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Ubisoft Mainz

Gaming engineers armed with top-notch technology shaping Ubisoft’s biggest brands

11 Jobs Found

Senior Level Artist (f/m/d)

Düsseldorf - Full-time - 743999995725946

JOB DESCRIPTION

As our new Senior Level Artist (f/m/d) at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with our Ubisoft in-house engine.  

What you will do: 

  • Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
  • Define, manage and delegate out resources from creation to placement.
  • Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
  • Share technical and artistic knowledge to mentor junior members of the team.
  • Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise.
  • Close collaboration with the Art Teams and the Level Design Team to develop an exceptional player experience.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
  • Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
  • Cooperation with other Ubisoft teams all around the world on a daily basis.
  • Scene management, asset integration and performance optimization.

Qualifications

What you bring:

  • A minimum of 5 years’ experience in the games industry.
  • At least one shipped commercial AAA title.
  • Being used to work on tasks autonomously and to deliver results in time.
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
  • Ability to accept feedback and adapt to change.
  • Willingness to share your experience with other artists and drive to grow.
  • Drive to push the limits of current workflows and seek ways to improve them.
  • Fluent in English, both verbally and written.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art.
  • Understanding and skills in lighting.
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
  • Ability to work with level art specific techniques like scattering, terrain blending etc.
  • Solid understanding of Level Design.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. The portfolio should contain the following:

  • Examples of stylized and realistic environments scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Technical Animator (f/m/d)

Düsseldorf - Full-time - 743999977887259

JOB DESCRIPTION

As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate and develop your team of Technical Animators and Technical Artists to push the visual and technical quality to the next level. You will be responsible for developing, supporting and documenting our animation systems, rigging, pipelines and techniques used by the Art, Technical Art and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director and other leads to ensure high quality in-game animations that are in line with the artistic vision.

What you will do: 

  • Build a strong and versatile team of technical experts as part of a AAA development team
  • Design, implementation and improvement of our animation state machines and runtime solutions
  • Develop, test and maintain complex animation systems in conjunction with animators, gameplay programmers and other team members as required
  • Recognize inefficiencies and pipeline issues and identify solutions
  • Help improving the tools and pipeline that are used for animation, rigging and implementing of animations in collaboration with our internal engine programmers
  • Assist in the design, integration and validation of animation assets
  • Guide/Coordinate Animation teams on demanding tasks

Qualifications

What you bring:

  • 5 years of experience as senior or lead in a similar role during all stages of a video-game production and at least one shipped AAA title
  • Excellent practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies
  • High level expertise of 3D engines and in game engine implementation of animation features, including ragdoll physics

* Experience with character action focused games is a plus

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. The portfolio should contain:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead C++ UI Programmer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 744000002703650

JOB DESCRIPTION

Rainbow Six Siege  
Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience. 

What you will do:

You will be working with our UI implementation team in laying the foundation and architecture of the user interface for our online systems. Your systems should be cleanly designed, favor simplicity, and be flexible enough to allow for future expansion.

You will be working as a part of our feature teams, specifically focusing on the ingame Shop and other features related to Monetization within Rainbow Six Siege.

  • Collaborate with artists and designers in delivering world-class user interface systems.
  • Mentor, grow and lead the other UI programmers within the Shop team.
  • Work on User Interface features from conception to final implementation.
  • Improve and extend existing game UI and UI framework.
  • Collaborate with architects, technical leads and other teams working on Rainbow Six Siege around the world.

Qualifications

What you bring:

  • Master or Bachelor degree in (Applied) Computer Science or similar qualifications with a strong technical background.
  • 5+ years of professional software development experience.
  • Strong C++ skills.
  • Leadership experience as team lead or people manager.
  • Good understanding of the MVVM paradigm.
  • Good understanding of modern Software Engineering.
  • Excellent communication skills, and desire to work as a team-player.
  • Self-direction and motivation.
  • Fluent in English.
  • You are open to relocate to Düsseldorf, Germany.

* A strong interest in the video game industry is a plus

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://bluebyte.ubisoft.com/en/studios/

Technical Animator (f/m/d)

Düsseldorf - Full-time - 744000014533285

JOB DESCRIPTION

As our new Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will have the opportunity to craft stunning character and creature rigs while creating tools used by the art, technical art and animation teams. 

What you will do: 

  • Develop and support character/creature motion and deformation systems.
  • Deformation setup of character rigs and implementation into the game engine.
  • Collaborate with modelers to create models which meets technical requirements.
  • Collaborate with animators to design motion controls and tools.
  • Develop tools & scripts to streamline the setup process.
  • Daily support for Art and Tech teams.
  • Cooperate with other Ubisoft teams all around the world on a daily basis.

Qualifications

What you bring:

  • Experience working on shipped titles for consoles and/or PCs, as Technical Artist (Rigger) or Technical Animator.
  • Good knowledge of Python; (C#, C++ a plus). 
  • Good knowledge of Maya, and/or MotionBuilder, 3ds Max. 
  • Advanced rigging and skinning knowledge and experience.
  • Knowledge of tools used in the parametric creation of nodes. 
  • Extensive knowledge in animation systems and State-Machines.
  • Good understanding of human, facial and animal anatomy. 
  • Solid understanding of art optimization techniques. 
  • Experience and understanding of art/animation pipelines for game engines. 
  • Ability to think creatively to overcome technical challenges. 
  • Good oral and written English.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Portfolio:

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Code/Scripts samples.
  • Videos which show tool functions.
  • Rig examples plus function.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Lead Animator [Unannounced Project] (f/m/d)

Berlin - Full-time - 744000007310225

JOB DESCRIPTION

As our new Lead Animator (f/m/d) at Ubisoft Berlin, you will be responsible for leading and managing a projects’ Animation team, setting objectives for both short term and long term, driving quality standards, creating benchmarks, and collaborating with Directors and Technical Animators to deliver AAA game animations.


What you will do:

  • Build, develop, and nurture a strong, empowered team with a healthy, diverse, and supportive team culture
  • Define, prioritize, assign, and regularly follow up on tasks and the team’s progress together with the producers and production managers
  • Provide support, guidance, and feedback for the internal animation team
  • Establish animation standards and provide feedback for animations internally and potentially from external vendors
  • Be the main point of contact for other teams and act as a representative of the animation team

Qualifications

What you bring:

  • 5+ years’ experience as an Animator in game development
  • Experience in leading, coaching, mentoring or training other team members 
  • Strong understanding of keyframe animation, motion capturing and procedural animation   
  • Proven experience on at least one shipped title
  • Being able to work with complex game animation systems and extensive animation state machines
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages
  • Understand the technical workflows and tools in animation production for games with the ability to modify and improve them
  • Great communication skills and a positive attitude
  • You are Fluent in English, both verbally and written
  • Experience with node-graphs and node-based engines is a plus 
  • Ability to create custom tools and scripts with Python is a plus
  • Rigging experience is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Portfolio: It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects (optional)
  • Examples of animation rigs and their functionality in a 3D package (optional)

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://berlin.ubisoft.com/en/.

Lead Tech Programmer [Snowdrop] (f/m/d)

Berlin - Full-time - 743999968869203

JOB DESCRIPTION

As Lead Tech Programmer your role is to lead a team of tech developers to extend the capabilities of the Snowdrop engine. You collaborate with related departments and game productions to define optimal workflows and technology that will help the entire development team to build the best games possible.

Qualifications

What you will do:

  • Help your team members to grow and acquire more knowledge
  • Support your team members to achieve their development goals
  • Foster the collaboration between the different departments
  • Define the roadmap together with other related leads and the Technical Director
  • Break down the roadmap and support handling of all tasks for the departments
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house technology
  • Define budgets and workflows for all related departments
  • Establish workflows and techniques to improve the overall development process for all departments
  • Participate in the hiring process

What you bring:

  • Lead Graphics Programmer or similar role in at least one AAA title
  • Ability to work in a dynamic and collaborative team environment
  • Self-direction and motivation
  • Excellent communication and good English skills
  • Strong skills in C/C++

Nice to have:

  • Experience as developer in a related tech area (engine/graphics/physics/…)
  • Experience in using different CPU/GPU and memory profiling tools to drive your decisions
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://berlin.ubisoft.com/en/

Animation Programmer (f/m/d)

Düsseldorf - Full-time - 743999993247387

JOB DESCRIPTION

As our new Animation Programmer (f/m/d) at Ubisoft Düsseldorf, you will work closely with designers and gameplay programmers to implement gameplay interactions using animation technology.   

What you will do: 

  • Work as a key part of an agile development team, organizing and planning the implementation of features with direction from your lead.
  • Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage.
  • Development with an in-house engine, Snowdrop™, you will ensure coding standards are followed in your own and others' code.
  • Collect, interpret and analyse the technical feasibility of system/feature specifications.
  • Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements.
  • Include comments in the code and document implemented features.
  • Demonstrate an understanding of the basics of load testing and game feature testing and write test code.
  • Stay up-to-date with technology advances within the field.
  • Perform code reviews for peers.
  • Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).

Qualifications

What you bring:

  • Knowledge of character animation, IK, procedural or physics based animation.
  • Good mathematics and physics skills.
  • Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML.
  • Experience working with a large game codebase, and it's modules, middleware and associated pipeline.
  • Understanding of speed and memory considerations, and able to implement basic optimizations.
  • Knowledge of common algorithms, data structures and patterns, and their application.
  • Ability to analyse unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module.
  • Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading.
  • Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
  • Understanding the constraints and technical requirements for console platform development within their area.
  • Ability to adapt to change.
  • Good interpersonal and communication skills.

What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://duesseldorf.ubisoft.com/en/.

Narrative Designer [Anno] (f/m/d)

Mainz - Full-time - 744000003837977

JOB DESCRIPTION

As a Narrative Designer you will participate in the crafting of a game’s story, defining the story behind locations or objects, designing the narrative of quests, contributing to building the player’s emotional journey. 

The primary objective of the Narrative Designer in the Anno franchise is to create emotionally stunning and immersive narrative elements, like questlines, that transport players into captivating worlds, bringing historical and fictional settings to life through meticulous design and attention to detail.

This is a parental leave cover role until the end of Aug 2025.

What you will do:

  • Designing quests and narrative-driven content
  • Implementing designed content via internal tools
  • Planning assets required for the creation of your content
  • Cooperate with other departments within an interdisciplinary team for content creation
  • Integrating delivered assets (like gameplay elements, items, dialogue etc.) into a seamless, engaging and unique experience
  • Support the Game Design team in defining systems and structures to support the game experience throughout the entire game, not just during story-driven moments
  • Maintaining the highest possible quality of quests, and fixing reported bugs.
  • Creating and maintaining design documentation

Qualifications

What you bring:

  • A minimum of 3 years’ experience in the games industry
  • At least one shipped commercial AAA title is a plus
  • Experience translating emotionally impactful storylines into compelling Anno gameplay
  • Basics of Storytelling
  • Experience implementing content with Ubisoft’s internal tools
  • Keen eye for details, especially narrative coherence and historical accuracy
  • Be a team player at heart but also able to work autonomously and within a project structure
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Eager to grow and seek feedback
  • Great communication skills and a positive can-do attitude
  • Fluent in English, both verbally and written
  • Familiarity with the Anno Franchise and strategy games is a plus
  • Examples of style variety is a plus

 

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up to 350€ childcare support per child per month 
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know - our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers   

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://mainz.ubisoft.com/en/.

Technical Director [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999948730663

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Technical Director you are responsible for the course and direction for our Tech-Art, Engine-, UI-, Tools- and Graphics Programming Teams in a Co-Development Environment. Your main duty is helping them shape a coherent direction that is consistent across the Teams.

You are the first point of contact for our partners in other Studios. You regularly interact with other Directors to align on Vision and technical direction. You have the big picture in mind and make sure that your Teams are aligned on the vision.

You speak for your Teams and make sure they are set-up for success. You mentor your Teams and grow new Leads. You enable your team through autonomy and coaching.

What you will do:

  • Mentor the Programming and Technical Art Team and grow new Leads. You enable your team through autonomy and coaching
  • Work with Directors/Producers to align high-level visions
  • Define guidelines to ensure technical realization
  • Contribute to studio strategic development, for example recruitment, investment, portfolio, trainings, R&D etc
  • Guarantee that our part of the game is delivered on time with the expected level of quality and craftsmanship on all the target platforms
  • Define the team's requirements and technical constraints with a view to realizing the creative vision

Qualifications

What you bring:

  • You have an extensive experience in leading technical teams and you understand the notion of Servant Leadership
  • You are always studying where the industry is going and what are the latest technologies and trends related to programming in video games are
  • You are a strategic thinker. You observe, reflect and challenge the status quo. You do not wonder what the future holds, you define it
  • You are comfortable with a risk taking approach in a very complex context where you do not control every aspect and every detail
  • You are ambitious and strive for the highest quality. You know how to bring a team there in a considerate manner but know when and how to be stricter
  • You have hands-on experience with several programming aspects of game development: gameplay, AI, engine, rendering, tools, online, audio, physique
  • You have a deep understanding of other related domains: Game design, art, animation, production and more
  • You ideally have a good understanding of procedural generation Techniques.
  • You have shipped several games

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://mainz.ubisoft.com/en/

HR Specialist (f/m/d)

Berlin - Full-time - 744000016351778

JOB DESCRIPTION

Als HR Specialist (f/m/d) unterstützt du das HR Team im Tagesgeschäft, indem du Richtlinien, Prozesse und Programme verwaltest und Verträge erstellst. Du arbeitest eng mit den operativen Teams zusammen und bist der erste Ansprechpartner für alle HR-Themen unserer Mitarbeitenden und Führungskräfte. Bitte beachte, dass für diese Stelle ausgezeichnete Deutsch- und Englischkenntnisse erforderlich sind.

  • Kommunikation mit Mitarbeitenden und Führungskräften zu personaltechnischen Fragestellungen unter Berücksichtigung von Arbeits- und Sozialversicherungsrecht
  • Prozessorientierte Arbeit und Mitarbeit im Tagesgeschäft als Teil des transversalen HR-Service-Teams (Erstellung von Arbeitsverträgen und Bescheinigungen, die Begleitung von On- und Offboardingprozessen, Ausfertigung von Zeugnissen, etc.)
  • Betreuung und Beratung von Mitarbeitenden und Führungskräften entlang des Mitarbeiterlebenszyklus
  • Mitwirkung an der vorbereitenden Gehaltsabrechnung
  • Aktiver Beitrag zur weiteren Digitalisierung der HR-Arbeit sowie Unterstützung bei der Weiterentwicklung digitaler HR-Prozesse

Qualifications

Was du mitbringst:

  • Erfolgreich abgeschlossene kaufmännische Ausbildung (idealerweise mit HR-Schwerpunkt) oder wirtschaftsorientierten Studienabschluss (BWL, Wirtschaftspsychologie o. Ä.)
  • Mindestens 2 Jahre Erfahrung im Personalwesen
  • Kenntnisse im deutschen Arbeitsrecht und Sozialversicherungsrecht sowie Erfahrung in der vorbereitenden Gehaltsabrechnung
  • Ausgezeichnete Deutsch- und Englischkenntnisse in Wort und Schrift
  • Hohe Problemlösungskompetenz verbunden mit einer ausgeprägten Serviceorientierung und einem sicheren Umgang mit Zahlen und Daten. Kenntnisse der Games-Branche sind von Vorteil

Was wir von dir benötigen:

  • Lebenslauf mit einem Überblick deiner Ausbildung, Erfahrungen und deiner Fähigkeiten 
  • Anschreiben mit Angaben deines frühestmöglichen Eintrittstermins, deiner Gehaltsvorstellung und deiner Motivation

Additional information

Deine Benefits:

  • Umzugsservice: Wir bieten finanzielle Unterstützung, Hilfe bei der Wohnungssuche sowie Visa-Support.
  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung.
  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr.
  • Rabatt auf Games: Wir bestellen regelmäßig Ubisoft-Spiele für unsere Mitarbeiter zu supergünstigen Preisen.
  • Fitnessstudiozuschuss: Wir steuern bis zu 50% zu deiner Mitgliedschaft in Fitnessstudios bei.
  • Mobilitäts-Budget: Dir stehen monatlich 80€ für das Leasen von Fahrrädern, Mieten von Parkplätzen und ÖPNV-Tickets zur Verfügung.
  • Wir bieten 26 Tage bezahlten Urlaub pro Jahr.
  • Hybrid-Arbeitsmodell: Bietet Flexibilität -  Arbeiten im Studio und von zu Hause innerhalb Deutschlands.
  • Ubisoft Blue Byte Academy: Entdecke dein Potential und bilde dich mit unserem umfassenden Lern- und Trainingsprogrammen weiter.
  • Sprachkurse: Wir bieten kostenlose online Englisch- und Deutschstunden an.

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal.

 

Technical Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 744000016020605

JOB DESCRIPTION

A Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.

What you will do: 

  • Implement and take ownership for complex features and location setups
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
  • Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
  • Debug issues with features or locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues

Qualifications

What you bring:

  • Ideally ~1-2 years of technical design experience / Alternatively equivalent experience in a related field:
    • level or game designer with a strong focus on technical implementation
    • gameplay programmer with a strong focus and understanding of game or level design
  • Solid experience and knowledge of:
    • (Visual) Scripting languages and programming concepts
    • Game editors and engines
  • Demonstrated understanding of design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures which are reusable and modular
  • Solid organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audience
  • Being creative (original and resourceful in finding solutions)
  • Good communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

What we offer:

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops, and access to our training and development platform as well as to our in-house library
  • Discounted and free games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Hybrid work model: Provides the flexibility to combine working from the studio and your home within Germany
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Child day care costs: Up to 350€ per child per month
  • Company Pension Scheme: We offer an attractive company pension scheme 
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English and German online lessons for free: Good to know: Our main language in the studio is English 
  • 26 days paid vacation per year 
  • Corporate Benefits web portal: Employee discount program for affiliated retailers, shops, and service providers

Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.

For further information, please check https://berlin.ubisoft.com/en/.

Our Culture

Our Culture

Experienced professionals taking Ubisoft’s AAA games to the next level.

We take pride in our creative passion and expertise, which are reflected in excellent co-development results and genre-defining games such as the Anno series. If you want to work on blockbuster projects and enjoy an outstanding work life balance, let us know!

Benefits

Here is a selection of our attractive employee benefits.

Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

Childcare Support - We offer a monthly support of up €350 per child.

Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

Language classes - We offer free accredited English and German language classes.

Meet our Recruiters

Meet your Ubisoft Mainz Recruiting Team. Feel free to reach out for questions about starting your career at our studios.
We would love to hear from you!

Karolina Böhm

Karolina Böhm

RECRUITMENT MANAGER, UBISOFT BLUE BYTE - At Ubisoft Blue Byte we are looking for passionate individuals with ambition and an open mind set. Join our international family and develop AAA Games today!

Contact Karolina
Tommaso Jakob

Tommaso Jakob

RECRUITER UBISOFT MAINZ - High impact - That’s what we are looking for in Mainz. Apply your skills and passion to shape our studio’s future. Also, be nice.

Contact Tommaso
Information on Internships

Information on Internships

We are offering academic internships for students. These paid, full-time internships last six months and will include students directly in our project teams and departments. We are offering valuable hands-on experience on the job as you actively contribute to the success of our projects. You can find current vacancies for internships in the job list further up on this page.

Please note that we do not accept any speculative applications for internships apart from these vacancies. Kindly understand that we are unable to offer internship programs aimed at pupils and kids.