for close mentoring

Qualifications

  • Ability to work well as part of a team
  • Creativity, ability to challenge the player
  • Critical and analytical sense
  • Structure and rigour
  • Ability to put oneself in the player’s shoes
  • Minimum 6+ years’ experience in video action game level design and production or equivalent
  • Minimum one shipped AAA action game in a level design position

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for a Senior Level Designer [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

Character Artist - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999705223884

JOB DESCRIPTION

As a character artist you will be creating AAA characters and character related assets in an art production team. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up AAA characters for the game. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level.

Primary Objectives:

  • Development of high quality AAA characters and character related 3D assets
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
Specific Tasks:
  • Create high quality character models and textures
  • Ensure performance and technical quality of 3D character assets
  • Setup dynamics, meta data and create skinning for character meshes
  • Integration of character assets into the game engine
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped

  • Exceptional understanding of next gen asset creation workflows with the ability to improve them. Understanding of high to low poly asset creation
  • A keen eye for shape, color and detail
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop. 
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written

BONUS

  • Knowledge of Substance Designer / Painter is a plus
  • Knowledge of Unity Pipelines a plus
  • Knowledge of Marvelous Designer is a plus
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing and co-development is a plus

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high quality materials and textures
  • Show both organic and hard surface works

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Character Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Senior UI Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999696854683

JOB DESCRIPTION

The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

 Further responsibilities include:

  • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
  • Translate gameplay high-level ideas and UX vision into visual functional UI designs
  • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
  • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
  • Create convincing UI animations to drive player’s attention and offer guidance

Qualifications

 

  • Relevant education and/or work experience (Design, Art, UX…etc)
  • A profound knowledge of the full pipeline for getting UI assets into a game engine
  • Skilled in visual communication (graphic design, iconography, typography)
  • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
  • Proficient in conceptualizing, presenting and executing ideas
  • A good understanding of the fundamentals of user experience approach.
  • Technical and artistic problem solving
  • Proactive, self-motivated and organized
  • Fluency in English, both written and spoken
  • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
  • Expertise in creating multiplatform compatible UI assets
  • Experience in working with large scale teams, preferably in an international Co-Development environment
  • Ability to guide and mentor Junior Artists

Pluses:

  • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
  • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Senior UI Artist [Unannounced Project] (f/m) to be based at our new studio in Berlin.

HR Director (f/m/d)

Düsseldorf - Full-time - 743999700704084

JOB DESCRIPTION

We are looking for a highly experienced HR Director, ideally with experience gained in the IT, Software Development, Project Management or Entertainment sectors, capable of acting independently in a complex matrix structure and able to act as a role model for the team and our senior leadership community. You will be responsible for creating the HR strategy for Ubisoft Blue Byte and will ensure its implementation is in line with the company’s strategic targets throughout all three locations in Germany. You will provide a transversal framework that allows local HR teams to excel in local operations as you coordinate the HR lead team towards this target.

Primary objectives:

  • Build the overall HR strategy and ensure its implementation across the German locations of Ubisoft Blue Byte
  • Implement a company wide HR framework that enables local teams to excel in daily operations
  • Design and implement HR policies throughout the German studio network
  • Ensure HR compliance with German laws and regulations
  • Organize and coordinate the HR lead team

 

Specific Tasks

  1. Creation of Ubisoft Blue Byte’s HR Direction
    Create a transversal HR Direction in line with Ubisoft Blue Byte’s strategic vision;
    Design the HR strategic plan and coordinate its implementation together with the HR lead team;
    Consult with the studios top management in all strategic HR topics;
    Drive the organizational evolution as a member of the Ubisoft Blue Byte Board of Directors.

     
  2. Ensure the implementation of a company wide HR framework that promotes empowerment and independence of the local HR team
    Develop and implement company wide HR policies in close collaboration with the German studio network;
    Provide standardized processes and regulations together with the lead team that enables the local HR teams to deliver top quality operations in all studios;
    Ensure compliance with German laws and regulations.

     
  3. Management of HR lead team'
    Be an encouraging partner to the individuals on the HR lead team, manage their career and personal evolution;
    Coordinate lead team’s activity in line with strategic targets.

Qualifications

  • University degree in Human Resources, Legal, Organization & Behavior or similar
  • Minimum of 10+ years of leadership experience in HR/Office Operations in an international environment
  • Demonstrated experience in all aspects of HR administration and regulations, including current employment laws
  • Proven experience leading senior team members
  • Prior success with designing scalable HR programs
  • Experience in managing teams of experts.
  • Strategic and analytical approach to HR planning and data management
  • Strong organizational, planning, and prioritization skills
  • Exceptional people and communication skills
  • Excellent verbal and written English skills
  • Ability to work both independently and collaboratively
  • Positive, entrepreneurial and service-oriented mindset
  • Highly collaborative approach
  • Passion for diversity & inclusion
  • Strong result orientation
  • Strong analytical and conceptual skills
  • Strong stakeholder management and conflict management skills
  • Strong communication, networking, negotiation and persuasion skills 
  • Business fluency in German and English

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

QA Programmer [Game Security] (f/m/d)

Düsseldorf - Full-time - 743999706923912

JOB DESCRIPTION

  • As a QA Programmer in the Game Security team, you will promote and enhance the quality of the anti-cheat solution versions.

The daily life of a QA Programmer

The main and routine tasks of the QA Programmer are to:

  • Develop and maintain automated tests and validation tools so as to increase the reliability of the anti-cheat solution and the games built with it;
  • Implement and integrate the tools and tests developed during version creation (build process) in collaboration with the programmers;
  • Document the test procedures so that team members know the procedures and how to use the tools;
  • Promote the implemented procedures and verify that they are being followed by those working on the development pipeline;
  • Carry out the tests on the versions under different network conditions;
  • Generate statistics by recording reliability measurements;
  • Develop applications to support the quality assurance tasks (build systems, interactions with the version control system and the bug database);
  • Develop applications to automate the tests (external game tools);
  • Create applications to automate bug detection and to notify the right people;
  • Analyze the bugs in order to find the general cause;
  • Support the teams of programmers in order to correct the bugs;
  • Interact with the teams of programmers to foster the maintenance of a high-quality code, best practices, the implementation of standards, and the creation of guidelines;
  • Interact with QA teams to foster tools and code sharing, promote available tools, and create synergies;
  • Carry out all other related tasks.

Qualifications

What it takes to make it

  • Knowledge of the C++ programming language and Visual Studio. Must be comfortable with reading and writing C++ code;
  • Minimum 3 years’ experience in quality assurance in a computer company, ideally in the video game industry or equivalent;
  • Bachelor’s in computer science or computer engineering or equivalent;
  • Ability to work well as part of a team;
  • A solid understanding of QA methodologies, processes, and tools 
  • Knowledge of version control systems (e.g. Git) and bug tracking software (e.g. Jira), 
  • Analytical ability;
  • Organizational skills;
  • A highly collaborative, empathetic, creative, and innovative spirit;
  • Attention to detail.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Lead Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999698510689

JOB DESCRIPTION

As Lead Programmer [Unannounced Project (f/m/d) you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

Further responsibilities include:

  • Lead a team of interdisciplinary programmers
  • Mentor, manage and regularly review team members to continue building a cohesive and effective team
  • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
  • Spearhead the design and development of architecture and features within the mandate scope
  • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
  • Work within the project core team to align on priorities, roadmap projection
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Enable the team to be successful in delivering quality and growing with their responsibilities
  • Help the team to define and plan the work
  • Where needed, support your team actively in achieving set goals/work
  • Identify and self-responsibly drive your own work
  • Maintain a healthy collaboration and communication with the lead studio

Qualifications

  • Reliable lead and team player with a bottom-up approach and servant leadership mindset
  • Experience leading a team in achieving development objectives
  • 5+ years of development experience and shipped at least 1 title
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Proficient in refactoring and optimising existing systems
  • Excellent debugging and problem-solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large, existing code base
  • Excellent communication skills and ability to work in a team
  • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany
 

Pluses

  • Experience in development with Console SDKs (PS4 and Xbox)
  • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
  • Master, Bachelor or equivalent in computer science or engineering

  • Berlin, Germany
  • Full-time

Company Description

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Lead Programmer [Unannounced Project (f/m/d) to be based at our studio in Berlin.

 

(Intermediate/Senior) Backend Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999698594313

JOB DESCRIPTION

The Backend Programmer is responsible for developing online services for the game and providing integration APIs for game clients and/or servers.

 

Further responsibilities include:

  • Developing backend parts of game specific features
  • Integrating monitoring solutions for the infrastructure
  • Performing security audits over user data
  • Creating systems for dedicated servers provisioning
  • Continuously improve the fidelity of the online experience (anti-cheating, wait times etc.)
  • As well as other tasks related to Backend Programming

Qualifications

General job requirements

  • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
  • Solid knowledge of C# and/or Java, proficiency in C++
  • Knowledge of relational and NoSQL databases (MySQL, MongoDB, Redis)
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work
  • Desirable:
    • Experience in developing highly data-driven applications

 

Job level specific requirements:

  • Intermediates (~ 3-5 years of experience):
    • Familiarity with techniques for creating a scalable backend architecture
    • Experience with common stacks of deployment and monitoring tools
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
    • Desirable:
      • Experience developing containerized applications
      • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
      • Experience creating sets of integration and load tests for backend infrastructure
  • Seniors  (~ 8+ years of experience):
    • Expertise with techniques for creating a scalable backend architecture
    • Experience with common stacks of deployment and monitoring tools
    • Experience developing containerized applications
    • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
    • Experience creating sets of integration and load tests for backend infrastructure
    • Ability to guide and mentor other programmers
    • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for Backend Programmers [Unannounced Project] (f/m) of all levels of seniority to be based at our new studio in Berlin.

C++ UI/UX Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999706917092

JOB DESCRIPTION

As an UI/UX programmer, you develop intuitive and outstanding UI/UX for Ubisoft's Rainbow Six Siege in close collaboration with UI/UX artists & designers as well as other front- and backend programmers.

You will develop outstanding UI solutions for Rainbow Six Siege using C++. This includes improvements of the existing game UI and the corresponding framework, implementation of new features, setting up wireframes for artists & designers and implementation of client-side UI logics. For this, you will collaborate closely with peers in Montreal as well as with designers, artists & programmers in the teams in Düsseldorf and Mainz.

  • Implementation of UI components in C++
  • Improving and extending existing game UI and UI Framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and Implement client-side UI logic
  • Directly communicating with UI/UX designers & artists 
  • Working closely together with the Montreal UI team

Qualifications

  • Strong programming skills in C++
  • Understanding of the MVVM pattern
  • Very good communication skills and ability & desire to work as a team player
  • Good debugging and problem solving skills
  • Ability to work efficiently with large, existing code bases
  • Solid understanding of UX/UI design principles
  • Good English (spoken and written)
  • Passion for making and playing games

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Narrative Designer - VR [Unannounced Project] (m/f/d)

Düsseldorf - Full-time - 743999703016237

JOB DESCRIPTION

We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.

 

Primary Objectives

You will be responsible for developing a strong narration through active means (gameplay, systems, economy, characters…) to foster player engagement, curiosity and satisfaction. You will also create the central conflicts in the game and ensure an outstanding story experience for our players.

 

Specific Tasks

  • Write dialogue, characterizations and narrative world content
  • Formalize, document and update the narrative structure and its implementation, according to the principles established by the Narrative Director
  • Work closely with the design, audio and localization departments
  • Create and iterate the world and story documentation
  • Participate in the development of specific features and assets to the narrative/scripted events, lore bits, situational voice lines and flavor texts
  • Make necessary changes and iterate on narrative systems, texts and scripted events
  • Ensure that the character’s tone and voice stays consistent throughout the game
  • Use our internal tools to design, integrate and debug all written lines, specific features and assets for the narrative events.
  • Collaborate with progression and level designers to create a believable world and characters

Qualifications

  • 3+ years’ experience in game development, working with narrative aspects of the game, with at least 1 shipped AAA title in a narrative design/writer position
  • Self-motivated, goal-oriented and a strong team player
  • Exceptionally good in written and verbal English
  • A talent for writing spoken dialogue
  • Capability to create clear, concise dialogue for different character personalities / backgrounds
  • Creativity, ability to challenge the player
  • Positive attitude and strong communication skill
  • Large and in-depth knowledge of narrative structure, storytelling methods, tone and settings
  • Background in literature or film is a plus

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

 

We are now accepting applications for Narrative Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

 

Staffing Specialist (f/m/d)

Düsseldorf - Full-time - 743999707142668

JOB DESCRIPTION

The Staffing Specialist (STSP) supports the project teams by working out sustainable and efficient staffing solutions, in close collaboration with the HR Business Partners, the producers, and the technical leads. 

Responsibilities

  • Monitoring of the studio`s staff allocation 

  • Approving staff request tickets and administrating the staff request tool 

  • Proposing sustainable staffing measures and owning the process information flow 

  • Planning and hosting of regular update meetings with various stakeholders across production, technical disciplines and HR. 

  • Collaborating in staffing related projects 

 

Qualifications

  • Successful finalized studies (IHK or university) with a focus in HR management or comprehensive studies in company administration and organization
  • Hands-on HR staffing experience, knowing all relevant HR processes
  • Strong service provider mindset  
  • Good communication and speaking skills 
  • Willingness to learn many details about all production areas  
  •  A basic understanding of production processes. Ideally in the entertainment, technology, consumer goods or services industry
  • Good understanding of human capital management and staffing processes 
  • Background in temporary staffing agency is welcome, yet not mandatory
  • Highly self-motivated and self-organized  
  • Strong interest in working in a dynamic and creative environment
  • Fluent English in speaking and writing  
  • Good knowledge of Excel and data visualization tools
  • Knowledge in Jira is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Producer [Anno] (f/m/d)

Mainz - Full-time - 743999705474871

JOB DESCRIPTION

Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for a Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany. 

In this role you will play a major part in further developing the world of Anno! Working within the Production department and reporting to the Senior Producer, you will be responsible for the efficient management of our Development Team to ensure deadlines are achieved and work quality fits Ubisoft’s standards. You will use your experience and proven track record to oversee the advancement of the work and the attainment of production objectives as well as ensuring high levels of motivation and commitment from team members across a wide range of disciplines.

Responsibilities include:

  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
  • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
  • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
  • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
  • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
  • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

Qualifications

  • 5+ years of experience in the production of video games
  • You have shipped at least one AAA title either on PC and/or console from start to end
  • Excellent knowledge of production, difficulties generally encountered by the teams and solutions tailored to their requirements.
  • You have strong experience in building and leading high performing teams
  • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
  • Strong ability to collaborate with multiple international teams, both internal and external
  • Excellent interpersonal skills and great verbal and written communication skills in English

 

About Ubisoft Mainz

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

Release & Build Administrator [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999698556775

JOB DESCRIPTION

 

We are seeking a motivated and skilled Build and Release Administrator  to join our team and collaborate with our partner studio on an AAA game project being developed with the Snowdrop™ technology. You will develop, analyze and improve (internal and external) tools and pipelines to automate and streamline the process of build delivery to development, QC and deployment teams. You will be a part of a collaboration-oriented team, with a requirement for great communication skills, to contribute in very meaningful ways to the overall completion of the Avatar Project.

Your Tasks 

  • Work in close collaboration with other Ubisoft studios to deliver game builds to development, deployment and QC teams
  • Assist QC members to create builds from specific data and code
  • Develop and improve builds systems for the project and support users of the build systems
  • Provide Perforce account support for the teams
  • Document and update build creation, management and deployment processes
  • Monitor build systems for failures
  • Setup of deployment pipelines for consoles
  • Routine delivery of game builds teams and stakeholders
  • Support with Perforce administration of users, groups, permissions and file types
  • Configure and maintain Perforce instances, branch management and integration

 

Qualifications

 

Your Profile

  • Basic C#/batch programming language experience and Python
  • Knowledge of Version Control Management and Continuous Integration systems (e.g. Perforce and Jenkins)
  • Experience and understanding of IT systems, Networking, RAID etc.
  • Knowledge of Windows Active Directory
  • Experience working with large data structures and production tools and able to identify and resolve pipeline bottlenecks
  • Good interpersonal and communication skills, using English (written and spoken)
 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

This position will be located at Ubisoft Düsseldorf (Germany).

 

C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758617

JOB DESCRIPTION

 

Your Tasks 

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features
  • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
 

Qualifications

 

Your Profile 

You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

  • 1+ years of professional programming experience
  • Excellent C++ skills
  • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
  • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

This position will be located at Ubisoft Düsseldorf.

UI Designer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999706779475

JOB DESCRIPTION

We are looking for an experienced and talented UI designer to join Uplay PC. As an integral part of a design team, you will be responsible for shaping and designing user-centric product experiences. You should have an eye for clean and artful design, possess superior UI skills and be able to translate this into functional, intuitive and beautiful user interfaces, based on prior UX designs and results from user research.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Work closely with UX Designers to interpret overall layout and create high-fidelity prototypes in production quality
  • Create and improve user wireframes, prototypes, style guides, user flows and effectively communicate your interaction ideas by using any of these methods
  • Perform iterations based on user feedback
  • Execute all visual design stages and coordinate with UX Designers from concept to final implementation phase
  • Conceptualize original ideas that bring consistency, simplicity and user friendliness to the product
  • Evaluate and set best practices and visual design standards
  • Establish logical, readable UI solutions and follow up usability strategies
  • Work as part of the design team and within the guidelines provided by direction
  • Design for accessibility, customization and mind localization constraints
  • Collaborate with developers and provide them with clear specifications UI components and follow-up on final implementation of all features to ensure proper execution

Qualifications

  • 3+ years of relevant experience
  • Portfolio demonstrating your UI design skills
  • Proficiency in Photoshop, Illustrator or other similar visual tool
  • Good knowledge about User-Centered Design, design principles, typography and accessibility of human capabilities and limitations and how to translate them into consistent, appealing and user-friendly product experiences
  • Basic knowledge of interaction design and user behavior
  • Strong communication and presentation skills
  • Experience working in agile teams, with developers and UX Designers, etc.
  • Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Fluent in English, both verbally and written
  • Ability to learn quickly
  • Up-to-date with the latest UI trends, techniques, and technologies
     
You as a person
 
  • You can work autonomously within your field and at the same time you are able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have outstanding abilities to solve problems creatively and effectively
     

Nice to have

  • Passion for Design, Video Games, and Esports
  • Basic knowledge of HTML5, CSS3 along with responsive design and Lean UX
  • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar)
 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a 

UI Designer [Uplay PC] (f/m/d).

This position will be located at Ubisoft Düsseldorf (Germany).

Level Designer (Scripter) - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999703017043

JOB DESCRIPTION

As a Level Designer you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

Primary Objectives:

  • Create missions and mission flows
  • Build immersive gameplay scenarios from start to finish
  • Iterate your levels and missions throughout production from conception to the final experience
  • Maintain and balance the readability, difficulty and accessibility of the levels
Specific Tasks:
 
  • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
  • Work within multi-discipline teams to build towards a high quality product
  • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Manage an interesting and challenging mission flow
  • Balance mission elements of high and low intensity
  • Expand the possibilities presented by the game systems
  • Ensure a good player on-map guidance and consistent difficulty level
  • Document your missions in a readable way

Qualifications

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels and missions using a complex array of mechanics
  • Experience with various level editors and tools to create missions in AAA environment
  • Ability to work in node based visual scripting
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Portfolio with examples of your previous work/projects
  • Knowledge of any scripting language or programming skills a plus
  • Modding experience is a bonus
  • Experience with game AI is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Level Designer (Scripter) - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Windows C++ Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999701758427

JOB DESCRIPTION

 

Your Tasks 

As a part of the team, you will be responsible to deliver the desktop experience of Uplay PC, using a wide spectrum of technologies ranging from C++ and Python on the core side to JavaScript and HTML on the interface side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

  • Writing clear, modular and maintainable code
  • Participate in or lead feature task forces for technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
 

Qualifications

 

Your Profile

  • You’re a driven person that is passionate about developing software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.
  • Excellent C++ skills
  • Bonus: Javascript, HTML, TypeScript, WinAPI, Protocol Buffers, Chromium, REST, C# and Python
 

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative products we are looking for an experienced
Windows C++ Developer [UplayPC] (f/md)

This position will be located at Ubisoft Düsseldorf.

 

Speculative Application for Senior Gameplay Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999706472626

JOB DESCRIPTION

The Senior Gameplay Programmer develops gameplay elements which facilitate the playability of the game (the link between the player's actions, character's behavior, and the consequences on the evolution of the game) and complex gameplay mechanisms.


Further responsibilities include:

  • Implement and optimize the interaction controls and systems with the game designer to ensure fluid playability
  • Use prototyping techniques to demonstrate the validity/invalidity of a gameplay idea
  • Determine and fix the gameplay bugs detected by the production and quality control teams
  • Establish the technical possibilities for the different gameplay features
  • Analyse and understand the game design documents in order to define the required features and game systems that must be developed in the engine
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code

Qualifications

  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
  • 7+ years experience in Gameplay Programming preferably 
  • Experience in programming robust and efficient code
  • Excellent knowledge in C++
  • Experience in working on existing Engines
  • Experience with online gameplay
  • Ability to work efficiently with large, existing code bases
  • Familiarity with game-related 3D mathematical concepts;
  • Excellent communication and good English skills
  • Ability to work well as part of a team
     

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!

We are now accepting applications for a Senior Gameplay Programmer [Unannounced Project] (f/m/d) to be based at our new studio in Berlin.

Senior Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999694195659

JOB DESCRIPTION

We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Qualifications

 

  • A Passion for VR; experience in VR is a bonus
  • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
  • Experience supervising a game design team;
  • Experience in level design;
  • Experience in co-development;
  • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
  • Hands-on attitude;
  • Unity knowledge is a bonus;
  • Strong focus in user experience;
  • Fluent in English, both verbally and written;
  • Great communication skills and a positive attitude;
  • Be a team player

 

 

Responsibilities:

 

  • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
  • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
  • Manage a small team of narrative, mission, UX and system designers;
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Understand and ensure that the desired gameplays are well implement in all levels;
  • Understand and ensure that the narrative and emotional ambition for the world is delivered;
  • Work with the Tool and Engine teams to improve the Content workflow;
  • Organize and attend playtests and be solution-oriented to the problem encountered;

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

 

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999706482647

JOB DESCRIPTION

At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

Possible option on the team include:

  • Tools Programming
  • Online Programming
  • Systems Programming
*Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Other important requirements often include:

  • Master or Bachelor degree in Computer Science or equivalent
  • Knowledge in C++ 
  • Excellent communication and good English skills
  • Passion for Games
  • Self-motivated and autonomous attitude to work

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Senior Environment/Prop Artist [Far Cry Brand] (f/m/d)

Berlin - Full-time - 743999701884845

JOB DESCRIPTION

The Senior Environment/Prop Artist will be responsible for creating high quality 3D environment and the necessary assets.

Responsibilities:

  • Creation of high quality 3D environment assets.
  • Integration of 3D assets into the game engine.
  • Close collaboration with the level designer and the concept artist to build the level.
  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Mentor Junior and Intermediate Level Artists

Qualifications

 

  • A minimum of 5 years’ experience as an Environment / Props artist in game development
  • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
  • Solid command of Substance Designer / Painter.
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

We Are Ubisoft Berlin

At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

Come and join us in one of the most creative and dynamic cities in the world!


We are now accepting applications for a Senior Environment/Prop Artist [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702988429

JOB DESCRIPTION

We are looking for a Senior General Programmer to assist our Lead Programmer and highly talented Unity-based VR team. In this role, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

Responsibilities:

  • Design and implement game features in Unity and C# 
  • Perform code reviews and offer helpful insights before code is merged to mainline 
  • Work in Agile iterations to implement, enhance, refactor, optimize features  
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
  • Provide feedback for peers and team process to facilitate continuous improvement 
  • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
  • Assist the Lead Programmer in the hiring and interview processes as needed

Qualifications

  • Master, Bachelor or equivalent degree in computer science or engineering 
  • 5+ years of software development experience and strong Unity and C# skills 
  • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
  • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
  • Ability to work efficiently with a large team and an existing code base 
  • A passion for VR and gaming 
  • Fluent in English, both verbally and written 
  • Great communication skills and a positive attitude 
  • A generous spirit, a desire to learn and grow, and a team-focus 
  • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

    BONUS POINTS: 
  • Previous room-scale VR development experience in Unity or Unreal 
  • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
  • Understanding of multi-threaded principles and how to manage them in Unity 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

Lead Environment Artist [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999701386362

JOB DESCRIPTION

The Lead Environment / Prop Artist is the team expert in building and setting up environment assets. Props and levels including destruction and special functionality. This Lead Artist wil be responsible for managing the environment art team to ensure the best possible visual and technical quality for the assets produced.

  • Leading the development and creation of high-quality AAA 3D environment assets, props and levels of art
  • Ensuring a productive and efficient workflow for the environment art team through excellent internal and external communication.
  • Close collaboration with the Art Director, producers and leads to ensure the team works within the visual style of the game
  • Establish a prospering art culture within the environment team to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraints
  • Prioritize and manage the environment art team’s tasks to ensure delivery in time and quality
  • Ensure performance and technical quality of environment assets, props and levels.
  • Create and maintain guidelines for optimized workflows and technical asset creation rules for the team
  • Create high-quality models, textures and level art defining the quality benchmarks for the art environment team.
  • Setup destruction, dynamic objects and other functionality of art assets

Qualifications

  • Proven experience in leading a team of artists, great communication skills and the ability to positively motivate a team
  • A minimum of 5 years’ experience as an Environment / Prop artist in game development, ideally with one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them
  • Strong experience in creating AAA Level art
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Very good organizational skills and the ability to anticipate problems and find solutions fast
  • The ability to review assets and give feedback efficiently and in a clear and constructive manner.
  • Being used to work on tasks autonomously and to deliver results in time
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Fluent in English, both verbally and written
     

Bonus

  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing and co-development is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
     

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments, levels and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Auszubildender Fachinformatiker (m/w/d) Fachrichtung Systemintegration

Berlin - Full-time - 743999700087489

JOB DESCRIPTION

  • Einrichten von Hardwarekomponenten, Betriebssystemen und Netzwerken
  • Planung, Installation und Instandhaltung von IT Systemen
  • Umsetzung fachspezifischer Anforderungen in komplexe IT-Systeme
  • Unterstützung der Teams bei der Behebung von IT-Problemen
  • Unterstützung bei der Planung und Durchführung von Projekten

Qualifications

  • Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
  • Grundlegende IT-Kenntnisse und Begeisterung für Technologien
  • Grundkenntnisse im Umgang mit gängigen Betriebssystemen (Windows/Linux)
  • Du arbeitest gewissenhaft und gerne im Team
  • Sehr gute Deutsch-, Mathematik- und gute Englischkenntnisse
  • Logisch-analytisches Denkvermögen 

Ubisoft ist ein weltweit – führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

Um unseren Kunden auch weiterhin hochqualitative und innovative Spiele anbieten zu können, suchen wir für unser Entwicklungsstudio Ubisoft Berlin eine/n

Auszubildenden Fachinformatiker (m/w/d) Fachrichtung „Systemintegration“

C++ Application Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704416173

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

 Responsibilities

As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

  • Write clear, modular and maintainable code.
  • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

You as a person

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

Qualifications

  • Highly confident in C++
  • Confident in HTML, JavaScript
  • Knowledge in at least one of following: TypeScript, WinAPI, CEF
     

Nice to have:

  • Python
  • C#
  • Git
  • Protocol Buffers
  • CSS/Less/Sass
  • Knockout.js

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

UX Designer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704415735

JOB DESCRIPTION

As a UX Designer (f/m/d), you will be responsible for the conception, production and improvement of the user experience of Uplay PC. As an integral part of a design team, you will participate in the functional production of features and services, work within the design constraints and collaborate with other departments and stakeholders to deliver intuitive user-centered design solutions, based on user research and iterative testing.

 

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities

  • Drive User-Centered Design, apply user research and best practices to your daily UX work
  • Conceptualize original ideas that bring consistency, simplicity and user friendliness to the product
  • Create functional prototypes for rapid iterations and communication for key elements and features
  • Continuously optimize user experience, usability and accessibility of the client by iterating your designs based on user research, quantitative data and user tests
  • Conduct surveys, focus groups or playtests and collaborate closely with user research and analytics throughout your UX process
  • Evaluate and access user feedback and turn it into meaningful UX improvements
  • Showcase and document information architecture and hierarchy for any given feature
  • Work as part of the design team and within the guidelines provided by direction
  • Support user interface arrangement accounts for customization and localization constraints
  • Collaborate with developers and provide them with clear specifications of UX and UI components and follow-up on final implementation of all features to ensure proper execution

Qualifications

You as a person

  • You are a tireless advocate for user needs and strive for an accessible, usable and enjoyable user experience throughout the product
  • You can work autonomously within your field and at the same time you are able to work well within a multidisciplinary and iterative team
  • You communicate well with your colleagues and present your work effectively
  • You are excited about collaborating and communicating closely with teams and other stakeholders
  • You ask questions, take risks, champion new ideas and drive your ideas forward
  • You take responsibility for your tasks and follow them through
  • You are open to providing and receiving feedback and improving upon it
  • You have outstanding abilities to solve problems creatively and effectively

Qualifications

  • 3+ years of relevant experience
  • Academic degree in Human-Computer Interaction, Interaction Design, Ergonomics, etc. or a related qualification
  • Portfolio showing your ability to solve design problems, innovating and designing enjoyable experiences for users
  • Good knowledge about User-Centered Design, UX principles, ergonomics, human capabilities and limitations and how to translate them into a user-friendly product experiences
  • Ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
  • Profound knowledge of interaction design and user behavior
  • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar
  • Proficiency in at least of 1 visual design tool (Photoshop, Illustrator or similar)
  • Ability to create functional prototypes in different fidelity-stages
  • Strong communication and presentation skills
  • Ability to prioritize assignments in order to anticipate and meet multiple deadlines
  • Fluent in English, both verbally and written
  • Ability to learn quickly
  • Up-to-date with the latest UX trends, techniques, and technologies

Nice to have

  • Passion for Design, Video Games, and Esports
  • Knowledge of agile project management (Kanban, Scrum or similar)
  • Experience in collaborating with international teams

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Voice Designer (f/m/d)

Düsseldorf - Full-time - 743999706901268

JOB DESCRIPTION

As a Voice Designer you will work closely with a multidisciplinary team and have the responsibility for planning, organizing, implementing and maintaining all voice-related content over the course of the project. In the position you will be working closely with the audio/narrative/cinematic/game-design teams to ensure that all voice-related content meets everyone’s needs.  

Further responsibilities include:

  • Participate in the integration of voice / dialogue in the game
  • Plan voice-recordings in collaboration with third-party providers.
  • Collect and organize the available data (Mocap recordings, studio recordings, ADR, robo-voice)
  • Attend Voiceover and MoCap sessions in-house or in external studios.
  • Participate in the preparation and development of voice content for Performance Capture sessions
  • Participate in the planning of the voice production in collaboration with the Audio Director
  • Debug, maintain and ensure the final product quality
     

Qualifications

  • Diploma in Audio, Sound Design, Music or equivalent training
  • Experience working with voice over related tasks in the film, TV, and/or video game industry
  • At least 1 shipped title or completed a large project in the entertainment industry 
  • Good interpersonal and communication skills in English
  • Ability to quickly learn new software and direct voice recording sessions;
  • Extensive scripting, post-production and voice production knowledge;
  • Extensive knowledge of audio processes & DAW software (Nuendo preferred)
  • Experience of working with game engines and audio middleware is a plus
  • Able to work under pressure in a sound team with other voice and sound designers
  • Knowledge of voice and voice history in video games and experience in the field a major asset

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

Senior Graphics Programmer [PES Project] (f/m/d)

Düsseldorf - Full-time - 743999701376160

JOB DESCRIPTION

Your Tasks: 

  • Develop procedural generation modules for our engine
  • Leadership & Management responsibilities including leading a team of junior and intermediate staff level
  • Develop their game-changing graphics technology for there upcoming projects
  • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
  • Improve the terrain and landscape graphics rendering module
  • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
  • Collaborate with Programmers, designers as well as with other game teams

 

Qualifications

Your Profile: 

  • 7+ years relevant programming experience
  • Bachelor or Master degree in computer science or any other relevant experience
  • Strong skills in C++
  • Very good knowledge of advanced mathematics
  • Good debugging and problem-solving skills
  • Experienced in managing a team of staff
  • Knowledge of graphics programming
  • Ability to collaborate with artists on graphics techniques
  • Excellent communication and good English skills

Pluses:

  • DirectX-knowledge
  • Performance optimizing knowledge
  • Knowledge of data-oriented design
  • Experience in working on projects with multi-threaded rendering
  •  Knowledge about procedural generation of game content

 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

In order to continue delivering high-quality visuals and innovative gameplays experience for our users, we are looking for a 

Senior Graphics Programmer (f/m/d) who will develop graphics functionalities within the engine as well as leading elements of the project to create the best-in-class visual experience for the users.

This position will be located at Ubisoft Düsseldorf (Germany).

User Research Project Manager - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999702591588

JOB DESCRIPTION

We are looking for an experienced User Research Manager on an unannounced AAA VR project at Ubisoft Düsseldorf. Your job is to coordinate playtests where your UX know-how will help you collect learnings to be integrated into the project on a global scale. You will work closely with international production staff to ensure quantitative and qualitative feedback is gathered and acted upon for optimal player appreciation. 

Main Objectives:

You will be responsible for developing and communicating play test plans using user research methodology and established processes. Your work will impact our VR game(s) positively through an increased understanding of player comfort, immersion and appreciation. You will liaise with production and design stakeholders throughout the project to determine cost-effective solutions for improving on these KPI to foster player engagement, curiosity and satisfaction. 

  • Rely on your project management strengths, your user research knowledge and your analytics skills and knowledge to fulfill your mission;
  • Build from the ground up and execute a user research strategic plan from the conception phase to live game operations, based on production team priorities, design pillars and UX objectives;
  • Be a core player in the decision-making process, impacting the quality of the content and player experience, through your influence on the core team’s focus and decisions;
  • Be fully embedded on the production floor as a part of the production staff; being the main point of contact for the various playtesting facilities and project stakeholders regarding user research.
  • Take full advantage of a seasoned team that provides expertise and skills on multiple key domains like player behaviour, neuroscience, data science, data visualization, machine learning and much more;
  • Access and coordinate a network of several user research teams all over the world to work with.

Qualifications

  • Passionate about games and understanding player behaviours, wants and needs;
  • Coming into this role with a solid experience and a few relevant achievements in user research and/or analytics of your own;
  • A natural at intellectual empathy; being able to be the player’s advocate as well as deal with multiple and diverse stakeholders with various priorities, perceptions and interests;
  • Focused on delivering results that yield actionable findings emerging from studies that meet and surpass industry standards in terms of industrial approach;
  • A collaborative team-player; who easily understand the benefits of working with other experts and playing on each other strengths to optimize efficiency and quality;
  • Highly organized, capable of leading multiple studies and projects on operational subjects, while keeping the strategic objectives in sight in large team environments;
  • Able to evolve in a complex ecosystem, adapting to standards and processes in place while continuing to improve and innovate them;
  • Expecting people you work with to have fun while achieving highly ambitious goals.
  • Experience in UX design and VR a big plus!

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for User Research Project Manager - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Project Manager [Audio] (f/m/d)

Düsseldorf - Full-time - 743999705183588

JOB DESCRIPTION

Project Manager [Audio] (f/m/d) will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across the audio department. 

  • Communicate with the audio team to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 5+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
  • Understanding of common management methodologies
  • Basic understanding of Game Development processes
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus
  • Experience in developing games or in game audio is a plus
  • Bachelor’s degree or higher in the field of Management or Games is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

UX Designer Intern [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999706015234

JOB DESCRIPTION

As a UX Designer Intern (f/m/d), you will be part of the design team of Uplay PC. You will work with UX Designers and UI Designers on the functional production of features and services. You will support the team with prototyping, setting up and evaluating research and user testing to deliver intuitive, user-centered design solutions.

This position is an internship with duration of six months. 

Your tasks:

  • Support UX Designers with creating functional prototypes
  • Analyze user-flows and customer journeys of Uplay PC
  • Provide support with setting up user research, surveys and user tests
  • Evaluate and access user feedback
  • Work as part of the design team and within the guidelines provided by direction

Qualifications

  • Basic experience in the field of UX and/or Human-Computer Interaction, Interaction Design, Psychology or Ergonomics,… (either as an academic discipline or work/project-based experience)
  • Knowledge about user-centered design and user behavior
  • Understanding of rapid prototyping and iterative processes
  • Motivation to solve design problems and to think “outside the box”
  • Passion for games and game services
  • Fluent in English, both verbally and written
     

Nice to have:

  • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar)
  • Proficiency in at least of 1 visual design tool (Photoshop, Illustrator or similar)
  • Experience with either user research or user testing

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Systems Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999681812825

JOB DESCRIPTION

As Systems Programmer, you are responsible for developing and maintaining the architecture that ties together online systems, gameplay systems and UI systems into features for Rainbow Six Siege. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

The main and routine tasks of the Systems Programmer are to:

 

  • Investigate existing systems to establish dependencies and opportunities for our upcoming features
  • Identify shortcomings in existing architecture and systems, and propose changes for improvement to (technical) stakeholders
  • Work with low-level engine systems, high-level gameplay systems, online systems, and everything in between to provide a working high-level feature
  • Work on a feature from conception, to research, to final implementation
  • Improve performance, reliability and maintainability of existing systems and architecture, such as object spawning, texture streaming and cutscene systems
  • Work on improving existing systems, as well as introduce new systems and mechanics
  • Debug complex problems

Qualifications

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • 3+ years of professional experience
  • Strong C++ skills
  • Good communication skills
  • Self-direction and motivation
  • Fluent in English
  • Having a Generalist Programmer or Engine Programmer background is a plus
  • Deep understanding of game development processes and practices

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game experiences we are looking for a motivated and passionate

 Systems Programmer [Rainbow Six Siege] (f/m/d)

 This position will be located at Ubisoft Blue Byte, Mainz (Germany).

 

Audio Programmer (f/m/d)

Düsseldorf - Full-time - 743999700456755

JOB DESCRIPTION

The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

  • Develop systemic and specific features for several projects
  • Develop audio tools in collaboration with Audio Designers and Programmers
  • Improve and expand upon existing technology
  • Develop future technology beyond state of the art

Development

  •  Design, implement, and iterate on new and existing audio systems and audio tools
  • Work in C++ on our integrated editor/game development tools
  • Advise, review and help making tech reusable for multiple projects

Collaboration

  • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
  • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

Support and Maintenance

  • Contribute to maintenance of systems and pipeline
  • Support multiple teams within Ubisoft with knowledge and practical help
  • Write clear and concise documentation on audio systems and tools developed

Qualifications

Programming

  • 3+ years of professional C++ programming experience in the video game industry
  • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
  • Experience in programming audio systems and features
  • Experience with console development is beneficial
  • Debugging, optimization and problem-solving skills
  • Tools, workflow and engine development insight
  • Ability to accurately predict task duration and understand dependencies

Audio

  • At least basic knowledge of audio engineering, signal processing and principles of sound
  • Interest in audio topics and understanding of audio vocabulary
  • Familiar with the creative side of audio
  • Experience with Wwise

Other

  • Fluent in English, both verbally and written

Bonus

  • Experience with a DAW
  • Experience with tools programming, e.g. WPF
  • Experience with localization
  • Automated testing knowledge
  • Network audio synchronization
  • Experience in developing audio tools
  • Experience in Unity3D

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Art Outsourcing Supervisor [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999701759283

JOB DESCRIPTION

The Outsourcing Supervisor (f/m/d) will be responsible for managing the communication with our external outsourcing partners by creating detailed briefs and feedback documents and providing guidelines as well as creating additional AAA quality environment props and textures for our games.

Role

  • Manage communication and provide feedback to an external team of artists
  • Close collaboration with the Art Director, Lead Artist and the production team to give precise and structured feedback to the outsourcing teams
  • Create detailed documentation, asset briefs, provide references, technical requirements and explanations of workflows to a team of external artists
  • Integrate delivered 3D assets into the game engine and ensure the technical and artistic quality of all delivered assets.
  •  Coordinate scheduling and tracking of assets together with the production team.
  • Create detailed outsourcing briefs and feedback documents
  • Daily communication with other Ubisoft teams all around the world
  •  Create additional AAA quality models and textures
  • Collaborates with Art Department, Designers, Programmers, Producers

Qualifications

You

EXPERIENCE

  • A minimum of 3 years’ experience as an Outsourcing Supervisor, Environment or Prop artist in game development
  • At least one shipped commercial AAA title

ESSENTIAL SKILLS

  • Excellent Knowledge of outsourcing production pipelines
  • Exceptional understanding of next-gen asset creation workflows with the ability to modify and improve them
  •  Being able to understand and execute a specific art style as well as the ability to communicate it to a team of artists
  • Being able to evaluate the artistic and technical quality of 3D assets as well as the ability to improve the assets if needed

OTHER SKILLS

  • Very good skills in Maya, 3DS Max, Zbrush, and Photoshop
  • Working knowledge of Substance Designer / Painter
  • A keen eye for composition, shape, color, and detail
  • Fluent in English, both verbally and written

BONUS

  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Extensive experience with outsourcing for AAA productions and leading a team of artists

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of materials and high-quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Junior C++ Application Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704411490

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios. As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.Write clear, modular and maintainable code.

  • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

  • Confident in C++
  • Basic knowledge in JavaScript and HTML

Nice to have:

  • TypeScript
  • C#
  • Python
  • CSS/Less/Sass
  • Vue.js / Knockout.js
  • CMake

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

QA Tester [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999705088771

JOB DESCRIPTION

Rainbow Six Siege is constantly growing and so is the team behind it. If you have a keen eye for details and great communications skills, apply and help us deliver a high quality gaming experience for our players as QA Tester (f/m/d).

This positon will be located at Ubisoft Mainz (Germany).

Your tasks:

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, PS4, Xbox One)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version)

Qualifications

  • Good communication skills
  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • Good team player
  • Fluent in English (oral and written)
  • At least one year experience in Game Testing
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2

More information at mainz.ubisoft.com

Senior Level Artist [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999706943762

JOB DESCRIPTION

We are looking for a Senior Level Artist (f/m/d) to join our ambitious team, developing the world of Pandora. 

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    ESSENTIAL SKILLS

    • A minimum of 5 years’ experience in the games industry
    • At least two shipped commercial AAA title
    • A keen eye for composition, proportion, and sense of scale
    • Strong ability to tell stories through level art and propping scenes
    • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
    • Solid understanding of industry-standard 3D modelling packages as well as texture & material creation workflows
    • Ability to optimize the game world to meet performance requirements

    OTHER Skills

    • Being used to work on tasks autonomously and to deliver results in time
    • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
    • Ability to accept feedback and adapt to change
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

    Bonus

    • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
    • Knowledge of Substance Designer / Painter is a plus
    • Experience with outsourcing is a plus

    Specific Tasks:

    • Creation of high-quality assets and scenes
    • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
    • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Scene management, asset integration and performance optimization

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and realistic environments scenes
    • Examples of mood and lighting
    • Examples of environmental storytelling
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    Ubisoft Düsseldorf is also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

     

    Purchasing Operations Clerk Intern (Praktikant/in) (f/m/d)

    Düsseldorf - Full-time - 743999704284462

    JOB DESCRIPTION

    The Intern Purchasing Operations Clerk is responsible for acquiring goods and services for the studio with focus on reducing costs, bring a high service level to internal customers and to control external risks. The job holder must assure the quality of service and deal with purchases based on existing contracts. Furthermore, the job holder is a key position between internal customers and suppliers. The internship will last 6 months and requires working full-time and onsite during that time.

    • Manage autonomously purchasing requests from internal teams, from the validation of the business need to the purchase order and the invoice clearing
    • Establish close interactions with buyers and HQ procurement
    • Establish close interactions with the inventory management
    • Establish close interactions with the accounting department
    • Maintains and develops a good relationship with clients and suppliers

    Qualifications

    • University enrolment ideally in Business Administration or similar field
    • Excellent interpersonal skills combined with very good oral and written communication skills
    • A quick-learner, able to pick up new tools and systems fast
    • Enthusiasm for on-going learning, development and sharing knowledge
    • Excellent self-organization and self-motivation abilities
    • Ability and desire to work as a team player
    • Fluent German (spoken and written)
    • Fluent English (spoken and written)
    • Good knowledge of MS Office

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Associate Producer [Anno] (f/m/d)

    Mainz - Full-time - 743999705630706

    JOB DESCRIPTION

    Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for an Associate Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany.

    In this role you are responsible for guiding a strong and experienced team, further developing the world of Anno. Reporting to the Senior Producer the role will also involve managing communication between different parties and departments. You will use your experience and proven track record to monitor the progress of the team, achieve production objectives and ensure that everyone remains committed and highly motivated.

    Responsibilities include:

    • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
    • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
    • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
    • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
    • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
    • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
    • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

    Qualifications

    • 2 years+ experience as a Producer or Associate Producer in the games industry
    • You have shipped at least one AAA title either on PC and/or console from start to end as an Associated Producer
    • You have experience in building and leading high performing teams
    • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
    • Strong ability to collaborate with multiple international teams, both internal and external
    • Excellent interpersonal skills and great verbal and written communication skills in English

    About Ubisoft Mainz

    The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

    Junior Full-Stack Web Developer [Uplay PC] (f/m/d)

    Düsseldorf - Full-time - 743999706789741

    JOB DESCRIPTION

    As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like AngularJS and Vue.js.

    You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

    You will also have the option to visit and work from collaborating studios

    Responsibilities:

    As a Junior Full-Stack web developer, you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

    You’ll be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.

    • write clear, modular and maintainable code
    • work on both front- and backend application in the context of Uplay PC
    • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

     

    You as a person:

    We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

    Qualifications

    You as a person:

    We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

    • Confident in either C# or JavaScript (resp. TypeScript)
    • Knowledge in at least one of the following topics: ASP.NET, SQL, REST
    • First hands-on experience with a modern frontend framework (Angular, Vue, React)

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    In order to continue delivering highly qualitative and innovative game plays we are looking for a Junior Full-Stack Web Developer [UplayPC] (f/m/d).

    This position will be located at Ubisoft Düsseldorf.

    Level Designer - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999706944217

    JOB DESCRIPTION

    We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

     

    Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

     

     

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

    • Several years of experience in game development and track record of amazing games
    • Ability to create fun and exciting levels using a complex array of mechanics
    • Excellent sense of 3D game space and environmental story telling
    • Expert knowledge of level design rules and practices
    • Familiar with large scale level design production workflows
    • Familiar with indoor and outdoor level design
    • Fluent in English, both verbally and written
    • Creativity, ability to challenge the player
    • A passion for creating worlds and a love for games
    • Experience with various level editors to create levels in AAA environment
    • Portfolio with examples of your previous work/projects
    • Experience and passion for VR a strong bonus

     

     

    Primary Objectives

    • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
    • Assist in the definition and implementation of multiple biomes / level styles
    • Manage the levels through the full cycle of production from conception to finalization
    • Maintain and balance the readability, difficulty and accessibility of the levels
    • Understand and apply the narrative and emotional ambition for the environments you are responsible for
     
     
    Specific Tasks
    • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
    • Manage your levels through the full cycle of production from conception to finalization
    • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
    • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
    • Continuously improve and balance the difficulty and flow on the maps/levels
    • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
    • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
    • Control the accessibility, understanding, and level of difficulty of the level
    • Collaborate with the art and design teams to ensure the consistency of your work
    • Mentor junior level designers and share your knowledge with your peers

     

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

     

    We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    C++ Backend Programmer [Uplay PC] (f/m/d)

    Düsseldorf - Full-time - 743999706273944

    JOB DESCRIPTION

    As part of the production team, you will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

    You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

    You will also have the option to visit and work from collaborating studios.

    As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft’s PC titles with focus on high availability, low latency and scalability. You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

    • Writing clear, modular and maintainable code.
    • Work on the server backend of Uplay. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
    • Be part of an agile team and do the technical design and implementation/improvements of new features.
    • Building highly scalable services with low latency.
    • Testing, debugging, profiling and maintaining existing code. 

    Qualifications

    You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

    • Highly confident in C++
    • Knowledge in at least one of following:
      Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

    Nice to have:

    • C#
    • Python
    • HTML
    • WinAPI
    • Protocol Buffers
    • REST
    • NoSQL
    • Network Security
    • AWS

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

    Online Programmer [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999693714910

    JOB DESCRIPTION

    At Ubisoft Mainz, we are currently looking for a talented Online Programmer to join the amazing Team behind Rainbow Six Siege. In this role you are responsible for developing in-game online services using both existing Ubisoft online infrastructure as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers, systems programmers and the Ubisoft Online Technology Group.

    The main and routine tasks of the Online Programmer are to:

    • Manage the interchange of data between players and the server/services/game
    •  Provide access to the online architecture to presentational programmers
    • Assist in the development of innovative solutions to enrich the online gaming experience of players
    • Program and optimize systems, such as storefront data and player progression systems
    • Work with precision and care on our live systems and frameworks
    • Work on identifying and improving existing systems and identify new opportunities

    Qualifications

    • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
    • Strong C++ skills
    • Excellent communication and good English skills

    Pluses

    • Deep understanding of game production
    • AWS & Docker experience
    • Strong Python proficiency is a plus
    • Expertise in online test framework and architecture
    • Proven leadership and coaching skills is a plus

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

    Senior Technical Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999705586032

    JOB DESCRIPTION

    We are looking for a Senior Technical Artist (f/m/d) who will be responsible for developing, supporting and documenting our art pipeline and techniques used by art, technical art and animation teams.

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    • Deep knowledge of the following: Python, C# (C++, Java a plus)
    • Deep knowledge of Maya and/or MotionBuilder, 3DMax (Photoshop, Substance Designer, Houdini a plus)
    • Strong Knowledge of 3D engines
    • Knowledge of tools used in the parametric creation of nodes
    • Experience working on shipped AAA titles for consoles and/or pcs, as Senior Technical Artist.
    • Perfect understanding of traditional and of physically based rendering (PBR) pipeline
    • Shader writing or shader building skills
    • Rigging experience is always a plus
    • Familiarity with the creation of user-friendly tools/systems
    • Perfect understanding of art optimization techniques
    • Experience and understanding of art/animation pipelines for game engines
    • A great ability to think creatively to overcome technical challenges
    • Experience in video-game production as Technical Artist (minimum 5 years)
    • Great communication skills and a positive attitude
    • Strong organisational skills
     

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

     

    The portfolio should contain the following:

    • Scripts or application examples, code samples
    • Examples of rigs, visual effects, animation, procedural visualization

     

    Responsibilities:

    • Develop new and improve existing tools.
    • Problem solving for key production issues.
    • Recognizing inefficiencies and pipeline issues and identifies solutions.
    • Guide/Coordinate Art teams on demanding tasks
    • Enabling other team members to achieve tasks in an efficient & consistent manner
    • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
    • Developing tools & scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

    We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

    Environment Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999701142688

    JOB DESCRIPTION

    We are looking for a Environnment Artist (f/m/d) who will be responsible for creating exceptional high quality game environments. 

     

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A minimum of 3 years’ experience in the games industry
      • At least one shipped commercial AAA title
       

      ESSENTIAL SKILLS

      • A keen eye for composition, proportion and sense of scale
      • Strong ability to tell stories through level art and propping scenes
      • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
      • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
      • Ability to optimize the game world to meet performance requirements
       

      OTHER Skills

      • Being used to work on tasks autonomously and to deliver results in time
      • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
      • Ability to accept feedback and adapt to change
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written
       

      Bonus

      • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
      • Knowledge of Substance Designer / Painter is a plus
      • Experience with outsourcing is a plus

       

      Specific Tasks:

      • Creation of high quality assets and scenes
      • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
      • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
      • Cooperation with other Ubisoft teams all around the world on a daily basis
      • Scene management, asset integration and performance optimization

       

      PORTFOLIO

       

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

       

      The portfolio should contain the following:

      • Examples of natural and realistic environments scenes
      • Examples of mood and lighting
      • Examples of environmental storytelling
      • Examples of style variety

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      Accounts Payable Accountant (f/m/d)

      Düsseldorf - Full-time - 743999704271957

      JOB DESCRIPTION

      Verify the accuracy of invoices, expense reports and other accounting items submitted to the Finance Department.
      The Accounts Payable Accountant will have a strong focus on the employees Travel, corporate credit cards, Expenses claims and compliance with local VAT regulations.

      • Analyze accounting data to provide financial information to management
      • Administrate the accounting system of the studio
      • Review, verify and process employee travel and expense reports and supplier invoices
      • Review of incoming invoices for VAT law and company policy compliance
      • Review employee expense reports for appropriate documentation and compliance with company policies prior to payment
      • Replying to employees and vendor requests
      • Perform maintenance and reconciliation of vendor data
      • Other general accounting tasks as needed

      Qualifications

      • 5+ years accounts payable experience
      • Fluent German and English
      • Knowledge of accounts payable
      • Knowledge of general accounting procedures
      • Proficient in data entry and management
      • Organizing and prioritizing
      • Attention to detail and accuracy
      • Confidentiality
      • Communication skills
      • Information management skills
      • Problem-solving skills
      • Team work
      • Ability to meet deadlines
      • Knowledge of Excel
      • Knowledge Oracle will be an advantage
      • Sound knowledge of accounting according to HGB and of tax law

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Producer [Rainbow 6 Siege] (f/m/d)

      Düsseldorf - Full-time - 743999706255507

      JOB DESCRIPTION

      The Producer is responsible for managing the budget, schedule and quality of the development of a game and/or game feature. Managing the communication between the different parties and ensures that the development resources are focused on the right areas. Furthermore, he is responsible for an aligned project vision and the strategic evolution of the project.

      In this project the producer is responsible for the successful collaboration with Ubisoft Düsseldorf, Ubisoft Mainz and the Rainbow Six Siege lead team in Montreal. The mission is to ensure an ambitious and high-quality contribution of the Ubisoft Blue Byte teams to the overall product.

      Responsibilities

      • Manage the mandate for the project in close collaboration with the lead production team at Montreal and the Studio Codev Director in Düsseldorf.
      • Manage and maintain a strong and well-rounded development team at Ubisoft Düsseldorf & Ubisoft Mainz in an ever-changing live-environment that is capable of delivering AAA experiences to the players.
      • Implement and optimize efficient project management systems that give the necessary structure to the development team and ensures delivery in time, budget and excellent quality.
         

      Specific Tasks

      • You are responsible to manage the game’s product development cycle at Ubisoft Düsseldorf & Ubisoft Mainz and the related features, including conception, pre-production, production, approval, quality assurance, code release and constant iterations and improvements in a live-environment.
      • Define the milestone schedule & content and validate delivered key milestones in relation with the objectives in collaboration with the lead studio.
      • Manage time efficiently by planning, task prioritization, resource coordination, risk assessment and proactive problem solving.
      • Establish a vision and strategy for the development of better-quality games and ensure that quality objectives are met.
      • Continue to build a prosperous relationship to the lead team by hands-on stakeholder management.
      • Maintain and evolve your existing team to ensure highest AAA quality in all areas of development.

      Qualifications

      • Has worked either as lead producer or experienced associate producer on an AAA title for a major publisher.
      • Has shipped at least one AAA title from start to end.
      • Shipped an AAA game within Ubisoft is a plus.
      • College or university degree in management, administration or equivalent is a plus.
      • Expert knowledge of project management methods in game development.
      • The ability to work with and as part of multiple international teams, both internal and external.
      • Excellent oral and written communication skills as well as good instructional skills.
      • Enthusiasm for on-going learning and development.
      • Excellent self-organization and self-motivation abilities.
      • Excellent in networking and stakeholder management.  
      • Experience in developing & operating a live game (GaaS, DevOps)
      • Passion for computer games

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Hausmeister (m/w/d) als Teilzeitkraft

      Mainz - Part-time - 743999705370292

      JOB DESCRIPTION

      Für unser Entwicklungsstudio Ubisoft Mainz suchen wir eine/n Hausmeister (m/w/d) als Teilzeitkraft.      -Diese Stelle ist vorerst auf ein Jahr befristet-

      Zu deinen Aufgaben zählen:

      • Beheben kleinerer Mängel in den Büroräumen (im Rahmen der Möglichkeiten)
      • Zentrale Anlaufstelle für externe Handwerker
      • Beratung externer Dienstleister zu anstehenden Arbeiten vor Ort
      • Überwachung der Einhaltung der Hausordnung
      • Verwaltung und Auffüllung der Lagerbestände
      • Regelmäßiges Auffüllen der Getränkeautomaten

      Qualifications

      • Abgeschlossene Ausbildung in einem handwerklichem Beruf
      • Technisches und handwerkliches Geschick
      • Eigenverantwortliche Arbeitsweise, geprägt durch eine hohe Service-, Qualitäts- und Ergebnisorientierung
      • Berufserfahrung in einer ähnlichen Position ist wünschenswert

      Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

      Lighting Artist - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999700928064

      JOB DESCRIPTION

      Lighting artist is responsible for the creation of the lighting for specific scenes in the project. He / She works with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

      Primary Objectives:

      • Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets.

      Specific Tasks:

      • Deliver efficient updates to the games lighting in accordance with the games aesthetic.
      • Implement and incorporate feedback from Art Director and Leads into work.
      • Understand best practices, production pipelines and workflows.
      • Work closely with the Art Director to achieve the desired lighting and mood required for the game.
      • Produces mood boards to assist in the art direction pertinent specifically to lighting
      • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making
      • Continually looks for ways to push the limits of the lighting pipeline for better results.

      Qualifications

       

      • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why.
      • Experience in lighting games and or film
      • Experience working within a photo realistic environment.
      • Exposure to industry game engines and production pipelines;
      • Good working knowledge of Adobe Photoshop
      • Knowledge of lighting, atmospheric effects and subsequent tools.
      • Knowledge of Physically Based Rendering and Linear workflows;
      • Knowledge of colour grading and other post process effects;
      • Familiarity with data management software (such as Perforce);
      • Knowledge of workload management software/principles (e.g. Jira);
      • Knowledge of the video game industry and awareness of typical video game development processes.
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written
      • Bring your enthusiasm about your craft to the team.

      PORTFOLIO

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      We are now accepting applications for Lighting Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

      Intern – C++ Backend Programmer [Uplay PC] (f/m/d)

      Düsseldorf - Intern - 743999705471501

      JOB DESCRIPTION

      Duration: 6 months, full-time

      As part of the production team, you will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

      You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

      As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft PC titles with focus on high availability, low latency and scalability.

      You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

      • Writing clear, modular and maintainable code.
      • Work on the server backend of Uplay PC. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
      • Be part of an agile team and do the technical design and implementation/improvements of new features.
      • Building highly scalable services with low latency.

      No worries, when you begin you will have a mentor who will help you with everything.

      Qualifications

      • Confident in C++
      • Knowledge in at least one of following: Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

      Nice to have:

      • C#
      • Python
      • HTML
      • WinAPI
      • Protocol Buffers
      • REST
      • NoSQL
      • Network Security
      • AWS

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Aushilfe (m/w/d) im Bereich Rezeption und Office Management

      Mainz - Part-time - 743999705168121

      JOB DESCRIPTION

      Für unsere Rezeption suchen wir eine freundliche, kommunikative und gut organisierte Aushilfe. Am Empfang bist du Gesicht und Stimme für unser Studio und Ansprechpartner für Besucher, Mitarbeiter und Lieferanten – Auf Deutsch und Englisch. Zu deinen Aufgaben zählen:

      • Begrüßung aller Besucher des Studios sowie Aufbewahrung und Ausgabe von Non-Disclosure Agreements
      • Beantwortung von Anrufen und Weiterleitung an die jeweiligen Ansprechpartner
      • Annahme und Verteilung ein- und ausgehender Briefe und Pakete
      • Ausgabe von Büromaterial (an unsere Kollegen)
      • Betreuung und Pflege unseres Archives
      • Bearbeitung unseres Studiomailpostfachs

      Qualifications

      • Eigenständige und lösungsorientierte Arbeitsweise
      • Ausgezeichnete organisatorische und kommunikative Fähigkeiten
      • Hohe Serviceorientierung und Teamfähigkeit
      • Fließende Deutsch- und Englischkenntnisse
      • Erfahrung an der Rezeption von Vorteil

      Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, mit einem starken und vielseitigen Produkt- und Partnerportfolio. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen für hochqualitative und technisch innovative Videospiele. In unseren deutschen Studios in Mainz, Düsseldorf und Berlin arbeiten wir an Marken wie “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Beyond Good & Evil", “The Settlers”, „Far Cry“ und vielen mehr.

      Unsere Arbeitskultur

      Bei uns bringen erfahrene Profis Ubisofts AAA-Spiele auf das nächste Level

      Wir sind stolz auf unsere Leidenschaft und Expertise, die wir mit ausgezeichneten Co-Entwicklungen und Meilensteinen wie der der Anno-Reihe unter Beweis stellen. Falls du an Blockbustern arbeiten und von einer ausgezeichneten Work-Life-Balance profitieren möchtest, melde dich!

      Benefits

      Hier ist eine Auswahl unserer attraktiven Mitarbeiter-Benefits.

      Umzugsservice - Wir bieten euch finanzielle Unterstützung, Hilfe bei der Wohnungssuche und Eingewöhnung sowie Visa-Support.

      Flexible Arbeitszeiten - Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen.

      Ubisoft Blue Byte Academy - Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter.

      Mobilitäts-Budget - Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung.

      Betriebliche Altersvorsorge - Wir bieten ein attraktives Programm zur Entgeldumwandlung - mit hohen Zuschüssen obendrauf.

      Kinderbetreuungszuschuss - Wir bieten bis zu 350€ monatlich pro Kind.

      Rabatt auf Games - Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen.

      Press Pause Sabbatical Programm - Nehmt euch ein paar Monate Zeit für euch und ladet eure Batterien auf.

      Fitnesszuschuss - Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei.

      Sprachkurse - Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an

      Unsere Recruiter

      Hallo, wir sind dein Ubisoft Mainz Recruiting Team. Wende dich vertrauensvoll an uns mit deinen Fragen zu einer Karriere in unserem Studio. Wir freuen uns, von dir zu hören!

      Andrew Brand

      RECRUITMENT MANAGER UBISOFT BLUE BYTE - Bei Ubisoft wird Leidenschaft großgeschrieben. Zeig uns wofür du brennst und bewirb dich mit Lebenslauf, Anschreiben und Arbeitsproben.

      Kontaktiere Andrew

      Karolina Böhm

      RECRUITER UBISOFT MAINZ - Bei Ubisoft Mainz suchen wir nach leidenschaftlichen Individuen, ambitioniert und mit einer offenen Grundhaltung. Tritt unserer internationalen Familie bei und entwickle AAA Spiele!

      Kontaktiere Karolina

      Tommaso Jakob

      RECRUITER UBISOFT MAINZ - Wir suchen nach Machern, die etwas bewirken wollen. Bring dein Talent und deine Leidenschaft ein, um die Zukunft unseres Studios mitzugestalten. Auch hilfreich: nett sein.

      Kontaktiere Tommaso

      Über uns

      Unser Portfolio

      Unser Studio-Netzwerk