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87 Jobs Found

Technical Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999760471386

JOB DESCRIPTION

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

 

Qualifications

Requirements:

  • The ideal candidate has minimum 4 years of experience in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999761615465

JOB DESCRIPTION

As VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your understanding of the impact that VFX has and how to smoothly integrate it. You will be a part of a diverse team in a passionate, fun and creative workplace an, together, maxamise your potential as a team whilst you strive for excellence. 
 

  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 

Qualifications

What you’ll bring 

  • 3 years of VFX experience, having shipped at least 1 title
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll integrate well into a fun, passionate and driven team
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and like to bring new ideas to the table

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Tools Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999739681734

JOB DESCRIPTION

As a Tools Programmer, you will join our team to develop systems supporting artistic creation. You will work in close relation with artists and technical artists to improve  our tools to shape the future of Ubisoft asset pipelines & workflows.

What you will do

  • Work closely with other programmers to build functional systems following existing and new technical designs
  • Develop and maintain tools’ backend and assist the development of frontends for it
  • Design efficient interfaces to better interconnect with existing and new systems
  • Document the work to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. Collaborating with multiple productions and teams across Ubisoft, the most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Good understanding of modern C/C++
  • Some knowledge of Python
  • Good knowledge of mathematics and geometry
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with tool development in close collaboration with artists
  • Experience working with digital content creator software (Maya, 3D Max, Houdini) and their APIs

Additional information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Tools Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999764026231

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Tools Programmer you belong to Anno's Tools Department. It will be your mission to take ownership of our tool pipeline and to improve it in close collaboration with other departments. Thanks to your taking ownership and improvement of the pipeline you make everyone else's life easier and help us deliver an outstanding product and game experience.

Acting both as an experienced programmer and a direction-providing mentor for less experienced colleagues, you reduce overhead and support the team so they can focus on game development. You will be responsible to develop, design and maintain the tool stack and middleware for all Anno products. The main technologies you will work with are C#, WPF, C++/CLI, C++. 

What you will do:

  • ​Develop, maintain and extend our core tools 
  • Coach and mentor other members of the Tools team, empowering them to innovate
  • Determine and correct tools-bugs identified by your colleagues 
  • Analyze existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project - Suggest improvements by designing and implementing new systems 
  • Working on the Game Engine pipeline 

Tools development 

  • Ensuring the development, maintenance, documentation, and overall quality (including implementation, performance, stability and usability) of the tools and modules 
  • Follow and contribute to development standards and processes 
  • Participate in the development and maintenance of shared tools and components

Qualifications

What you bring:

  • Proficient in C#, C++/CLI and C++ language 
  • Self-organized and structured attitude 
  • A good understanding of WPF, and the model to support it (MVVM) 
  • Excellent teamwork abilities 
  • Motivated to make designer's and artist's life easier
  • Great interpersonal and communication skills 
  • Fluent in English 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

VR Game Designer (Comfort) - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999770388292

JOB DESCRIPTION

The Project

Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe, and with the budget of AAA production.

Your Impact

We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR

  • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
  • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
  • Create and maintain design documentation, including feature specification and implementation guidelines
  • Contribute to the handling, gameplay, mechanics and interface setup
  • Analyze and audit gameplay systems
  • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
  • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
  • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
  • Prepare testing/research environments, help test designs and iterate on the design

Qualifications

Neccessary

  • Previous experience in VR design with a focus on Comfort and/or Accessibility
  • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
  • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
  • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
  • Demonstrated ability to effectively document and communicate ideas and concepts;
  • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
  • Proficient in English, both spoken and written.
  • Great communication skills, a positive attitude & a team player

Bonus (but optional)

  • Experience working with Unity
  • Experience conducting user-tests or collaborating with User research
  • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Rendering Engineer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757720931

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is one of Ubisoft's proprietary engines; efficient and flexible, it enables smaller teams to create ambitious AAA games with it's dynamic and interconnected system, making it very intuitive.

At the core of the Snowdrop engine, we want to empower the developers; giving the artists, the designers and the animators have full control over the engine to achieve their ideas and vision. 

The Snowdrop engine has already helped develop a number of Ubisoft titles such as The Division and South Park. Now with Snowdrop VR there are AAA project, waiting for your expertise to help craft the engine that will bring their games to the next gen VR.

What You'll Bring

As our new Rendering Engineer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. You'll therefore be an essential part of the studio allowing the worlds we build to become a reality.

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Excited by the possibilities, you'll focus on making our games shine on VR
  • With your knowledge, you'll provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • A pioneer; you'll research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • You'll get to work on multiple platforms and areas such as rendering API's, asset processing, terrain and other environment systems, lighting and special effects such as post-processing and particles
  • Optimisation is challenge you love to accept? You'll maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • As someone passionate about working with teams; you'll be helping them to realize their game vision while maintaining the time, frame and memory budgets 
  • With your analytical mind, you'll identify issues and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Communications Intern (f/m/d)

Düsseldorf - Intern - 743999773520230

JOB DESCRIPTION

The Communications Intern supports the communication team, focusing on the areas of internal & external communication and event management. The position has a strong emphasis on live streaming. There will be autonomous responsibilities for smaller projects.
 

Your main tasks:

  • Organize and execute internal & external events in collaboration with the Event Manager Communications.
  • Organize and execute internal & external live streaming projects in collaboration with the Event Manager Communications.
  • Draft and share communication items for internal & external usage in collaboration with the Communications team.

Qualifications

  • Fluent in both English and German
  • Excellent verbal and written communications skills
  • Good understanding of live streaming technologies and platforms
  • Good knowledge of the gaming industry, its communities and influencers

Additional information

This position will be a paid internship and is planned for a duration of 6 months.

Your Benefits

  • 24 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Communications Manager (f/m/d)

Düsseldorf - Full-time - 743999773342305

JOB DESCRIPTION

The Communications Manager coordinates the internal and external messaging of the Ubisoft Düsseldorf development studio. They define, implement and execute the local communication strategy and ensure that the communication needs of the studio, the German studio network and the Ubisoft group are being fulfilled locally. As part of the transversal communication team, they provide expertise and support to Ubisoft Düsseldorf as well as to all German Ubisoft development studios.

The Communications Manager corresponds with internal and external stakeholders to presents the studio as a highly desirable employer and developer of AAA quality products

  • Define, implement and execute a local communication strategy that supports the business goals of the studio, the network and the group
  • Draft content for the studio’s internal and external channels
  • Support local teams in optimizing their at-many-messaging
  • Monitor, respond and engage with the studio’s followers and employees on internal communications channels
  • Curate, coordinate and moderate local studio meetings
  • Support the transversal team with the implementation and execution of cross-studio meetings
  • Provide the employees with studio, network and group updates
  • Provide media training & -staffing to local speakers
  • Create local communication campaigns & media alerts
  • Provide expertise, feedback and support to the other local, transversal and global communication teams

Qualifications

  • Bachelor’s degree in communications, journalism, public relations or relevant field
  • At least three years of communication and / or marketing experience
  • Strong knowledge of communication practices and techniques
  • Social media management experience
  • Self-consistent and solution orientated method of operation combined with excellent organizational skills
  • Outstanding written and verbal communication skills both in German & English
  • Knowledge of the games industry

Additional information

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    Gym Subsidy
  • Monthly Mobility Allowance
  • Discounted Ubisoft Games

Level Designer [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754766167

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do
As our new Level Designer you will be involved in creative design and practical implementation of game levels based on the creative vision.

You will use your experience and technical skills to create 3D spaces, terrain and encounters to craft a living and believable game world.

  • Create fun levels, landmarks, and environment layouts
  • Develop a solid design documentation for your level progression (flow), layouts and 3D block-outs
  • Prototype and iterate your levels through the full cycle of production from concept to polish
  • Maintain and balance the flow, difficulty and guidance of your levels.
  • Anticipate technical challenges and integrate gameplay elements as they delivered (AI, sound, LD ingredients, etc.)
  • Collaborate closely with Level Artists to ensure the quality of your level and that it matches with the creative vision of the game
  • Maintain good communication with gameplay and content teams to build towards a high-quality product
  • Prototype and iterate on your levels to playtest out new ideas, gameplay systems and modes
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for Art.

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Good sense of 3D game space and environmental story telling
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Experience with various level editors and scripting tools
  • Good communication skills
  • Passionate and enthusiastic about games
  • Portfolio with examples of your previous work/projects
  • Experience with open world games is a plus
  • Knowledge of any scripting language or programming skills a plus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999765786764

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Senior Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

With a proactive attitude, you mentor other testers and ensure that all features under your responsibility meet our standards. You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players


What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming release
  • Work alongside developers, artists and designers to perform specific tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand
  • Act as a direction-providing mentor for other testers

Qualifications

What you bring:

  • Experience on a similar position for at least 4 years
  • Strong communication skills and interpersonal skills, with a proactive and independent work style
  • Great understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Senior C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999765766121

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available.

What you will do

You will help us create the fundamental frameworks that we build our features on, by contributing to architectural decisions and developing base libraries, plugin frameworks, multithreading, message exchange system, process management, API programming and more.  

You will be using a variety of technologies and programming languages, including but not limited to C++ 14/17/20, CEF, CMake, Conan, WinAPI.  

  • Work on the client-side codebase of Ubisoft Connect  
  • This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more. 
  • Write clear, modular and maintainable code. 
  • Helping us defining best practices 
  • Creating Design Patterns 
  • Working on technical designs, Architecture, new features as well as steady improvements of existing code 
  • Testing, debugging, profiling and maintaining existing code. 

Qualifications

What you bring  

  • 7+ years of programming experience  
  • Expert knowledge in a modern version of C++  
  • Experience with Multithreading  
  • Knowledge about API programming  
  • Knowledge in either Windows API or CEF 
  • Fluent in oral and written English 

Nice to have 

  • Programming experience on multiple platforms (Windows, Mac and Linux) 
  • HTML/CSS
  • Protocol Buffers 
  • JavaScript/TypeScript  
  • Vue.js 

Additional information

What we bring  

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

C++ Backend Developer [Security] (f/m/d)

Düsseldorf - Full-time - 743999750934152

JOB DESCRIPTION

Security

The Game Security Development team develops solutions that help Ubisoft maintaining the integrity of its games. To be tackled security risks can cover a wide range such as cheating, server-security and information disclosure.

What You'll do

The backend developer works on maintaining, managing, and extending the custom C++ backend solution, as well as developing new solutions to facilitate analytics and operations.

Your primary objective as Backend Developer in the game security field is to develop and improve the online part of new and/or existing security solutions that’ll be used directly or indirectly by our game development teams to maintain the security of their games.

  • Actively participate in planning, designing, developing and testing the solutions.
  • Evaluate and select tools and technology for new features or improvements.
  • Perform load tests and optimize bottlenecks.
  • Actively work on the deployment and live operation processes for our online backend.
  • Improve security and resilience of the existing systems.
  • Connect the existing backend to other online systems within Ubisoft
  • Integrate databases where needed.
  • Acquire knowledge of the online part of existing anti-cheat and anti-piracy solutions.
  • Collaborate with other team members for adapting the online services to specific

Qualifications

What you bring

  • Good knowledge of C++
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Experience in developing scale-able online systems
  • Experience with SQL and No-SQL databases, including data-modeling and administration
  • Experience in programming robust and efficient code
  • Autonomous
  • Comfortable working in Agile/Scrum/Kanban methodologies
  • Minimum of 2 years of professional experience in a software development field
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Bonus if you have a good understanding of:

  • Common vulnerabilities and exploitation methods of online services
  • Common constraints and limitations of multiplayer/online games
  • Continuous integration and automated deployment
  • Cloud-hosted infrastructure
  • Asynchronous patterns
  • Reverse engineering is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de

Senior Network Developer - [Unannounced AAA Project] (f/m/d)

Düsseldorf - Full-time - 743999760067316

JOB DESCRIPTION

Do you want to help bring more meaningful experiences to people when they play? Video games are playing an instrumental role in giving people the platform to connect, socialise and play together. 

We are currently looking for a Network Developer who is responsible for developing multiplayer core features and game services to join our expanding online team.

This is a full-time position based in Ubisoft Düsseldorf, Germany. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. No remote work is available currently.

Your impact:

  • Collaborate with other engineers to develop and improve the game’s network replication
  • Develop networking code to interact with backend systems for new gameplay features and data collection
  • Ensure that new features and systems meet high performance requirements 
  • Analyze and solve replication and latency bugs
  • Document your work to share knowledge on how to use the new systems and functionalities

Qualifications

What You Can Bring To The Team:

You have a passion for creating scalable online systems for AAA budget games. You have excellent communication skills in English; both written and verbally. You are a team player with a positive attitude, looking for a place that will support your continued desire to improve your skills and knowledge. 

Technical Experience & Knowledge:
 

  • Shipped at least two games
  • Have good understanding and professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing
  • Experience in profiling and low-level optimisations
  • Understanding of networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Experience developing custom network protocols is a plus

Additional information

Studio Life

You will work in an open-minded, international environment; your colleagues in the studio come from 55+ countries from around the world.

We brought the knowledge and experience of these passionate people together in our new open plan workspace created especially to bring out the creativity and productivity of our people whilst still being a comfortable and inspiring place to come to. With themed meeting rooms, cinema room, outdoor terrace, events rooms, games room and more, it is easy to feel at home. 

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, paid study time and a games and book library. We support work life balance with core working hours 10am-4pm as your wellbeing is of the utmost importance to us. 

With team events, clubs, gaming groups, free German classes, teams you will find friends from all over the studio to bond with. Not to mention our employee perks you'll have access too as well!

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More suburban areas surround the city for those looking for a more relaxed pace.
 

The application must include your resume, link to portfolio or projects, and a cover letter detailing your earliest starting date, salary expectations and motivation. For further information please check www.bluebyte.de and www.ubisoft.com. (Ubisoft Blue Byte is the name for the network of our three German Ubisoft studios.)

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

*Female/Male/Diverse; We have an inclusivity and diversity policy - all applications welcome!

VFX Lead - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999774559122

JOB DESCRIPTION

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence. 
 
 

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Qualifications

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

UI Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999767658359

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a UI Programmer on the Anno team, you create, analyze and maintain the technical side of User Interface. This includes the implementation of systemic and extendable solutions, as well as a close collaboration with UI and UX Designers.

In this interdisciplinary role between UI Programming, Tools Programming and Gameplay Programming, you need a deep understanding of design principles to create modules and components that are maintainable, reusable, highly functional as well as intuitive and easy to use. Thanks to your ability to quickly understand and analyze game design documents and gameplay code, you create lightweight, easy maintainable and scalable front-end code that will help us deliver an outstanding user experience.

What you will do:

  • Take ownership of the entire UI toolchain in order to understand, extend and maintain it
  • Design and implement debugging tools, write documentation and support the daily work of the UI department
  • Observe and improve workflows for UI designers and assess UI data for technical issues and potential pitfalls
  • Act as a consultant for any technical UI related questions and support programmers as well as UI designers with the implementation of new menus and components

Qualifications

What you bring:

 

  • Passion for playing and making games, good knowledge of the games industry in general
  • Profound C/C++ programming skills, with very good knowledge of object oriented development
  • Self-motivated and pro-active attitude with a strong work ethic
  • Excellent oral and written communication and collaboration skills in English
  • Excellent knowledge of common algorithms, data structures and patterns as well as the ability to apply them to problems while keeping constraints and performance in mind
  • Ability to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module
  • Innovative drive and creativity to work on new ideas and features for the game
  • Great teamwork skills and motivated to make designer's and programmer's life easier

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

3D Programmer / Graphics Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999766424620

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Associate Creative Director [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999757720757

JOB DESCRIPTION

At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you, and with the goal to deliver a benchmark title for VR and for the Oculus platform.  

 

As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices.  

 

  • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
  • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
  • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
  • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
  • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
  • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
  • Review and discuss production priorities, timelines, and scope with the Production team. 
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

 

Qualifications

  • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
  • Previous experience in VR design 
  • Exceptional organizational, interpersonal, and presentation skills  
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
  • A highly collaborative and innovative spirit 
  • The ability to take technical and production feasibility into account when coming up with concepts 
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
  • Knowledge of game engines and their limitations 
  • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
  • A solid understanding of the market & a (fiery) passion for video games 
  • - This position is located in Germany and requires relocation.  
  • - No German language skills necessary; only proficiency in English 

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. 

Art Galleries, nature parks and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. 

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Development Tester [Anno] (f/m/d)

Mainz - Full-time - 743999765787019

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Development Tester on our team, you are essential to ensuring the quality and stability of our game’s features and content.

You believe in working efficiently and testing thoroughly to achieve the best of quality. In close cooperation with your colleagues in programming, art and design, you make sure that software errors or game design problems can be corrected now, prevented later, and never reach our players

What you will do:

  • Perform daily tests, report and monitor software errors (bugs) and game design problems in a bug database
  • Be responsible for quality and stability of new game content, new features and upcoming release
  • Work alongside developers, artists and designers to perform specific tests
  • Verify fixes applied by developers (bug regression)
  • Validate high risk changes before they are integrated into the main version in order to ensure stability and basic functionality
  • Deliver feedback and reports to the development team, on a regular basis as well as on-demand

Qualifications

What you bring:

  • Experience on a similar position for at least 2 years
  • Good communication skills and interpersonal skills, with a proactive and independent work style
  • A strong understanding of development processes and the needs of different departments throughout a development cycle
  • Adapt easily to platform and workload variations
  • High expertise in writing test-cases and setting up test procedures
  • Open to changes and self-improvement
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Experience with MS Office, Confluence, Sharepoint
  • Experience with defect & test case management tools (e.g. JIRA, TestRail)
  • Excellent knowledge of English both spoken and written

    Nice to have:
    *Any coding knowledge
    *Experience with automation test methods
    *ISTQB-Certification
    *Experience working in global teams
    *Familiarity with Ubisoft's line of products and services

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999765205754

JOB DESCRIPTION

Rainbow Six Siege

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do

As our new Producer you will be responsible for the largest commercially successful game of Ubisoft. You get to drive projects, involving creativity and technological challenges. 

  • You are the owner of a core feature of the project.
  • Own the vision of the feature you’re building. 
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management and as such present and represent the core feature. 
  • Creation of the roadmap and responsible for delivery of promised deliverables. 
  • Build your team and foster team building and commitment. 
  • You define the scope in collaboration with your team and present it to management. 
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

What You bring

  • 4+ years of experience working on development projects  either in the producer branch or the project management branch. 
  • Proven experience of the project-life-cylces (start to finish) from multiple projects. 
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • Fluent English language skills. 

Additional information

What We Bring

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Senior Full-Stack Web Developer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999746026270

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available. You’ll also enjoy career advancement opportunities, a supportive and inclusive learning environment, and a competitive compensation package. 

Located in Düsseldorf, we offer a work environment unique in the industry; one that will help refine your abilities while simultaneously developing a unified vision of the online services that power our games. 


What you will do

As a Full Stack Web Developer you will design, develop and deploy both frontend and backend applications, enriching the Ubisoft Connect ecosystem and empowering the team to handle player-facing features and contents.

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like Vue.­­js and Angular.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.
Specific responsibilities include:

  • Write clear, modular and maintainable code
  • Work on both front- and backend application in the context of Ubisoft Connect 
  • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

You will also have the option to visit and work from collaborating studios.

Qualifications

What you bring

You are seeking the opportunity to contribute with both your experience and passion to one of the biggest gaming platforms. You are eager to involve yourself in the development of new features, general improvements and the steady modernization of our web applications.

  • Excellent C#, JavaScript/TypeScript, (S)CSS and HTML skills
  • Knowledge in the following topics: ASP.NET, .NET Core, SQL, REST, automated testing
  • Hands-on experience in developing SPAs with modern frontend frameworks (Vue, Angular, React)

Nice to have

  • AWS,
  • ElasticSearch
  • Python
  • Protocol Buffers
  • Continuous Integration

Additional information

What we bring  

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Network Developer - [Unannounced AAA Project] (f/m/d)

Düsseldorf - Full-time - 743999760065942

JOB DESCRIPTION

Do you want to help bring more meaningful experiences to people when they play? Video games are playing an instrumental role in giving people the platform to connect, socialise and play together. 

We are currently looking for a Network Developer who is responsible for developing multiplayer core features and game services to join our expanding online team.

This is a full-time position based in Ubisoft Düsseldorf, Germany. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. No remote work is available currently.

Your impact:

  • Collaborate with other engineers to develop and improve the game’s network replication
  • Develop networking code to interact with backend systems for new gameplay features and data collection
  • Ensure that new features and systems meet high performance requirements 
  • Analyze and solve replication and latency bugs
  • Document your work to share knowledge on how to use the new systems and functionalities

Qualifications

What You Can Bring To The Team:

You have a passion for creating scalable online systems for AAA budget games. You have excellent communication skills in English; both written and verbally. You are a team player with a positive attitude, looking for a place that will support your continued desire to improve your skills and knowledge. 

Technical Experience & Knowledge:
 

  • Have good understanding and professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing
  • Experience in profiling and low-level optimisations
  • Understanding of networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
  • Experience developing custom network protocols is a plus

Additional information

Studio Life

You will work in an open-minded, international environment; your colleagues in the studio come from 55+ countries from around the world.

We brought the knowledge and experience of these passionate people together in our new open plan workspace created especially to bring out the creativity and productivity of our people whilst still being a comfortable and inspiring place to come to. With themed meeting rooms, cinema room, outdoor terrace, events rooms, games room and more, it is easy to feel at home. 

We want to help you stay an expert in your field and have guest speakers from the industry, workshops, online learning platforms, paid study time and a games and book library. We support work life balance with core working hours 10am-4pm as your wellbeing is of the utmost importance to us. 

With team events, clubs, gaming groups, free German classes, teams you will find friends from all over the studio to bond with. Not to mention our employee perks you'll have access too as well!

Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year Düsseldorf is a lively and multicultural city. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More suburban areas surround the city for those looking for a more relaxed pace.
 

The application must include your resume, link to portfolio or projects, and a cover letter detailing your earliest starting date, salary expectations and motivation. For further information please check www.bluebyte.de and www.ubisoft.com. (Ubisoft Blue Byte is the name for the network of our three German Ubisoft studios.)

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

*Female/Male/Diverse; We have an inclusivity and diversity policy - all applications welcome!

Character Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999774793428

JOB DESCRIPTION

The Role

As a Character Concept Artist at Ubisoft Berlin you will be involved in creating the visual style for games that will be played all over the world by our millions of players. You’ll have the freedom to explore your creativity, and be channelling it to help make memorable worlds and characters that live long in the memory of gamers and leave a meaningful impact on their lives.

What you’ll be doing

  • Create and iterate on, primarily, character concepts, thumbnails, loose sketches, and finished/polished pieces
  • Produce quick sketches and iterations
  • Create concepts of characters from existing reference or from scratch
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
  • Create concept iterations & rough drafts to support our game teams
  • Create inspirational artwork that defines the artistic vision of the project
  • Collaborating and establishing communication lines between different disciplines
  • Cooperating with international Ubisoft teams to provide world class concept work
  • Providing callouts and breakdowns of concept for internal and external artists

Qualifications

What you’ll bring

  • Excellent understanding of mood, color, shapes, composition, lighting, material expression, etc
  • Outstanding understanding of human and animal anatomy
  • A solid foundation in traditional arts, e.g. figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • The ability to render realistic and/or stylized believable characters and creatures using contemporary industry standard tools and techniques
  • A good understanding of fashion, industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
  • Excellent interpersonal and communications skills; a go-getter and a great team player
  • An excellent communicator and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application

Relevant Experience

  • +3 years of experience creating high-quality 2D art, concepts and designs for games

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Engine/Animation Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999738602309

JOB DESCRIPTION

Are you interested to be part of creating a new animation system that has no legacy to maintain? This is your chance to make it right from start. You can be a critical part of creating this new system from scratch and seeing in implemented in a new unannounced project.

The Mission                                                                      

We are looking for a Senior Engine/Animation Programmer to join our studio for an exciting unannounced project here in Berlin, Germany

As an Engine/Animation Programmer, you will join our team with a focus on creating core systems on which world-class data-driven gameplay systems are built. Using your extensive knowledge of algorithms, data structures and data-oriented methodologies you’ll help us develop blazingly fast, yet flexible control systems. As we work in cross-functional teams within the project, you will be interacting with people from many other disciplines and follow agile methodologies to push your work forward.

Our Plan

We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to make your own choices, poke holes in things when required, to navigate through known pitfalls and care for your craft by honouring your commitments.

In this role, you’ll be joining the Animation System team and report to a Lead Animation Programmer. As Ubisoft is a global company, this team exists across several studios, who cooperate closely on ground-breaking systems. The team is currently small and growing, but you will also work with other programmers and members from other teams such as animators and technical game designers. It will be important to understand their needs, to share best practices and provide mentorship as needed on how to author gameplay systems – in code and in data.

Qualifications

What you’ll bring

  • Have an interest in building systems that drive gameplay animations.
  • Are self-motivated and have a creative mindset to problem solving in code.
  • Have solid understanding of modern C/C++, including refactoring, optimization, debugging and testing.
  • Are used to work on large data-driven systems.
  • Have a genuine interest in game development and a big curiosity for the games industry.
  • You are used to working in an international environment and to express yourself fluently in English.

 

Additional information

We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Game Security Programmer (f/m/d)

Düsseldorf - Full-time - 743999745259315

JOB DESCRIPTION

Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.
 

Further responsibilities include:

  • Develop new security components for our upcoming games
  • Improve security of existing game systems
  • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
  • Collaborate with other team members for transferring security knowledge
  • Carry out all other related tasks

Qualifications

Experienced game developers with an interest in security problematics are welcome!

Skills and experience

  • Good knowledge of C and C++
  • Experience with anti-cheat OR software protection 
  • Experience in programming robust and efficient code
  • Minimum of 2 years of professional experience in a software development field
  • Systematic and pragmatic mindset
  • Proficiency in oral and written English
  • Autonomous
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus

Desirable skills

  • Common constraints and limitations of multiplayer/online games
  • Common vulnerabilities and exploitation methods of multiplayer/online games
  • Reverse engineering, decompiling, tracing and debugging is a plus

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

For further information please check www.bluebyte.de and www.ubisoft.com

Level Artist [Avatar Frontiers] (f/m/d)

Düsseldorf - Full-time - 743999754763105

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

What You'll do

As our new Level Artist you you'll have the ownership over creating exceptional high quality game environments with the Ubisoft inhouse engine Snowdrop.

  • Design, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high quality prototype assets and modular building structures
  • Close collaboration with Level Design, Art Direction and Art teams involved in the asset creation to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization
  • Good understanding to work with metrics and level design footprints

Qualifications

What you bring

Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for Art.

As a passionate and valued lead animator on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

  • 3+ years’ experience in the games industry
  • At least one shipped commercial AA or AAA title
  • A keen eye for composition, proportion and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements
  • Being used to work on tasks autonomously and to deliver results in time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox and Blender)
  • In our Avatar team, we have a lot of technicalities, so an understanding of technical art topics are welcomed
  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing is a plus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

PORTFOLIO

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  •  A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of natural and realistic environments scenes
  • Examples of mood and lighting
  • Examples of environmental storytelling
  • Examples of style variety

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Lead UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999760270800

JOB DESCRIPTION

Rainbow Six Siege  

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 
You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems are cleanly designed, favor simplicity, and are flexible enough to allow for future expansion.

You will be working as part of our feature teams, including but not limited to quality of life improvements, monetization and retention features of Rainbow Six Siege.

  • Work closely together with architects and technical leads within Rainbow Six around the world.
  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Siege is a fantastic game with a great community, and we work to improve the experience for our users. You are able to carefully balance the need of a developer with the expectations of the end-user.
  • Work on a feature from conception, to research, to final implementation.
  • Design and implement UI screens and components in C++
  • Improving and extending existing game UI and UI framework
  • Setting up wireframes for UI Artists and Designers to work in
  • Design and implement client-side UI logic, working together with Online Programmers.

Qualifications

What You Bring 

  • ​​​​​​​5+ years of professional experience.
  • Strong C++ skills
  • Good understanding of the MVVM paradigm
  • Good understanding of modern Software Engineering
  • Master or Bachelor degree in (Applied) Computer Science or any relevant qualifications with a strong technical background
  • Excellent communication skills, and desire to work as a team-player
  • Self-direction and motivation
  • Fluent in English

Additional information

What We Bring 
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

  • Relocation and Visa Support.  
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
  • German classes for free. Main language in the studio is English.  
  • Company Pension Scheme.   
  • Up to 350€ childcare support per child per month.   
  • Discounted Games and all games on Ubisoft Connect for PC. 
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
  • Monthly Mobility Budget. 80€   
  • All Legal residents of Germany are entitled to free public healthcare.  

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

HR Business Partner (m/f/d)

Düsseldorf - Full-time - 743999765417637

JOB DESCRIPTION

Als HR Business Partner (m/f/d) unterstützt du den Senior HRBP bei der Führung und Beratung verschiedener Projektteams zu HR-Policy, -Prozessen & -Programmen. Darüber hinaus bist du ein vertrauensvoller und proaktiver Sparringspartner in allen arbeitsrechtlichen Fragen für Führungskräfte, Teamleiter und Mitarbeiter.

Dein Tätigkeitsfeld umfasst:

  • Unterstützung des Senior HRBP im Tagesgeschäft
  • Beratung von Führungskräften, Teamleitern und Mitarbeitern in Bezug auf den Mitarbeiterlebenszyklus und Arbeitsrecht
  • Optimierung von HR-Prozessen
  • Unterstützung von Talent Acquisition, um die besten Talente für Ihre Projekte einzustellen
  • Mitwirkung bei HR-Projekten und allgemeiner HR-Projektverwaltung
  • Unterstützung beim Onboarding neuer Mitarbeiter
  • Neben dem C&B-Spezialisten unterstützt du die Führungskräfte bei der Salary Review

Qualifications

Um diese Rolle auszufüllen, solltest du folgende Anforderungen erfüllen:

  • Erfolgreich abgeschlossenes betriebswirtschaftliches Studium oder vergleichbare Ausbildung, idealerweise Personalfachkauffrau/-kaufmann
  • 3 Jahre Erfahrung als Junior HR Business Partner oder gleichwertige Erfahrungen
  • Sehr gute organisatorische Fähigkeiten
  • Ausgezeichnete Deutsch- und Englischkenntnisse in Wort und Schrift
  • Gute Kenntnisse im Arbeitsrecht
  • Selbständige und lösungsorientierte Arbeitsweise, verbunden mit sehr guten organisatorischen Fähigkeiten
  • Hohe Serviceorientierung und Teamfähigkeit
  • Interesse an der Spielebranche und der Entwicklung von Spielen

Additional information

Wie bewirbst du dich:

  • Lebenslauf, der Überblick zu Ausbildung, Erfahrung und Fähigkeiten gib
  •  Angabe zu frühesten Eintrittstermin und Gehaltsvorstellung

Deine Benefits:

  • Umzugsservice: Wir bieten euch finanzielle Unterstützung, Hilfe bei der Wohnungssuche und Eingewöhnung sowie Visa-Support.  

  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen. 

  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen obendrauf. 

  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr. 

  • Rabatt auf Games: Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen. 

  • Fitnesszuschuss: Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei. 

  • Mobilitäts-Budget: Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung. 

  • Ubisoft Blue Byte Academy: Entdeckt euer Potential und bildet euch mit unserem umfassenden Lern- und Trainingsprogrammen weiter. 

  • Sprachkurse: Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an. 

  • Frische Früchte, Gemüse, Kaffee, Tee und Wasser. Genieße Gratisgetränke sowie eine bunte Auswahl an frischem Gemüse und Obst in unserem Studio. 

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal. 

Für weitere Informationen besuche bitte https://bluebyte.ubisoft.com/en/jobs und www.ubisoft.com.

Generalist Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999753675202

JOB DESCRIPTION

What you will do

As a Generalist Programmer you will develop systems that touch a wide-range of game development areas, and collaborate not only with specialist Programmers in these areas, but also with those from other disciplines. Potential collaborations might involve working with:

  • Gameplay Programmers and Designers to realise new game features
  • Backend Programmers to define client-server communication protocols
  • UI Programmers to supply screens with necessary data, or help with layouts and populating views with data
  • Artists and Engine/Tools Programmers to create new content creation workflows
  • Production to scope and plan feature development

As well common programming duties such as:

  • Reviewing the work of other Programmers
  • Creating and maintaining technical documentation
  • Debugging and profiling code on multiple platforms
  • Managing and mentoring individuals within the Programming Team

 

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

What you bring

  • Strong C++ skills
  • Experience with different programming patterns and abstractions
  • Understanding of the code performance and memory-usage implications
  • Understanding of the advantages/disadvantages of common programming patterns and abstractions
  • Understanding of multithreaded environments and how to work within them
  • Familiarity with working in large code bases
  • Ability to work in large teams, and with teams working remotely, sometimes in different time zones
  • Excellent communication skills in general, as well as written and spoken English
  • Curiosity about cutting edge technology and the desire to expand and share new insights

Bonus points for

  • Experience with C++ in a game development context
  • Experience in architecture of complex systems
  • Experience on multiplatform projects, including consoles

 

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

  • Flexible working hours 
  • External training, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, discounted gym membership, support for child care, company pension scheme
  • Share ideas! = Working in an innovative and international company

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.


For further information please check www.bluebyte.de and www.ubisoft.com.

Workplace/Office Assistant (f/m/d) [Teilzeit]

Berlin - Part-time - 743999775037633

JOB DESCRIPTION

Für unser Workplace Team in Ubisoft Berlin suchen wir eine freundliche, kommunikative und gut organisierte Person. Du wirst meistens am Empfang helfen. Hier bist du Gesicht und Stimme für unser Studio und Ansprechpartner/in für Besucher, Mitarbeiter und Lieferanten – auf Deutsch und Englisch. Zu deinen Aufgaben zählen:

  • Begrüßung aller Besucher des Studios sowie Aufbewahrung und Ausgabe von Non-Disclosure Agreements
  • Annahme und Verteilung ein- und ausgehender Briefe und Pakete
  • Ausgabe von Büromaterial (an unsere Kollegen)
  • Bearbeitung unseres Studiomailpostfachs
  • Unterstützung der Rezeptionistin und Workplace Managerin im Tagesgeschäft

Qualifications

  • Eigenständige und lösungsorientierte Arbeitsweise
  • Ausgezeichnete organisatorische und kommunikative Fähigkeiten
  • Hohe Serviceorientierung und Teamfähigkeit
  • Fließende Deutsch- und Englischkenntnisse
  • Erste Erfahrung an der Rezeption von Vorteil

Additional information

Du willst für einen dynamischen, internationalen Spieleentwickler arbeiten, der AAA Videospiele produziert? Dann schicke uns deinen Lebenslauf und Motivationsbrief zusammen mit deinem frühestmöglichen Startdatum über unser Job Portal.

Deine Benefits:

  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 bis 16 Uhr. Ihr könnt den Rest der Arbeitsstunden selbst einteilen. 

  • Rabatt auf Games: Ihr könnt regelmäßig ausgezeichnete Ubisoft-Spiele zu tollen Rabatten bestellen. 

  • Fitnesszuschuss: Wir steuern bis zu 50% zu eurer Mitgliedschaft in Fitnessstudios bei. 

  • Mobilitäts-Budget: Euch stehen monatlich 80€ für das Leasen von Rädern, Mieten von Parkplätzen und ÖPVN-Tickets zur Verfügung. 

  • Frische Früchte, Gemüse, Kaffee, Tee und Wasser. Genieße Gratisgetränke sowie eine bunte Auswahl an frischem Gemüse und Obst in unserem Studio. 

 

Weitere Informationen unter www.berlin.ubisoft.com and www.ubisoft.com

 

 

Lead Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999753841337

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Qualifications

What you bring:

  • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
  • Excellent communication skills as a leader, collaborator, and mentor
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Linux Systems Administrator [IT Live Games] (f/m/d)

Düsseldorf - Full-time - 743999773745795

JOB DESCRIPTION

As a Linux Administrator, you will ensure proper functioning of various Linux servers and tools. Additionally, you will develop automation scripts while maintaining a DevOps approach by using a range of network and telecommunications tools to ensure the robustness of our infrastructure.

What You'll Do

  • Be in charge of the Linux systems, including tasks such as installations, maintenance, upgrades, system performance and application patching.
  • Automate recurrent tasks through scripting using DevOps best practices and CI/CD pipelines.
  • Monitor system events to ensure availability and good service quality.
  • Maintain documentation regarding configurations, operations and troubleshooting procedures.
  • Participate in post-mortem and root cause analysis.
  • Participate in evaluation of new requirements, technical designs, standard guidelines, best practices, and metrics.
  • Support production teams that will leverage Cloud solutions.

Qualifications

  • Deep knowledge of GNU/Linux system administration.
  • Experience with the public cloud solution such as AWS and GCP.
  • Experience with Infrastructure as Code IaC.
  • Experience with automation tools such as GitLab and Terraform and with scripting languages as well as Python.
  • Experience with monitoring tools such as Kibana, Grafana, Zabbix, or Prometheus.
  • Fluent in written and spoken English.

What We Bring

We offer a opportunity to work with a infrastructure that supports millions of players and the chance to implement modern techniques like infrastructure as a code and DevOps. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Audio Designer (f/m/d)

Düsseldorf - Full-time - 743999775067481

JOB DESCRIPTION

You will oversee all the artistic and technical audio content of one or more given games. You will be implementing audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools. Also work with the creation of sound design with all available processes and tools. 

  • Creation and enhancement of game features and gameplay mechanics with audio designs.
  • Working closely with game and level designers to ensure that the audio design supports the game design.
  • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
  • Working with audio software developers to bring needed functionality into the studio.
  • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
  • Defining features and tasks for projects.
  • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
  • Sound design including field recording, Foley, synthesis, library-work, etc. 
  • Research within audio databases for the whole production process.
  • Mixing and mastering of linear media.
  • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
  • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 

Qualifications

  • College diploma in Audio, Sound Design, Music or other relevant training 
  • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...)  
  • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…) 
  • Good skills in Game Engine Editors (Unity, Unreal...)  
  • Being able to closely adapt the audio vision.  
  • Being used to work on tasks autonomously and to deliver results in time  
  • Very good communication and team skills  
  • Fluent in English, both verbally and written 

Nice To Have

  • Experience in Perforce 
  • Experience in scripting/coding (C++, C#, Java,…) 
  • Experience in 3D Software (Maya, 3DS Max) 

What We Bring

We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. You will have the opportunity to work with Audio assets from start to finish for some of our largest titles in Ubisoft.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check: 

  • www.duesseldorf.ubisoft.com
 

Development Tester [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999774552943

JOB DESCRIPTION

Your Impact

As a development tester you are vital support in ensuring the quality of the players experience. Valued for bringing your knowledge, experience and keen eye to the team you'll be well versed in testing methodologies with at least a year in the profession.

Your tasks

  • Perform daily tests and responsibility for quality and stability of new game content, new features and upcoming releases
  • Working alongside developers, artists and designers to perform specific tests
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Provide feedback on features in development
  • Test on multiple platforms (PC, Quest 2, Playstation VR)
  • Perform periodical validation tests and write validation reports in order to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets first party certification criteria as part of master certifications (verify final software version). 

Qualifications

  • Analytical and critical approach
  • Ability to describe complex interrelations in writing
  • Proficient in handling bug tracking databases (JIRA or similar)
  • At least one year experience in Software/Game Testing
  • Proficiency to work in spoken and written English
  • Good team player
  • Good communication skills
  • Experience in multi-platform game development is a plus
  • Experience in AAA game development is a plus.
  • ISTQB foundation level is a plus.
  • Experience working in global teams is a plus

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Graphics Programmer - [Snowdrop VR Engine] (f/m/d)

Düsseldorf - Full-time - 743999757721076

JOB DESCRIPTION

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

What You'll do

As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

What you bring

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

Additional information

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Build & Release Programmer (f/m/d)

Düsseldorf - Full-time - 743999764774635

JOB DESCRIPTION

As Build & Release programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independantly. We are looking for people who are passionate about gaming and who are always one step ahead in development processes and release management. 

We expect the candidate to be curious, open-minded, passionate, and comfortable with Build and Automation pipelines.

Your imapct:

  • Working on a AAA title using the Snowdrop technology
  • Maintenance and improvement of the existing build pipeline
  • Supporting developers with versioning software
  • Setting up CI/CD pipelines

Qualifications

Required experience

  • Strong C#/Python programming language experience
  • Strong experience with Build and Automation Pipelines
  • Good debugging and problem-solving skills
  • Good communication skills and ability & desire to work as a team player
  • Strong ability for analyzing and extending existing code
  • Very good English (spoken and written) No German language skills necessary. 

Preferred additional experience

  • 5 years prior work experience in IT projects
  • Experience with:
    - Perforce, Git
    - GitLab
    - C++
    - Automation software (e.g. Jenkins)
    - working on Gaming Consoles

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

  • Relocation Assistance provided
  • Flexible work hours and work/life balance
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior Programmer - Freelancer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999774369058

JOB DESCRIPTION

As our new freelancer you will be focused on developing a PC Client Installer (Windows) and a PC Client Update (platform independent).  

  • R&D/evaluation of the best choice/combination of library/tools for the desired product scope 
  • programming tasks related to the deliverables listed below 
  • collaborate with other teams and programmers which are responsible for the client artifacts, build & deployment pipelines as well as backend & hosting solutions for client artifacts 
  • documentation & handover 

Qualifications

  • Highly proficient in a modern programming language (e.g., C++, C#, …) 
  • Highly proficient in a modern scripting language (e.g., Python, JavaScript, …) 
  • Experience with Software Installers and Installer Libraries/Toolsets (e.g., NSIS, InstallShield, Squirrel, etc. pp.) 
  • Experience with package manager solutions (e.g., NuGet) 
  • Experience with the following topics is preferable: 
    • cross platform (Windows, Mac, Linux) development 
    • remote patching solutions 

Additional information

  • We estimated the timeline for our freelancer to be 4-6 months 

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect: 

 
Feel free to apply directly to our website https://duesseldorf.ubisoft.com/en/ 

 

Project Management Assistant [Anno] (f/m/d)

Mainz - Full-time - 743999765835220

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Project Management Assistant on our team, you play a crucial role in assuring that the production of our game runs smoothly and according to plan. Your work makes everyone else’s easier, whether you help us organize and maintain our tools and databases, schedule and document meetings, or engage with our developers to optimize task tracking and time estimates.

This role will allow you to grow and expand your project management skills within the environment of a AAA production and with the full support of your colleagues and mentors. 

What you will do:

  • Work closely with the Senior Project Manager to facilitate planning and task management for the project’s development team
  • Coordinate and organize work across the project 
  • Maintain the project’s roadmap by collecting, managing and following-up on tasks with all team members  
  • Help guide team members to take an active part in the work organization process  
  • Ensure project transparency across teams and stakeholders
  • Handle logistics or administrative tasks to support the production team. 
  • Schedule project meetings and ensure key decisions and required tasks are documented, following up these actions within team where necessary 

Qualifications

What you bring:

  • Bachelor’s or higher degree in management, administration or other relevant experience
  • At least 1 year of experience working in Project Management  
  • Initial knowledge of project management methods 
  • The ability to work with and as part of multiple teams, both internal and external 
  • Excellent oral and written communication skills as well as good instructional skills 
  • Fluent English language skills 
  • Self-organized and proactive attitude
  • Enthusiasm for on-going learning and development 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999774332727

JOB DESCRIPTION

The Role

As a Lead Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels. You’ll oversee everything, from team development to planning, creative, stakeholder management (both internal and external), and collaborations with Ubisoft studios all over the world.

What you’ll be doing

  • Manage the LD team and support your team’s career advancement across the studio and identify areas for development in line with their ambitions
  • Be a people person and create a safe environment where the LD team can safely experiment and where it’s ok to fail.
  • Empower your team to make decisions. Teach and support them in setting their own priorities and objectives. Guide them to finding solutions to design problems.
  • Be a mentor in terms of Level Design for team members
  • Be bold enough and innovate within the level design processes. Question old methods and dare to do try out new ones. Develop innovative communication frameworks, templates, methods and keep them relevant, up to date during the entire project
  • Be the voice of your team when working with Directors and your Lead peers. Provide industry-leading quality benchmarks and best practices in accordance with the game's creative vision
  • Anticipate and recognize potential conflicts and recommend solutions to the team, producer, or line manager
  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • As a Hiring Manager, work with Recruitment and build a diverse Level Design team. Ensure that new employees integrate the team

Qualifications

What you’ll bring

  • A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a Level Design team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

C++ Programmer [Ubisoft Connect PC & Access] (f/m/d)

Düsseldorf - Full-time - 743999765773956

JOB DESCRIPTION

About Ubisoft Connect  

At Ubisoft Connect, a division of Ubisoft, you’ll help bring millions of players closer than ever to the games they love. 

Together with your colleagues, you'll collaborate with AAA production teams to build critical online and interface tools that enhance players' experiences and connect them to their communities. From exclusive rewards to social sharing features, you and your team of fellow innovators will bring about impactful technological advancements regularly. 

Joining Ubisoft Connect means joining a team of passionate, extraordinary people driven by a common desire to innovate and create. Not only will you work across a variety of platforms, but you’ll have access to some of the most cutting-edge technologies currently available.

What You'll Do

As part of the production team, you will be involved in the development of features and components related to uploading and downloading game builds from our infrastructure.

You will be using a variety of technologies and programming languages, including but not limited to C++ and web technologies throughout the full spectrum of technology from player-facing solutions to server infrastructure.

As part of the team, you will develop, design, and deploy player-facing applications, internal tools and distributed backend services that form the full flow from uploading Ubisoft PC titles to downloading them on a player’s machine. These solutions are developed with focus on high availability, low latency and scalability.

  • Write clear, modular and maintainable code
  • Work on the client code base, internal tools, and server backend of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.

Qualifications

What You Bring  

    You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

    • 2+ years of professional programming experience
    • Highly confident in C++11 or newer
    • Confident in working with REST APIs
    • Knowledge in at least one of following: WinAPI, Protocol Buffers, Network Architecture, Backend Services, Databases (SQL).

    Nice to have:

    • Python
    • Java
    • Network Security
    • AWS
    • Akamai
    • Jenkins

    Additional information

    What We Bring 

    • Relocation and Visa Support.  
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
    • German classes for free. Main language in the studio is English.  
    • Company Pension Scheme.   
    • Up to 350€ childcare support per child per month.   
    • Discounted Games and all games on Ubisoft Connect for PC. 
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
    • Monthly Mobility Budget. 80€   
    • All Legal residents of Germany are entitled to free public healthcare.  

    For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

    Intern Concept Artist [Anno] (f/m/d)

    Mainz - Full-time - 743999763609176

    JOB DESCRIPTION

    The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Intern Concept Artist (f/m/d) to join us at Ubisoft Mainz in Germany.

    [This position will be a paid internship and is planned for a duration of 6 months]

    In this role, you will work as part of a multi-disciplinary team, with your major focus being the creation of terrific concepts and artworks to define the look, mood and style of architectures, environments and props of our game world.

    What you will do:

    • Create concepts, paintings and illustrations as well as detailed production artworks
    • Ensure that concepts are suitable for the production needs
    • Close collaboration with the Art Director / Lead to work within the visual style of the world

    Qualifications

    What you bring:

    • Creative and imaginative mind with a great understanding of form, color and light
    • Strong Photoshop skills
    • Good communicational skills and a positive attitude
    • Very good command of spoken and written English

      * A strong interest in the video game industry is a plus
      * A background in architecture design is a plus
      * Being able to integrate 3D tools (Blender, 3Ds Max, zBrush...) in your workflow is a plus

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date and why you would like to join us
    • A portfolio of your work. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots, etc.
       
      •   The portfolio should contain the following:
        • Examples of architectural designs
        • Examples of style variety

    Additional information

    This position will be a paid internship and is planned for a duration of 6 months.

    Your benefits: 

    • 12 days paid vacation for the duration of the internship (6 months). Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region each year.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    For further information, please check https://mainz.ubisoft.com/en/

    IT Asset Manager (f/m/d)

    Düsseldorf - Full-time - 743999741066837

    JOB DESCRIPTION

    In order to deliver great games, we need the best support organization to ensure everything is working perfectly. The Local IT Asset manager is responsible for the quality and life cycle of the IT assets at Ubisoft Business and Production sites within the region EMEA Central and will plan and design the asset strategy next to involvement in all IT asset related process and workflow definitions.

    The Local IT Asset Manager oversees all IT assets, ensures the data quality in regards of the inventory and is responsible for the definition of the software maintaining the IT asset data, the coordination of global asset alignments as well as designing rollout strategies and plans for new asset generations in coordination with the Local IT Site Managers.

    This is a fulltime position and requires working onsite in Düsseldorf preferable but acceptable in Mainz or Berlin too.

    Mission:

    • Closely work together with IT Manager, creating a collaborative and productive working environment, reporting hierarchically to the IT Area Manager
    • Closely work with internal and external partners to ensure alignment and that all requirements and policies are satisfied
    • Own the region IT asset strategy and decision process, provide support to the regional strategic objectives in alignment with the global strategy and all sites of EMEA Central region.
    • Gather feedback from representatives of all projects, studios and regional management to make sure the asset quality is in line with expectations
    • Oversee the asset life cycle/inventory and ensure reporting towards Local IT management for budget definition and asset rollout planning
    • Provide quality reporting on asset inventory for availability, evolution, status and utilization 
    • Ensure Software and Hardware standards and inventory are updated and accurate
    • Validate that all actions performed by the IT teams follow asset management best practices and policies
    • Be the escalation level on assets and inventory for management
    • Represent and advocate the region interests within the global IT organization
    • Elaborate and follow the site’s asset planning with the IT Managers
    • Be liaison between IT and ITAM as well as finance teams for IT assets
    • Work with Local IT teams, procurement teams, controlling and Partners to implement standards and improve processes for a highly efficient environment
    • Support events with proper asset planning and delivery and ensure recovery of IT assets
    • Contribute to the Global IT teams to ensure efficiency and maturity for the planning and management of IT assets, their life cycle and inventory

     

    Qualifications

    You as a candidate

    We are looking for someone that is very service minded and has several years of experience in IT. You should have a relevant College diploma in Information Technology or equivalent experience. You are very flexible and have a problem-solving approach to challenges. You should be autonomous and good at taking initiatives.

    Training

    • College diploma in Information Technology, or equivalent experience 
    • ITIL v3 or higher foundation certification is a benefit
    • PMP or Prince2 certification is a benefit
    • IA ITAM certification is a benefit

    Relevant experience

    • Minimum 3+ years of experience in developing and managing IT asset strategies
    • Benefit and data driven decision management
    • Service Management
    • Negotiation
    • Executing strategies for operational IT organization unit is a benefit
    • Project Management knowledge is a benefit
    • Business Process and Data Analytics is benefit

    Soft Skills & Attitude

    • Strong listening & communication skills in English (spoken and written)
    • Strong management and organizational skills
    • Broad IT assets knowledge
    • Service oriented mentality
    • Great understanding of site realities and awareness of regional and global impacts
    • Continuous improvement mindset 
    • Ability to work in multi-cultural organization
    • Ability to work effectively in a fast-paced changing environment 
    • Ability to work autonomously with ownership
    • Additional languages of the region are a benefit
    • Ability to work well in teams, to cooperate and communicate with individuals and stakeholders from various backgrounds and hierarchical levels

    Additional information

    Your benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. 
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal

    The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

    Senior Programmer [Beyond Good and Evil 2] (f/m/d)

    Mainz - Full-time - 743999770676494

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

    As a Senior Programmer on our team, you will be both a hands-on programmer and a direction-providing mentor. In this role, you will work on every part of the game, from game systems to developer tools. Being an avid gamer yourself, you are eager to work on this AAA title and to have direct influence on what ends up in our players’ hands. As a dependable member of a talented and cohesive dev team, you will bring to life the vision of the game and level designers; who will take your point of view and expertise into consideration when making their decisions. With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality?

    Your responsibilities:

    • Implement various gameplay systems and tools for a AAA game
    • Coach and mentor other members of the programming team, empowering them to innovate
    • Deliver robust and flexible code
    • Act as a service-oriented ambassador of engineering to the rest of the team
    • Work with our game designers and programmers to evaluate technical possibilities, conceptualize and realize game features and functionality and create the best possible player experience
    • Ensure that newly developed features and systems meet expectations and are coherent with existing code
    • Make use of iterative prototyping to demonstrate the validity of gameplay features
    • Analyze and understand the game design in order to define required features and game systems - Suggest improvements whenever necessary by designing and implementing new systems or modifying existing systems
    • Identify and resolve bugs reported by people from other disciplines, the quality control team and your peers
    • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
    • Champion core game values, especially 'gameplay first'

    Qualifications

    What you bring:

    • Degree in Computer Science, Mathematics, Physics or equivalent
    • Around 5 years of programming experience in C++
    • Strong skills in C++. (C# and WPF are a plus)
    • Strong data structures, logic, algorithms, and optimization skills
    • Experience in the design and implementation of various game systems, such as game object management, AI, pathfinding, scripting, combat, and online networking preferred
    • Knowledge of good software engineering practices, design patterns and software architecture
    • Strong ability for analyzing and optimizing existing systems
    • Great verbal and written communication skills in English
    • Self-motivated team player and good experience working closely with game designers
    • Interest and ability to mentor other programmers
    • Passion for video games and technology

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Audio Director [Audio Services] (f/m/d)

    Düsseldorf - Full-time - 743999758235737

    JOB DESCRIPTION

    As our new Audio Director you will establish and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders.

    What You'll Do

    • Establish and communicate the audio vision and department needs to the entire project team
    • Align the Audio Vision with the Audio Department Head
    • Collaborate closely with the Creative Director of the project
    • Work with the creative team and IP partners to establish the audio vision and technical goals.
    • Directing the audio team to create and implement all the project’s audio assets.
    • Collaborate with tech directors to design and implement audio tools and processes

    Qualifications

    What You Bring

    • Multiple years of experience in audio for video games
    • Experience shipping AAA games in a lead, senior, or director audio role
    • Extensive knowledge of industry-standard audio tools.
    • World class expertise in audio recording production techniques
    • Experience with Wwise
    • Excellent communication skills
    • Experience working in an Audio Service Environment is a bonus
    • Multiple shipped titles as a game audio director is a bonus
    • Demonstrated talents as a musician or composer is a bonus
    • Demonstrated talent as a voice director is a bonus
    • Experience leading voiceover, location, or Foley recording sessions is a bonus

    Additional information

    What we Bring

    We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    UX Designer [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999771043764

    JOB DESCRIPTION

    Rainbow Six Siege 

    Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

    As a UX designer on the Rainbow Six Siege team you will get to work within the design team to define the structures and wireframe of our features, explore improvements and ensure the best experience in the final delivery! 

    What You'll do

    • Create prototypes of game features to ensure a high quality user flow.
    • Craft solid UX specifications and documentation
    • Propose and present how users interact with features by using rapid prototyping tools
    • Create functional prototypes for rapid iterations on key elements;
    • Continuously optimize the user experience by iterating your designs based on user research and tests
    • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
    • Showcase and document information hierarchy and architecture for any given feature
    • Ensure optimal interaction feedback and minimal control latency
    • Work with different input methods in mind (PC / Consoles)
    • Collaborate with game designers to achieve the best controls and inputs for a fluid and consistent player experience
    • Implement an optimal interface layout plan;
    • Ensure that the interface arrangement accounts for localization constraints;
    • Work within the guidelines provided by direction

    Qualifications

    What you bring

    • 2+ years working experience on UX design
    • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
    • Solid grasp of ergonomic principles applied to video games;
    • Profound knowledge of interaction design and user behavior
    • Proficiency in at least 1 prototyping tool for web products (Axure, Balsamiq, or others)
    • Proficiency in at least 1 visual design tool (Photoshop, Illustrator, or others)
    • Ability to create functional prototypes;
    • Strong communication and presentation skills;
    • Ability to innovate and design exceptional user experiences;
    • Ability to rely on a user-focused design approach
    • Fluent in English, both verbally and written

    What we Bring

    We offer a opportunity to work with the User Experience for features used by millions of players. These features are resulting in one of the largest revenue streams in Ubisoft, so your UX designs will have a large impact on the game and on Ubisoft. 

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    Additional information

    For further information please check http://duesseldorf.ubisoft.com/

     

    Gameplay Programmer - 3C & Animation [Avatar Frontiers] (f/m/d)

    Düsseldorf - Full-time - 743999754682131

    JOB DESCRIPTION

    Avatar: Frontiers of Pandora
    As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

    What You'll do
    As our new Gameplay Programmer you will be focused on 3C and Animation. 

    As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using an in-house 3D Engine.

    You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists. 

    • Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
    • Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
    • Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
    • Development of features within a multi-threaded environment.
    • Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
    • Analyse and understand game design to define requirements for features and game systems to be developed.
    • Utilise complex animation systems to increase realisation and push understanding to players.
    • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

    Qualifications

    What you bring

    Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.

    As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project. 

    • Master or Bachelor’s in computer science or engineering (or equivalent experience)
    • Strong programming skills in C++.
    • Proficient in refactoring and optimising existing systems.
    • Good debugging and problem-solving skills.
    • Understanding of multi-threaded principles.
    • Experience in development with Console SDKs (PS4 and Xbox)
    • Knowledge of game development using interactive animation systems.
    • Ability to work efficiently with a large, existing code base.
    • Excellent communication skills and ability to work in a team.
    • Comfortable planning tasks and dependencies.

    Additional information

    What we Bring

    We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check: 

    • www.bluebyte.de  
    • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

    Senior Game Designer [Assassin's Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999750905044

    JOB DESCRIPTION

    The Project

    Join today to shape the future of VR. We are adding to an established team to work on an exciting new Assassin’s Creed VR project. You will work on the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi-studio project across the globe.

    Your Impact

    We are looking for a senior comfort VR game designer to work in our Comfort Team to imagine the future ways of enjoying VR.

    Responsibilities

    • Design and prototype proven and innovative game systems for VR Comfort and Accessibility
    • Ensure the implementation of desired features into actual gameplay and settings, while maintaining the quality and balance between multiple gameplay systems
    • Create and maintain design documentation, including feature specification and implementation guidelines
    • Contribute to the handling, gameplay, mechanics and interface setup
    • Analyze and audit gameplay systems
    • Prepare guidelines and consult other teams with a focus on design for VR Comfort and Accessibility
    • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.)
    • Prioritize and meet deadlines, document and communicate progress, participate in meetings.
    • Implement, balance and bug fix gameplay features, overseeing them from concept to final implementation
    • Prepare testing/research environments, help test designs and iterate on the design

    Qualifications


    Necessary

    • Previous experience in VR design with a focus on Comfort and/or Accessibility
    • Strong human-centered design skills and ability to analyze gameplay systems with critical judgment
    • Understanding of VR game design principles, Cognitive psychology, Ergonomics principles, Accessibility and UX
    • Ability to communicate and collaborate effectively on a large co-dev project with team members of different disciplines
    • Demonstrated ability to effectively document and communicate ideas and concepts;
    • Task driven, good time management and problem-solving skills, as well as strong analysis and communication skills
    • Proficient in English, both spoken and written.
    • Great communication skills, a positive attitude & team player
    • Willing to relocate; this is a permanent position based in Düsseldorf, Germany.

    Bonus (but optional)

    • Experience working with Unity
    • Experience conducting user-tests or collaborating with User research
    • Experience working with Jira, Confluence and within Agile/Scrum Organizational Environment

    Additional information

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    Applying

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Senior Concept Artist [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999774791995

    JOB DESCRIPTION

    The Role

    As a Senior Concept Artist at Ubisoft Berlin you will be involved in creating the visual style for games that will be played all over the world by our millions of players. You’ll have the freedom to explore your creativity, and be channeling it to help make memorable worlds and characters that live long in the memory of gamers and leave a meaningful impact on their lives.

    What you’ll be doing

    • Share knowledge and motivate artists within the team
    • Set and share best practices, production pipelines and workflows within the group
    • Maintain consistent style under the direction of the Art Director and carry out revisions as required
    • Actively participate in the implementation of more efficient work methods
    • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise
    • Support the Lead Artist and/or Art Director in any related ad hoc tasks.
    • Support the Lead to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback
    • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team
    • Create concept iterations & rough drafts to support our game teams
    • Create inspirational artwork that defines the artistic vision of the project
    • Collaborating and establishing communication lines between different disciplines
    • Cooperating with international Ubisoft teams to provide world class concept work
    • Providing callouts and breakdowns of concept for internal and external artists

    Qualifications

    What you’ll bring

    • Excellent understanding of mood, lighting, color, shapes, composition, lighting, anatomy, material expression, etc
    • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
    • The ability to carry an idea from the conceptual phase to the finished illustration
    • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
    • Good working knowledge of relevant 2D and 3D software; Up-to-date with industry trends, creative software and able to apply them in daily workflow
    • Excellent interpersonal and communications skills, a go-getter and a great team player
    • An excellent communicator, and fluent in English
    • Good knowledge of the video game industry and awareness of typical video game development processes.
    • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
    • Ability to guide and mentor other artists

    What we’d like

    • A link to your online digital portfolio alongside your application

    Relevant Experience

    • 5+ years of experience creating high-quality 2D art, concepts, and designs for games
    • Has shipped at least 1 game as a concept artist, preferably AAA

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    Intermediate/Senior Engine Programmer [Skull & Bones] (f/m/d)

    Berlin - Full-time - 743999733173203

    JOB DESCRIPTION

    As an Engine Programmer, you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as performance, memory management, loading, streaming, physics, audio, platform specific systems, etc. 

     

    Further responsibilities include:

    • Profiling & definition of performance/memory budgets
    • Maintain engines, tools and other components
    • Integration of 3rd party solutions & branches into engines

    Qualifications

    • Multiple years of professional experience in Engine Programming
    • Excellent knowledge in C++
    • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
    • Experience in programming robust and efficient code
    • Experience in integrating middleware solutions into existing engines
    • Able to work with CPU and Memory profiling tools
    • Strong ability for analyzing and extending an existing codebase
    • Very Good debugging and problem solving skills
    • Having a critical and analytical sense
    • Ability to work in large teams distributed all over the world
    • Excellent communication skills in general, as well as written and spoken English
    • Curiosity about cutting edge technology and the desire to expand and share new insights

     

    Nice to have

    • Familiarity with low level APIs of different consoles
    • Interest and experience with graphics APIs
    • Bachelor or Master degree in computer science or any other relevant discipline

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe people do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for an employee to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours 
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

     

    Lead UI Artist [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999733161196

    JOB DESCRIPTION

    As a Lead UI Artist, you will be responsible for creating high quality, modern interface solutions, 2D artworks and animations for our games as well as managing, training and leading a team of UI artists, 3d Artists and Technical Artists.

    You will help set the visual quality bar, establish efficient workflow, foster communication, and create best practices to share with the team. Additionally, you will be expected to perform hands-on asset creation as necessary. Your ability to collaborate with multidisciplinary teams and mentor other artists will be key to your success in this role.

    • Help produce visual content, set best practices and benchmarks in AAA+ quality
    • Push the visual and technical quality of the Interface art to the next level
    • Create modern Interface Designs from conception to final quality
    • Translate high-level gameplay ideas into visual functional UI Designs
    • Establish logical, readable UI solutions and usability strategies
    • Ensure a productive and efficient workflow for the UI art team through excellent internal and external communication.
    • Close collaboration with the Art Director, Producers, Design and Code Leads to ensure the team works within the defined direction.
    • Establish a prospering art culture within the team to strive for exceptional quality.
    • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraint
    • Prioritize and manage the UI art team’s tasks to ensure delivery in time and quality.
    • Create briefs, guides and style documentation for internal and external art teams
    • Assist Engineers to ensure implementation reflects the Design Vision
    • Develop flexible designs that ensure extension and further development
    • Layout and implement HUD & Menu designs
    • Provide good Information Hierarchy that enhances the player experience
    • Create convincing UI animations to drive attention and offer guidance for players
    • Provide support and advice for artists
    • Give feedback on the realization of the game art and ensure its exceptional artistic quality

    Qualifications

    Skills

    • Expert in Photoshop, Illustrator, After Effects or Flash
    • Very good sense for Motion design / Motion graphics
    • Proficient in creating ideas, prototyping / wire-framing and final realization
    • Profound graphic design skills (design, layout, typography)
    • Think critically and conceptually
    • Be forward thinking and anticipate the needs of your project
    • Good ability to anticipate user behavior
    • Very good organizational skills and the ability to anticipate problems and find solutions fast

    Knowledge and Experience

    • Work experience of at least 5+ years in the Video Game industry, including shipping at least one AAA title
    • Great knowledge in Animation (2d or 3d)
    • Exceptional knowledge of next gen asset creation workflows with the ability to modify and improve them
    • Practical experience with data management software (perforce)
    • High degree of self-motivation and initiative
    • Proactive attitude and efficient work methods
    • Have high quality standards with the ability to communicate them to the team
    • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner.
    • Great communication skills, a positive attitude and experience in leading a team of artists
    • Fluent in English, both verbally and written

    Bonus

    • Experience working in an international multi-site production team
    • Cinematics and animation experience
    • Familiarity with 3D modeling processes 
    • Being an avid gamer

    Additional information

    PORTFOLIO

    Please submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    It would be great if your portfolio would contain a detailed shot breakdown of your work and clearly showcase what you are responsible for in your reel, portfolio, screenshots etc.

    The portfolio as an example could contain the following:

    • Relevant examples of your work (concept art, style guides, etc.)
    • Examples of modern UI layouts and screen design
    • Examples of icons and other UI elements

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Animation Programmer - [Assassin’s Creed VR] (f/m/d)

    Düsseldorf - Full-time - 743999769680854

    JOB DESCRIPTION

    The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

    Specific responsibilities will include:

    • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
    • Maintain the visual character prefabs. 
    • Create and update procedural animations and IK systems on NPCs. 
    • Implement real-time facial phoneme animation system for spoken audio lines. 
    • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
    • Design, implement, and iterate on new and existing systems and tools. 
    • Assist with performance optimization of animation systems, including levels of detail. 

    Internal Relationships

    • Act as a technical contact between animation artists and feature team programmers. 
    • Collaborate with technical artists as needed.​ 

    Qualifications

     

    • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
    • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
    • Very good knowledge of C++
    • Experience in Unity and Unity's Mecanim system 
    • Strong 3D math and computer graphics skills 
    • Experience in IK/FK systems 
    • Debugging and problem-solving skills 
    • Good understanding of modern animation techniques 

    Additional information

    Your Benefits

    • Bonus Scheme
    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • Ubisoft pays 50% of your Health Insurance
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

    The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf



    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

     

    Art Outsourcing Supervisor [Avatar: Frontiers of Pandora] (f/m/d)

    Düsseldorf - Full-time - 743999774350280

    JOB DESCRIPTION

    Avatar: Frontiers of Pandora 
    As part of Avatar Frontiers of Pandora you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

    What You'll Do

    As our new Art Outsourcing Supervisor you will be responsible for managing the communication with our external outsourcing partners by creating detailed briefs and feedback documents and providing guidelines to create a AAA benchmark.

    • Assessment of asset requests and confirm the content is production ready.
    • Manage communication between outsourcing team and internal stake holders.
    • Close collaboration with the Art Director, Lead Artist and the production team to give precise and structured feedback to the outsourcing teams
    • Create detailed documentation, asset briefs, provide references, technical requirements and explanations of workflows to a team of external artists
    • Integrate delivered 3D assets into the game engine and ensure the technical and artistic quality of all delivered assets.
    • Coordinate scheduling and tracking of assets together with the production team.
    • Create detailed outsourcing briefs and feedback documents
    • Daily communication with other Ubisoft teams all around the world
    • Create additional AAA quality models and textures
    • Improve and optimize assets to ensure visual and technical quality
    • Setup physics and other meta data to ensure the technical setup of the assets follows our technical guidelines

    Qualifications

    • 3+ years’ experience as an Outsourcing Supervisor, Environment or Prop artist in game development
    • At least one shipped commercial title
    • Excellent Knowledge of outsourcing production pipelines
    • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
    • Being able to understand and execute a specific art style as well as the ability to communicate it to a team of artists
    • Being able to evaluate the artistic and technical quality of 3D assets as well as the ability to improve the assets if needed
    • Very good working knowledge with at least one AAA game engine
    • Good knowledge of node-based shader workflows.
    • Very good skills in Maya, 3DS Max, Zbrush and Photoshop and Substance Painter
    • Working knowledge of Substance Designer
    • A keen eye for composition, shape, color and detail
    • Fluent in English, both verbally and written

    What We Bring
    We offer a opportunity for someone that has been working as environment/prop artist for some years but actually enjoys management, supporting, communication and guiding others.

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • German classes for free. Main language in the studio is English. 
    • Company Pension Scheme  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games and all games on Ubisoft Connect for PC
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • All Legal residents of Germany are entitled to free public healthcare

    Additional information

    PORTFOLIO

    For us to review your application it would be great to see a portfolio of your work together with your application.

    It would be great if it contain:

    • Detailed shot breakdown of the work.
    • Clear what you are responsible for in your reel, portfolio, screenshots etc.
    • Examples of natural and realistic environments and props.
    • Examples of materials and high-quality textures.
    • Show both organic and hard surface works.
    • Examples of style variety.

    For further information please check: 

    • www.bluebyte.de  
    • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

    Graphics Programmer [Skull & Bones and Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999733180569

    JOB DESCRIPTION

    As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

    Further responsibilities include:

    • Develop, extend and manage the rendering technology for the game
    • Optimize existing rendering technology
    • Collaborate with other Ubisoft studios to extend the capabilities of our inhouse rendering technology
    • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
    • Establish and maintain workflows that allows the content teams to use the developed systems

    Qualifications

    • Multiple years of professional experience as graphics programmer
    • Knowledge of a broad range of rendering algorithms, special effects and related technology
    • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
    • Ability to use graphics profiling and debugging tools (RenderDoc/nSight/console tools)
    • Strong skills in C/C++
    • Strong ability for analyzing and extending existing codebase
    • Very good debugging and problem solving skills
    • Ability to collaborate with the content teams to reach the highest possible visual quality
    • Being a team player by heart
    • Self-direction and motivation
    • Excellent communication and good English skills

    Nice to have:

    • Console experience
    • Worked on your own 3D engine
    • Knowledge of low-level graphics APIs(D3D12/Vulkan)
    • Interest in recent development in graphics (Async compute, RTX, …)

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours 
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

     

    Speculative Application: Programming [Rainbow Six Siege] (f/m/d)

    Mainz - Full-time - 743999706482647

    JOB DESCRIPTION

    At Ubisoft Mainz, we are always on the lookout for up and coming C++ programmers to join the amazing team behind Rainbow Six Siege. This team is working closely with the lead studio in Montreal on creating the best experiences for our players. 

    Possible option on the team include:

    • Tools Programming
    • Online Programming
    • Systems Programming
    *Please be aware this posting is an expression of interest only and not an active position. You will only be contacted if there is a vacancy that is matching your experience and profile.

    Qualifications

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Other important requirements often include:

    • Master or Bachelor degree in Computer Science or equivalent
    • Knowledge in C++ 
    • Excellent communication and good English skills
    • Passion for Games
    • Self-motivated and autonomous attitude to work

    Additional information

    Your benefits: 

    • Flexible working hours
    • External training, education in our in-house guilds and knowledge sharing with other teams
    • Fresh fruits, discounted gym membership, corporate benefits and support for child care
    • Free bike rental or lease your own bike
    • Working in an innovative and international company
       

    We offer a highly interesting challenge for a team player including the possibility to show personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. The application should include your resume, a cover letter including your earliest starting date, your salary expectations and why you would like to join us.

    For further information, please check https://mainz.ubisoft.com/en/

    Associate Producer (f/m/d)

    Berlin - Full-time - 743999766620598

    JOB DESCRIPTION

    As an Associate Producer, you will report to the local Producer or Production Director and implement best processes, methods and tools to deliver a quality mandate in time and using the resources that were allocated. Together with the team you secure the advancement of the work and attainment of production objectives. You effectively manage development team members and support them to remain firmly committed and highly motivated. The project is led by another studio, but the mandate and its execution are owned locally.

    Further responsibilities include:

    • Together with the team and the Producer/Production Director, build and maintain a roadmap for the whole mandate
    • Identify risks, communicate mitigation strategy and propose/implement contingency plans to stay aligned with the roadmap
    • Help respective cross-functional teams to improve their internal agile processes and help drive greater efficiency both internally and externally with stakeholders
    • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
    • Establish and foster a healthy work relationship with the lead studio
    • Ensure proper bug management (reports, priorities, test procedures, etc.) together with local QA
    • Support and enable the team on a day to day basis (e.g. with running daily stand ups and sprint planning / retrospective / review sessions where required)
    • Regular monitoring, tracking and updating of progress via project management tools
    • Determine project needs in terms of acquisitions (software, material, etc.)
    • Identify staffing needs preemptively, lead or support hiring process for the team in line with mandate and studio- long-term needs
    • Lead Project Coordinators and/or Project Assistants as well as QA
    • Carry out the performance assessments and growth plan for direct reports
    • Provide coverage for Production Director or Producer where necessary

    Qualifications

    What you'll bring

    • Shipped at least one AAA title either on PC and/or console from start to end in Production role
    • Experienced leader for your team with a servant leadership mindset and helping to unleash the full potential of each and every member of your team
    • Experience in building and leading high performing teams
    • Problem-solver with good analytical, technical and project management skills
    • Structured collaborator who understands the importance of clear communication
    • Results focused and ability to work effectively under pressure
    • Change management knowledge
    • Ability to manage competing priorities
    • Strong ability to collaborate with multiple international teams
    • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and tools (Jira, Confluence) in game development
    • Excellent knowledge of issue and project management software (e.g. Jira) and other task tracking tools
    • Excellent knowledge of the Microsoft suite e.g. Word, Excel, PowerPoint and Outlook
    • Excellent verbal and written interpersonal skills in English
    • Willing to relocate to Berlin, Germany

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

     

    Lead Game Designer [Rainbow Six Siege] (f/m/d)

    Düsseldorf - Full-time - 743999769500111

    JOB DESCRIPTION

    Rainbow Six Siege  

    Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

    Rainbow Six Siege is a fantastic game with a great community, the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

    What You'll Do 

    • Work closely with product owners, directors, and other leads to push project quality and ensure that game design is in line with the project’s creative vision, technical guidelines and standards
    • Consistently monitor the quality of the game design and actively participate in the constant improvement of work methods and pipelines
    • Inspire, mentor, and challenge game designers in order to develop their creative and technical skillsets
    • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
    • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner

    Qualifications

    What You Bring 

    • 5+ years of experience within game design; including shipping at least one AAA title
    • Strong game design skills and thorough understanding of overall game design processes
    • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
    • Team player with a positive attitude and superior motivation to create high quality content
    • Strong verbal and written English skills; German skills are a plus

    Additional information

    Your benefits

    We offer the opportunity to work with one of the largest Game As A Service titles from Ubisoft and the chance to create and implement the design for features that is used by hundreds of million of players.

    • Relocation and Visa Support.  
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.   
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.   
    • German classes for free. Main language in the studio is English.  
    • Company Pension Scheme.   
    • Up to 350€ childcare support per child per month.   
    • Discounted Games and all games on Ubisoft Connect for PC. 
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.   
    • Monthly Mobility Budget. 80€   
    • All Legal residents of Germany are entitled to free public healthcare.  

    For further information, please check: 

    https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

    Art Director [Splinter Cell VR] (f/m/d)

    Düsseldorf - Full-time - 743999737868677

    JOB DESCRIPTION

    As Art Director you will join an established core team to work on a prestigious new Splinter Cell VR project. Being developed for the Oculus platform, on a multi studio project across the globe and with the budget of AAA production. 

    As Art Director you will lead this project's artistic vision across all studios. Working with a team of seasoned professionals like yourself you will define the overall vision for art and how to best realize the game’s creative ambitions partnering with the Game and Creative Director. Furthermore, you will have the benefit of building an art team that fosters an atmosphere of excellence and collaboration both within and out with the art discipline to deliver the best overall game experience.

    This is a permanent position based in Düsseldorf, Germany, and requires working onsite.

    Responsibilities

    • Create, drive and uphold the artistic vision and direction for a Splinter Cell game whilst honoring the brand.
    • Collaborate with other studios to ensure consistency and quality for the project;
    • Collaborate with Creative and Project Directors to create technically sound, engaging and memorable visuals;
    • With your team, deliver state of the art visuals, finding the right balance between artistic aspects and technical constraints.

    Qualifications

    • A passion for AAA video games/VR
    • Shipped at least 1 AAA title as an Art Director coupled with previous experience as a Lead Artist
    • Experience with outsourcing and co-development is a bonus
    • Clear understanding of art pipelines.
    • Ability to frame delivery goals for a team, and review and dynamically adjust them to achieve success.
    • In-depth comprehension of the technical landscape; hardware, software and techniques.
    • Strong documentation skills and the ability to effectively apply them to production
    • Documented leadership experience, great collaboration skills and positive attitude
    • Fluent in English, both verbally and written (No German language skills are required to work in our studio)

    Bonus

    • Unity knowledge
    • Experience in VR is a bonus

    Additional information

    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year so that you do not need to use vacation days when your child falls sick.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Junior UI Designer [Anno] (f/m/d)

    Mainz - Full-time - 743999758225173

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As a Junior UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. When needed you might also engage in the design of icons and animations or support us with interface related graphic design.


    What you will do:

    • Work closely with other UI Designers to conceptualize and design menus and HUD elements
    • Adapt and develop graphic design solutions fitting to Anno's visual style
    • Clearly communicate ideas, either as wireframes, prototypes or mock-ups
    • Design solutions to make UI user friendly 
    • Work closely with the Game Design teams to know what type of player experience is intended
    • Implement menus in collaboration with other UI Designers as well as the programming team and verify their quality
    • At times design in-game motion graphics or icons

    Qualifications

    What you bring:

    • College diploma in interface, interaction or graphic design or equivalent training/work experience
    • Proficient in Adobe Creative Suite and prototyping software
    • Solid visual design skills and the ability to adapt to different graphical styles
    • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
    • Good observational skills
    • Ability to work as part of a team
    • Openness to constructive criticism and able to adapt to change
    • Strong verbal and written English skills

    *Being an avid gamer is a strong plus
    *Experience with Animation or Motion Design is a plus

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Presentation Director [Anno] (f/m/d)

    Mainz - Full-time - 743999759498799

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As Presentation Director on our team, you are responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game. Additionally, you are responsible for the signs & feedback realization within the game world.

    Thanks to your strong collaboration with Marketing & Art Direction and establishment of style guides, you promote graphical consistency for in-game and out-of game assets. You will also act as a visionary team leader who inspires, motivates and supports the UI/UX team.

    What you will do:

    • Conceptualize and supervise the game’s 2D visual signature and maintain this vision through all development phases
    • Contribute to the game’s artistic vision together with the art director to set the style and tone for the game
    • Own the design of the user interface and any related in-game visual feedback
    • Work together with Game Design, Art and Programming for realisation of signs and feedback
    • Ensure high quality, modern interface solutions & screen design and help all contributing artists understand the presentation signature
    • Oversee the visual look-and-feel for the game interface including prototyping, conception and animation
    • Collaborate on the creation of marketing materials to create a unified visual signature for the game/brand
    • Give feedback on the marketing materials and ensure its exceptional artistic quality
    • Create presentation guidelines (style guides) that will be used to direct internal and external resources.
    • Conceptualize and supervise the production of motion design and motion graphics
    • Depending on project needs; oversee the creation of templates and guidelines for internal communication
    • Collaborate with external partners from all over the world to ensure consistency in style and quality
    • Contribute to play test sessions and adjust presentation elements based on feedback 

    Qualifications

    What you bring:

    • 10 years of experience in crafting video game art
    • 3 years as a lead artist or experience as art director or presentation director
    • Proven UI Experience on at least one shipped title
    • Great knowledge in Animation (2d or 3d)
    • Profound knowledge of UI implementation processes in video game projects

    Essential Skills:

    • Have high quality standards with the ability to communicate them to the team
    • Great communication and presentation skills combined with a positive attitude
    • Ability to work within tight deadlines and to deliver high quality within a short timeframe
    • Good working knowledge on UX related topics (Information hierarchy, UX heuristics, principles of human computer interaction)

    Other Skills:

    • The ability to review the work of other artists and give feedback efficiently and in a clear and constructive manner
    • Good ability to anticipate user behavior
    • Profound graphic design skills (design, layout, typography)
    • Expert in Photoshop, Illustrator, After Effects
    • A keen eye for composition, color, lighting and mood
    • Very good sense for Motion design / Motion graphics
    • Knowledge of next gen interface creation workflows with the ability to modify and improve them
    • A problem solver mind-set with excellent follow through
    • High degree of self-motivation and initiative
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

      * Experience working in an international multi-site production team is a plus

     

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio or demo reel of your work with your application*

      *You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio etc. The portfolio should further contain the following:

     

    • Relevant Examples of your work (Concept Art, Style Guides)
    • Examples of modern layouts, screen design or corporate identity designs
    • Examples of dynamic motion design and interface animations

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Speculative Application Programming - Berlin (f/m/d)

    Berlin - Full-time - 743999731092664

    JOB DESCRIPTION

    We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

    Qualifications

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours 
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for child care, company pension scheme
    • Share ideas! = Working in an innovative and international company

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. Applications should include your resume, a cover letter with the earliest starting date, your salary expectation and why you would like to joins us.

    For further information please check www.bluebyte.de and www.ubisoft.com.

    UI Designer [Anno] (f/m/d)

    Mainz - Full-time - 743999742183140

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    As a UI Designer on our team, your player-focused mindset allows you to conceptualize intuitive menus whose look and feel encompass our game's overall creative vision. Thanks to your work, the game experience remains intuitive, immersive and provides our players with the right information at the right time. At times you might also engage in the design of icons and support us with interface related graphic design. 


    What you will do:

    • Work closely with the Lead UI Designer to conceptualize and design menus and HUD elements
    • Adapt and develop graphic design and motion graphic solutions fitting to Anno's visual style
    • Clearly communicate ideas in a visual manner, either as wireframes, or mock-ups
    • Work closely with the UX and Game Design teams to know what type of player experience is intended
    • Work closely with the programming team to implement menus into the game and verify the quality of said menus once implemented
    • Design motion graphics for in-game assets
    • Discover solutions to make UI user-friendly
    • Design icons

    Qualifications

    What you bring:

    • College diploma in graphic design and multimedia or equivalent training/work experience
    • 3+ years’ experience in creating interfaces for video game or feature film
    • Experience working on game interfaces; ideally for at least one AAA title
    • Proficient in Adobe Creative Suite
    • Creativity and sense of initiative (proactivity, originality and resourcefulness when searching for solutions)
    • Strong observation skills
    • Ability to work as part of a team;
    • Openness to constructive criticism and able to adapt to change
    • Strong verbal and written English skills

    *Console experience is a plus

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • A portfolio with a breakdown of your best and most fitting work – show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

    For further information, please check https://mainz.ubisoft.com/en/

    Lead Producer [Unannounced Project] (f/m/d)

    Berlin - Full-time - 743999760594605

    JOB DESCRIPTION

    The Role

    As project lead on exciting Ubisoft franchises, you will play THE critical role in helping our talented teams deliver world class game experiences to players across the globe. You will look after and mentor a diverse, international team to create genre defining games. The challenge is big, but the opportunity even greater. You’ll oversee everything on the project – from team development, to production planning, creative, stakeholder management (both internal and external) and collaborations with Ubisoft studios all over the world. You will have the space to make a huge impact on beloved IP.

    What you’ll be doing

    • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
    • Inspire and promote the product vision to relevant stakeholders within Ubisoft and our key strategic partners.
    • Ensure realistic schedules and milestones, working together with Studio Management, Ubisoft Global Production and our partners – bringing openness and transparency at all times.
    • Collaborate with production teams to ensure consistency and achievement of common goals.
    • Provide data to ensure that project goals, objectives, milestones, and deliverable requirements are realistic and achievable and properly Identify and communicate all roadblocks or bottlenecks.
    • Own operational aspects of project development, including establishing development frameworks, reporting, risk management, capacity planning, resource management, and budgeting.
    • Build a diverse project team, driving commitment and motivation throughout the project.
    • Acting as “sword and shield” for that team – balancing the need for creating a quality game on time with maintaining a healthy, happy team.

    Qualifications

    What you’ll bring

    •  A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
    • An expert knowledge of how games are built and shipped, from the ground up.
    • Are a natural leader with previous experience from leading a project team.
    • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
    • Are used to working in an international environment and can express yourself fluently in English.
    • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

    Additional information

    We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

    Your benefits:

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
    • Flexible Working Hours
    • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • English and German classes for free. Main language in the studio is English.

    If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
    For further information please check bluebyte.de and berlin.ubisoft.com

    Service Programmer (Java) (f/m/d)

    Düsseldorf - Full-time - 743999767120033

    JOB DESCRIPTION

    In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Service Programmer (Java) (f/m/d) that aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including our AAA Games).

    This position will be located at Ubisoft Düsseldorf (Germany) and requires relocation.

     

    Primary Objectives

    • You develop and maintain new and existing online services used throughout

    the company

    • You define and design software requirements and specifications based on user requirements
    • You cooperate with project management to ensure on-time high quality delivery for the product departments
    • You thoroughly document your work in order to transfer knowledge to your team members
    • You are able to create a development plan and break it down into small and clear tasks

    Qualifications

    • Overall 5 years’ experience as a software engineer (Java)
    • Strong background in Restful Web Services (both consuming and producing sides)
    • Micro Service Architecture experience
    • Knowledge of Agile Scrum and Continuous Delivery practices
    • You are able to work in an agile, fluent English speaking team
    • You are familiar with analyzing and debugging performance issues
    • Experience working with a small development team

    Bonus Level

    Experience with

    • Kubernetes
    • Spring Boot
    • DevOps culture
    • AWS or other cloud providers
    • Linux
    • Docker
    • Octopus Deploy

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

    Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

    For more information here: Studio Life & Düsseldorf 

    • Relocation Assistance provided
    • Flexible work hours
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    UI Programmer [Beyond Good And Evil 2] (f/m/d)

    Mainz - Full-time - 743999758736653

    JOB DESCRIPTION

    Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

    As a UI Programmer on our team, you will support UI Designers and other UI Programmers with the implementation and improvement of technology that they need. You will be working on the integration of our in-house UI Tech with our Game Engine for a AAA game.

    Depending on the needs, you will also implement visual Designs related to in-game menus. You will implement and integrate the Features that will empower our UI Team to deliver their vision of the UI. You will collaborate closely with an interdisciplinary Team. You should be passionate about UI, Video Games and confident in writing C++.

    What you will do:

    • Create and update UI components to meet the intent of the game’s design and flow
    • Use your expertise to help colleagues make informed choices about the UI
    • Create layouts for UI Artists and Designers to work in
    • Debug and profile code on multiple platforms
    • Document your work

    Qualifications

    What you bring:

    • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
    • Proficiency in C++ 
    • Previous professional experience, in the capacity of a UI Programmer role
    • Good understanding of UX/UI design principles and ability to think user centric
    • A thorough grasp of multithreaded programming techniques
    • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
    • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
    • A collaborative and innovative spirit
    • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

    What to send our way:

    • Your CV, highlighting your education, experience, and skills
    • A cover letter including your earliest starting date, expected salary and why you would like to join us
    • Any relevant code/work samples you can provide are highly appreciated 

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Graphics Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999770302472

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive and very easy to use.

    The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

    What You'll do

    As our new Graphics Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

    Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

    You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

    • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
    • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
    • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
    • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
    • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
    • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

    Qualifications

    What you bring

    • Strong C++
    • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
    • Knowledge of industry standard CPU and GPU architectures
    • Good knowledge of advanced mathematics
    • Solid understanding of multi-threading rendering architectures
    • Experience with game engines
    • Good oral and written English  

    Additional information

    What we Bring

    • Relocation and Visa Support 
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
    • Company Pension Scheme.  
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
    • Up to 350€ childcare support per child per month.  
    • Discounted Games.  
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
    • Monthly Mobility Budget. 80€  
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
    • German classes for free. Main language in the studio is English.  
    • All Legal residents of Germany are entitled to free public healthcare 

    For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

    Intermediate/Senior UI Programmer [Skull & Bones] (f/m/d)

    Berlin - Full-time - 743999753682952

    JOB DESCRIPTION

    What you will do:

    Your mission, as an UI Programmer, is to implement visual designs related to in-game menus, HUD and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

    Day to Day of a UI Programmer at Ubisoft Berlin:

    • Creating and updating UI components to meet the intent of the game’s design and flow
    • Using your expertise to help colleagues make informed choices about the UI
    • Creating layouts for UI Artists and Designers to work in
    • Debugging and profiling code on multiple platforms

    Qualifications

    What you will bring:

    • Previous professional experience, in the capacity of a UI Programmer role
    • Good understanding of UX/UI design principles and ability to think user centric
    • Programming skills in C++
    • The understanding of working efficiently in a respectful and mature cross-functional team setup

     

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Additional information

    What we want to offer you:

    We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. With that in mind, we aim to provide a variety of everyday benefits which we hope will help you feel great including:

    • Flexible working hours
    • External training, education in our in-house guilds and knowledge sharing with other project teams
    • Fresh fruit, discounted gym membership, support for childcare, company pension scheme
    • Working in an innovative and international company - 70% of our employees come from abroad
    • Mobility Budget for public transportation, bike leasing or car park spots ​​​​​

    For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

     

    Lead Game Designer [Anno] (f/m/d)

    Mainz - Full-time - 743999755831582

    JOB DESCRIPTION

    Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

    Being a Lead Game Designer on Anno, you will guide an experienced, talented and highly motivated team of designers towards greater efficiency, growth and design quality. You will support them in the creation of workflows, techniques and AAA game systems.

    Following the notion that comprehensible, consistent and elegant systems should form the foundation of how our games work, you help your designers adjust and balance their features, bringing them from concept to playability. You channel the talents of your team members, motivating them to meet their full potential and inspiring them to do their best work.

    Thanks to your expertise, leadership skills, and ability to make informed choices, not only can your own team look to you for information and direction, but so can others. You’re a go-to person for advice and a valuable resource for our studio.

    What you will do:

    • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
    • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
    • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
    • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
    • Create an environment which allows for open dialogue and encourage

    Qualifications

    What you bring:

    • At least 5 years of experience in game design or related experience; including shipping at least one AAA title
    • Experience managing and leading a team (in a Lead or Associate Lead capacity)
    • Strong game design skills and thorough understanding of overall game design processes
    • A highly innovative, empathetic, and collaborative spirit
    • Exceptional mentorship, communication, interpersonal, and presentation skills
    • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
    • Able to drive change and inspire others to generate new ideas
    • Strong verbal and written English skills  

      * RTS experience is a plus
      * German skills are a plus

    What to send our way:

    • Your CV, highlighting your education, experience, skills, and any games shipped
    • A cover letter including your earliest starting date, expected salary and why you would like to join us

    Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)

    Additional information

    Your benefits: 

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
    • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
    • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
    • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
    • English and German classes for free. Main language in the studio is English.
    • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

    We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

    For further information, please check https://mainz.ubisoft.com/en/

    Technical Level Design Director - [Assassin’s Creed VR] (f/m/d))

    Düsseldorf - Full-time - 743999764046523

    JOB DESCRIPTION

    Your Impact

    As Technical Level Design Director you will be the enabling link, a problem solver, who defines how the mission/level design goals can be realistically achieved technically.  

      

    • Define technical needs of the Level-design team, as well as solutions, in order to realize creative vision (design and artistic) by concretely validating features of the game and by challenging its interpretation and assess its technical feasibility.  
       
    • Define best tools (internal / external) in collaboration with the programming team and the other technical directors of the project in order to improve and facilitate the work of Level-design team. This can be done by prototyping technological elements, requesting the adjustment of existing tools, requesting new tools or validating the effectiveness of the tools provided before deployment on the project.  
       
    • Write documentation related to the technical process (pipeline) to establish the vision of the best working methods and data structure (data and assets) in order to standardize the ways of working and thus ensure the validity and data integrity (meets standards and minimizes debugging).  
       
    • Train level-design teams in technical methods and processes as needed.  
       
    • Provide support and constant supervision to the Level-design team on technical aspects and technical process (pipeline)  
       
    • Offer technical support to Level-design team by finding improvements and resolutions to the problems encountered. This is done by working closely with programmers and by training certain members of the Level-design team to become specialists in solving specific tasks and problems.   
       
    • Keep abreast of new technical and technological developments in order to apply these developments to the project (if relevant) and share the developments of the project with the peers (technical directors in other projects or other professions).  
       
    • Contribute to the planning of the work in collaboration with management, according to the scope of each task and the impact of the Level-design team in order to establish a compromise between the desired quality and the ability to delivery (time, cost, resources, etc.).  
       
    • Participate in the choice of external tools (machine, plug-in, E-confluence, etc.) as needed so that the needs of the Level-design team are considered by evaluating the already existing tools, by participating in the design of new tools (if necessary appropriate) and by testing these.  
       
    • Contribute to optimization and debugging in order to solve the problems identified by Level-design team. 

    Qualifications

     

    • 3-5 years’ experience in the video game sector or other relevant experiences
    • Proven track record in working in a Technical Level Design or similar position throughout all game production phases
    • Experience on 2-3 games productions
    • Experience in stakeholder management 
    • Time and priority management skills 
    • Great communication and interpersonal skills
    • Resourcefulness in problem-solving and curiosity

    Bonus
     

    • 2 years’ experience as an assistant TD an asset

    Additional information


    Your Benefits

    • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
    • Bonus scheme
    • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
    • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
    • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
    • Free English and German; The business language in the studio is English. No German is required to work with us.
    • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
    • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
       
    • Gym Subsidy
    • Monthly Travel Budget
    • Discounted Ubisoft Games
    • & more


    Living in Düsseldorf

    Düsseldorf is a very family friendly international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

    If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal.

     

    The application must include your resume, and a cover letter detailing your earliest starting datesalary expectations and motivation.

     

    For further information please check www.bluebyte.de and www.ubisoft.com.

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    DevOps Engineer (f/m/d)

    Düsseldorf - Full-time - 743999760222191

    JOB DESCRIPTION

    As DevOps Engineer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

    Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independantly. We are looking for people who are passionate about gaming and who are always one step ahead in development processes and release management. 

    We expect the candidate to be curious, open-minded, passionate, and comfortable with Build and Automation pipelines.

    Your imapct:

    • Working on a AAA title using the Snowdrop technology
    • Maintenance and improvement of the existing build pipeline
    • Supporting developers with versioning software
    • Setting up CI/CD pipelines

    Qualifications

    Required experience

     

    • Strong C#/Python programming language experience
    • Strong experience with Build and Automation Pipelines
    • Good debugging and problem-solving skills
    • Good communication skills and ability & desire to work as a team player
    • Strong ability for analyzing and extending existing code
    • Very good English (spoken and written) No German language skills necessary. 

     

    Preferred additional experience

    • 7 years prior work experience in IT projects
    • Experience with:
      - Perforce, Git
      - GitLab
      - C++
      - Automation software (e.g. Jenkins)
      - working on Gaming Consoles

    Additional information

    Studio Life

    Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

    Living in Düsseldorf

    Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

    Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

    • Relocation Assistance provided
    • Flexible work hours and work/life balance
    • Monthly travel budget
    • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
    • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
    • Pension Scheme
    • Gym subsidy
    • Monthly childcare budget
    • Discounted games & more

    Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

    Ubisoft Blue Byte GmbH 
    Studio Düsseldorf
    Luise-Rainer Str. 7
    40235 Düsseldorf

    Geschäftsführer: Yves Guillemot
    Sitz der Gesellschaft: Düsseldorf
    Amtsgericht Düsseldorf HRB Nr. 51772

    Graphics Programmer - PES [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999770302410

    JOB DESCRIPTION

    Snowdrop

    The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

    When using Snowdrop, the artists, the designers and the animators have full power and control over the engine to achieve their ideas and vision. Snowdrop is a dynamic and interconnected system, which makes it intuitive