Working at
Ubisoft Mainz

Gaming engineers armed with top-notch technology shaping Ubisoft’s biggest brands

97 Jobs Found

Full-Stack Web Developer [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999828639988

JOB DESCRIPTION

As a part of the production team, you will be responsible to deliver the new web experience of Ubisoft Connect, using a wide spectrum of technologies ranging from C# on the server to TypeScript, HTML and SCSS on the UI side.

You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

Responsibilities:

  • Write clear, modular and maintainable code.
  • Participate in or lead feature task forces for technical design and implementation/improvement of new features.
  • Testing, debugging, profiling and maintaining existing code, including the Ubisoft Connect back office self-service portal.
  • Develop and maintain new web applications, using Vue.js for the client-side application and .NET server side.

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

  • Excellent C#, JavaScript (TypeScript), CSS and HTML skills.
  • 3+ years of professional programming experience.
  • Bonus: Vue.js, ASP.NET Web API, .NET Core, AWS, ElasticSearch, Protocol Buffers, Continuous Integration.

Additional information

Your benefits:

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

  • https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 
  • https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 


Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

 

Hard Surface Artist (f/m/d)

Berlin - Full-time - 743999828073860

JOB DESCRIPTION

What you will do:

As our Hard Surface Artist (f/m/d), you will be responsible for creating models, textures, and materials for hard surface props, ensuring the delivery of their work promptly, and meeting the project's visual and technical quality requirements. 

In this role, you are expected to demonstrate a deep understanding of industry 3D modeling techniques and follow upcoming treads to continuously improve the art quality.

You will be working on a variety of titles that can range from working on AAA titles to VR AAA titles.

  • Creation of high-quality AAA 3D Hard Surface Props including weapons
  • Ensuring a productive and efficient workflow for the Prop Art team through excellent internal and external communication
  • Close collaboration with the Art Director, Leads and Producers, to ensure the team works within the game’s visual style
  • Establish a prospering art culture within the Prop Art team, to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level
  • Ensure that you meet the expected artistic and technical quality standards
  • Interaction with Jira, or other similar project management tools, to ensure the timely delivery of assets through a defined pipeline

 

Qualifications

​​​​​​​What you bring:

  • A minimum of 3 years' experience as a Prop Artist in game development
  • Proven experience on a least one shipped title
  • Excellent communication skills and the ability to work independently 
  • Exceptional understanding of current asset creation workflows
  • A keen eye for industrial design, weapons, shape, and details
  • Great organizational skills and the ability to anticipate problems and find solutions fast
  • Expert skills in at least one 3D software package (Maya / Max / Blender), in addition to Zbrush. 
  • Advanced knowledge of Substance Painter and Photoshop
  • Full understanding of low poly / high poly baking and texturing pipeline for Props
  • Being able to adapt to a specific art style
  • Fluent in English, both verbally and written

Bonus skills:

  • Experience in working with Ubisoft proprietary game engine
  • Experience in working with stylized art
  • Working knowledge of Substance Designer and Marmoset Toolbag
  • Finally, passion for video games and the gaming industry

 

Additional information

What you get:

 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 'care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin

Lead Producer [Rainbow Six Siege] (f/m/d)

Düsseldorf - Full-time - 743999824090381

JOB DESCRIPTION

As our new Lead Producer you will be responsible for the largest commercially successful game of Ubisoft. You get to drive projects, involving creativity and technological challenges. 

Rainbow Six Siege

Rainbow Six Siege is the acclaimed first-person shooter franchise. Inspired by the reality of counter terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

Rainbow Six Siege is the largest commercially successful game of Ubisoft with millions of concurrent players and a strong E-sport scene.

What You'll Do 

  • Manage multiple feature teams for the project.
  • Define project planning (budget, resource plans, deliverables, etc.) & deliver the project. 
  • You are the liaison between stakeholders and project management. 
  • Build your team and foster team building and commitment. 
  • Define the scope in collaboration with your team and present it to management.
  • Foster productivity, mobilize and inspire your team to reach targeted deliverables. 
  • Challenge and support your team to develop the best possible product. 

Qualifications

  • Bachelor’s degree in a relevant subject or equivalent industry experience.
  • 8+ years of experience working on development projects either in the producer branch or the project management branch.
  • Proven experience of the project life-cycles (start to finish) from multiple projects.
  • Proficient in project management methods and techniques and feel comfortable to explain those terms and techniques to stakeholders. 
  • Good knowledge of the games industry and the procedures involved. 
  • Good oral and written communication skills.  
  • Able to lead and motivate your team. 
  • Fluent English language skills.

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Platform Configuration Specialist [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999819247761

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft Düsseldorf, you will be supporting game productions and tech teams in all their needs with build systems, version control and automation for their projects. This means working inside the pipelines and behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. 

As our new Configuration Specialist (f/m/d) at Ubisoft Düsseldorf, you will work with game developers in all roles to make sure the process of making games is as smooth and pleasurable as possible. As a Configuration Specialist (f/m/d) in specific, your focus is on creating and maintaining the backend configuration of our games. That includes, but is not limited to, configuration of digital distribution, statistics, tracking and sanctioning services, and other game related metadata. You are also responsible for the required configuration for first party partners like gaming consoles.

What you will do:

  • Master the configuration environments of Ubisoft Connect and the first party backends (gaming consoles and streaming services) to help our games shine
  • Identify problems and recurring pain points and suggest or implement workflows and permanent fixes in close collaboration with build engineers and game teams
  • Collate and communicate backend needs to members of the game teams and other organization (like global IT) to guarantee a timely and accurate setup

Qualifications

What you bring:

  • Experience with databases and backend configurations
  • Basic knowledge of technical requirement checklists 
  • Being meticulous, with a completeness and correctness mindset
  • Proactive behavior and being a team player 
  • Excellent oral and written communication skills 
  • Good English language skills 

Preferred additional experience

  • At least 2 years of industry experience, a shipped title is a plus 
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
  • Experience with bug tracking systems (Jira) is a plus  

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

For further information, please also check https://duesseldorf.ubisoft.com/en/.

Intermediate/Senior Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807460826

JOB DESCRIPTION

As Intermediate/Senior Graphics Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

What you'll do

  • Bring console level graphics quality to new platforms
  • Optimize existing rendering technology
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you bring

 

  • Professional experience in graphics programming
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of graphics APIs (D3D11/OpenGL) and shading languages (HLSL/GLSL)
  • Ability to use graphics profiling and debugging tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience with platforms where performance/bandwidth restrictions exist
  • Worked on your own graphics engine
  • Knowledge of low-level graphics APIs(D3D12/Vulkan)
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Advertising Monetization Manager (W/M/NB) - Kolibri Games

Berlin - Full-time - 743999801967573

JOB DESCRIPTION

If you are an analytical person, comfortable with numbers, and seeking to make the difference in a fast-growing gaming company, this job is for you. As a Monetization Manager, you will be responsible for creating the advertising monetization strategy of our games. 

 

Reporting to our VP of Marketing, you will work with our product team and our monetization partners to drive growth through in-game advertising. With your analytical mindset, you’ll test different set-ups, learn and apply the best-performing ones.

 

Responsibilities

  • Set up the monetization partners (Applovin, Vungle, Facebook, Google, etc..).
  • Optimize the waterfall by testing and learning to drive growth.
  • Build reporting dashboards to properly monitor the advertising revenues.
  • Work closely with the product team to find the best-performing advertising placements.
  • Find new creative ways to improve your work and performance.
  • Keep up to date with market development and trends.
  • Establish best practices.

Qualifications

Required skills

  • You are a problem solver.
  • You are analytical and a critical thinker.
  • Advanced skills with Excel (other BI tools are a plus).
  • You use data to drive your day to day decision making
  • You have a hacker and creative mindset.

Desirable skills

  • Experience with Ad Networks.
  • Experience in App monetization.
  • Knowledge of BI tools such as Tableau, Looker, PowerBI, etc…
  • R, Python, SQL, and any other programming language experience

Additional information

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

Senior Environment Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999828455530

JOB DESCRIPTION

As a Senior Environment Artist, you will be responsible for designing, prototyping and creating high quality 3D game environments, utilizing in-house Ubisoft tools and engines. You will collaborate with the Lead Artist and Art Director to ensure that your environment art meets the needs of the other creative departments, and that it reaches the required quality and functionality expectations. You will work closely with the Level Design team - taking gameplay block outs through to final quality artwork, while making sure that to accurately incorporate their intended metrics and gameplay functionality into the environment art. Alongside the Lead Environment Artist, you will be actively involved in the delegation of tasks to other members of the team; as well as providing accurate information to the project Producers, to assist with scheduling and planning. Furthermore, you will also support and guide other Environment Artist’s on the team to achieve great results.

What you'll do

  • Design, prototype and implement high quality AAA game environments for real-time games
  • Produce high quality game environments using modeling packages and in-house engines and tools
  • Collaborate with Lead Environment Artists and Art Directors to ensure a high level of visual quality is met
  • Work closely with Level and Game Design teams to ensure your artwork is delivered to the correct specifications and meets their gameplay needs
  • Work alongside Concept Artists and Prop Artists to define what assets are needed for a particular environment
  • Interpret artwork from the Concept Art department and incorporate it into the finished environment.
  • Taking ownership over areas or aspects of an environment and driving them through to completion
  • Proactively assist in designing, implementing, and maintaining the Environment Art creation pipeline and companion documentation
  • Collaborating and communicating with external Ubisoft studios and outsource partners
  • Researching new art tools and techniques to create even more realistic and visually appealing environments
  • Support and mentor Artists within the team

Qualifications

What you bring

  • Proven experience on a least one shipped title as an Environment Artist
  • Excellent skill with composition and storytelling inside 3D space
  • Expert knowledge of at least one 3D software package (Maya / Max / Blender).
  • Good skill with Substance Painter and Photoshop
  • Solid understanding of modular asset and texture creation
  • Solid familiarity with current generation modelling techniques, such as face-weighted Normals and trim sheet textures
  • Knowledge of high-poly modelling and texture baking pipelines.
  • Understanding of PBR texturing principles
  • Familiarity real-time game editors (Eg: Unreal Engine) with node-based workflows
  • Ability to work with different art styles, from realistic to stylized
  • Experience collaborating with Level Designers
  • Fluent in English, both verbally and written


Bonus points for

  • Experience of working with stylized art direction
  • Some knowledge of Marmoset Toolbag
  • Some knowledge of Substance Designer

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead Character Artist [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800650653

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the Splinter Cell character artist team.

As lead character artist you are responsible for managing the character artist team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participates in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.

This is a full-time position based in Düsseldorf, Germany which requires working onsite; we cannot offer remote or freelance work.

Your Impact:

  • The Lead Character Artist is responsible for managing and developing the character artist team.
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project.
  • Work with and mentor character artists to provide clear direction and set expectations character requirements.
  • Setting up and maintaining character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skillfully optimize characters to game-ready quality for a VR title
  • Be hands-on and willing to create characters
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and 3 years as a lead
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final VR product.
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop.
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player.

    BONUS
  • Having worked with scanned data is a plus.
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Knowledge of Substance Designer / Painter and/or Marvelous Designer is a plus

Additional information

To apply for this opportunity you must include your resume, portfolio link and a cover letter detailing your earliest starting date, salary expectations and motivation.


PORTFOLIO

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high-quality materials and textures
  • Show both organic and hard surface works
  • Examples of style variety

Tips:

Ensure the links to your portfolio are easy to find and still working.

Preferred portfolio platform: Artstation.

Any shared drives portfolio should have access granted.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free German Classes; The business language in the studio is English. No German is required to work with us, this class is an optional benefit.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Company Pension Scheme. 
  • 50% Health Insurance Contribution
  • Paid Sick Leave
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Senior 3D Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999811768543

JOB DESCRIPTION

As our new Senior 3D Programmer you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Engine Programmer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

  • 5+ years of experience in Graphics Programming, Engine Programming or 3D programming
  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

What We Bring
We offer the opportunity to work on the core of the Snowdrop Game Engine, developing a completely new area of the engine.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Senior Level Designer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999799335944

JOB DESCRIPTION

The Senior Level Designer will work closely with the Content Director & Level Art team to create the game levels and/or implement the gameplay situations based on the creative vision.

What you will do:

  • Understand the part that his/her levels play in the overall game experience based on the Content Director’s vision
  • Contribute to the creative process through original ideas and inspiration
  • Be familiar with the functions his/her levels will fulfill within the broader narrative of the game
  • Create levels from blockout through final set dressing and lighting
  • Gather art, design and playtest feedback and translate it into iterative improvements
  • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the team assess the technical feasibility and the quality of the levels
  • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
  •  Take design responsibility
  • Strong sense of level design, scale, pacing, and gameplay flow

Qualifications

What you bring:

  • Minimum 5+ years’ experience in video game level design and production or any other relevant experience
  • Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer
  • Ability to work well as part of a team
  • Creativity, strong visual aesthetic and ability to challenge the player
  • Critical and analytical sense
  • Structure and rigor
  • Ability to put oneself in the player’s shoes
  • Good English skills (verbal & written)
  • Meeting deadlines

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Senior Technical Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807033256

JOB DESCRIPTION

The Role

A Senior Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as, creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.

What you’ll be doing

  • Implement and take ownership for complex features and location setups
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
  • Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
  • Debug issues with features or locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
  • Mentor junior members of the technical design team and other designers interested in growing their technical expertise

Qualifications

What you’ll bring

  • Extensive experience and knowledge of:
    • (Visual) Scripting languages and programming concepts
    • Game editors and engines
  • Demonstrated understanding of design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures which are reusable and modular
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audience
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • Ideally ~5 years of technical design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Senior Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999817224932

JOB DESCRIPTION

Avatar: Frontiers of Pandora 
As part of Avatar Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.

Your Impact

  • Design, implement, test and document the technical aspects of features for a AAA game on PC & console
  • Work together with other international Ubisoft studios
  • Work with game designers and fellow programmers to conceptualize and realize the functionality
  • Analyze and understand game design to define required features and game systems to be developed
  • Development of features within a multi-threaded environment.
  • Implement and optimize systems in C++ with designers
  • Analyse and understand game design to define requirements for features and game systems to be developed.
  • Plan your schedule effectively using AGILE methodology
  • Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.

Qualifications

  • 5+ years of professional experience
  • Experience in video game programming
  • Experience in mentoring and supporting more junior team members
  • Excellent knowledge of C++
  • Knowledge of multithreaded development
  • Experience in programming robust and efficient code
  • Strong ability for analyzing and extending existing code
  • Ability to provide solid estimations
  • Great interpersonal and communication skills; we integrate directly with teams around the world
  • Fluent in English

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807463193

JOB DESCRIPTION

The Role

AI Programmers are responsible for designing and implementing the systems behinds NPCs and other elements in the game which are not controlled by the player.

What you'll be doing

  • Implement and optimize existing AI systems, such as Behaviour Trees, Finite State Machine, Utility Systems, etc.
  • Communicate with designers to make sure the AI systems in the engine support their requirements.
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Experience working with AI systems (Behaviour Trees, Finite State Machine, GOAP, Pathfinding, etc)
  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

 

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead Concept Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999809271371

JOB DESCRIPTION

The Role

As a Lead concept artist at Ubisoft Berlin you will lead, mobilize and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

What you’ll be doing

  • Plan, prioritize and set inspiring objectives for your team members all year long
  • Empower your team members with clear expectations and hold them accountable for their key results
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small
  • Engage and positively influence team members and stakeholders around a vision

Qualifications

What you’ll bring

  • Solid understanding of mood, lighting, color, shapes, composition, anatomy, material expression, etc
  • A solid foundation in traditional arts, ex: figure drawing, landscape painting and illustration
  • The ability to carry an idea from the conceptual phase to the finished illustration
  • A good understanding of industrial design, architecture, and other relevant “form follows function” disciplines
  • Good working knowledge of relevant 2D and 3D software; up-to-date with industry trends, creative software, and able to apply them in daily workflow
  • Excellent interpersonal and communications skills; A go-getter and a great team player
  • An excellent communicator, and fluent in English
  • Good knowledge of the video game industry and awareness of typical video game development processes
  • Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
  • Ability to guide and mentor other artists

What we’d like

  • A link to your online digital portfolio alongside your application
  • Motivation Letter explaining why you would be a good team leader

Relevant Experience

  • 7+ years of experience creating high-quality 2D art, concepts, and designs for games
  • Has shipped at least 2 games as a concept artist, preferably at least one being an AAA title

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

HR Studio Manager (f/m/d)

Düsseldorf - Full-time - 743999826749416

JOB DESCRIPTION

As our new HR Studio Manager (f/m/d) at Ubisoft Düsseldorf, you will report to the HR Director and become an integral part of the HR leadership team, driving and championing the development and implementation of HR policies, processes & programs. It is also in your responsibility to develop your processes and your team to constantly be a trustful and professional consultant and coach to the managers and teams concerning all relevant HR and labor law topics.

Your role is to be the key point of contact in the studio concerning HR matters for the business and to help the teams to perform a strategical People Management according to our Ubisoft's values, frameworks and concepts as well as to shape the employees experience alongside the steps of the employees life cycle.

What you will do: 

  • Consulting and coaching HR Business Partners and managers, regarding all employee life cycle activities and labor law
  • Consulting managers and team leads regarding organizational development and team development as well as supporting teams during change processes
  • Drive to the optimization of the HR processes and their compliance
  • Connect and network with the HR Managers of the other studios as well as with the Expertise Centers (Talent Development, Talent Acquisition, Compensation & Benefits) to ensure continuous improvement of our overall HR work and a constant employee experience within Ubisoft Blue Byte GmbH
  • Lead and develop your own team in line with the HR vision and the HR values

Qualifications

What you bring:

  • Successful finalized studies in economics, management or business (HR focus) or equivalent
  • 3-6 years of experience as HR Business Partner or equivalent
  • Minimum 3 years managerial experience
  • Very good knowledge of labor law and social security law
  • Very good organizational skills
  • Analytical and strategical orientated mind-set and high capacity for teamworking/networking
  • Excellent command of English and German both in oral and written form
  • Preciseness, adherence to schedule and discretion is a must have
  • Knowledge of the games industry is an advantage

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Senior VR Performance Programmer - Assassin's Creed VR (f/m/d)

Düsseldorf - Full-time - 743999801406667

JOB DESCRIPTION

Your Impact:

  • Be a point of contact for the technical performance of the game and features
  • Design, implement, maintain and optimize game and engine systems in Unity C#
  • Code review the work of your peers and provide valuable feedback
  • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
  • Help the Lead Programmer in hiring and interview processes as needed
  • Share your knowledge with others on the team regularly
  • Keep your skills current and be continually learning
     
  • Requires relocation.

Qualifications

  • 5+ years of development experience and shipped at least two AAA titles (or equivalent)
  • Master, Bachelor or equivalent in computer science or engineering (Masters counts for 1-2 years experience)
  • Strong programming skills in Unity and C#
  • Excellent grasp of memory and performance bottlenecks within Unity, VR, and Android devices and experience with the tools and techniques to find them
  • Proficient in refactoring and optimizing complex, sometimes entangled, systems
  • Knowledge of how to use the Burst compiler and Jobs to optimize is a big plug
  • Strong code reviewing and debugging and problem solving skills
  • Understanding of multi-threaded principles
  • Ability to work efficiently with a large existing code base
  • Knowledge of different software development methods (e.g., Agile, SOLID, Unit Testing)
  • Knowledge of software development environments and associated tools. (e.g., Visual Studio or Rider, Perforce, JIRA, etc.)
  • Excellent time management, reporting and documentation skills
  • Fluent in English, both verbally and written and a positive team-player attitude
     
  • Experience with C++ programming is a plus

Additional information

  • Relocation Assistance provided
  • Flexible work hours (10am-4pm core work hours)
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

DevOps Programmer [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999806689771

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft Düsseldorf, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

Your Impact

As DevOps programmer you will have the opportunity to be a part of a stimulating, multi-cultural, ambitious but friendly studio.

Our team members are self-sufficient and have a problem-solving mindset, with the freedom in their work environment they are able to explore new solutions independently. 

  • Working on AAA titles using the Snowdrop technology
  • Maintenance and improvement of the existing build pipelines
  • Setting up CI/CD pipelines
  • Supporting developers with versioning software

Qualifications

  • Solid understanding of C#
  • Strong experience with Build and Automation Pipelines
  • Experience building CI/CD systems
  • Ability to work on a strategic level and finding custom solutions for different specifications 
  • Good debugging and problem-solving skills
  • Strong ability for analyzing and extending existing code
  • Good oral and written communication in English

Preferred additional experience

  • Java/Python
  • Perforce, Git, GitLab
  • Automation software (e.g. Jenkins, Ansible, Custom)
  • working on multi-platform projects
  • C++ experience is a plus

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Feel free to apply directly on our website  https://duesseldorf.ubisoft.com/en/ 

For further information, please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com

Online Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810495989

JOB DESCRIPTION

As our new online programmer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

  • You will be part of a team, working on transferring technology from existing modules into micro-services." 
  •  You will be developing Unit test scripts 
  • Design and Implement micro services
  • Work closely with a graphics programmer to adapt compute shaders to a micro service
     

Qualifications

  • 5 years experience with substantial project work in software development
  • Open to new ideas and ways of doing things
  • Self-motivated with a positive “can-do” attitude
  • Strong knowledge in C++
  • Proficient in technical documentation
  • Basic knowledge of Cloud features (either AWS or Azure)
  • Ability to understand and develop on serverless architecture
  • Experience in Games Development
  • Have worked with CUDA and/or graphics APIs in the past.
  • Languages – C++, Python,
  • API’s, Frameworks – Captn Proto, CUDA
  • Microservices design patterns e.g. CQRS

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop 

Lead Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999809384284

JOB DESCRIPTION

The Role

As a Lead Level Designer, you’ll be challenged with supporting the level design team in creating FUN levels. You’ll oversee everything, from team development to planning, creative, stakeholder management (both internal and external), and collaborations with Ubisoft studios all over the world.

What you’ll be doing

  • Manage the LD team and support your team’s career advancement across the studio and identify areas for development in line with their ambitions
  • Be a people person and create a safe environment where the LD team can safely experiment and where it’s ok to fail.
  • Empower your team to make decisions. Teach and support them in setting their own priorities and objectives. Guide them to finding solutions to design problems.
  • Be a mentor in terms of Level Design for team members
  • Be bold enough and innovate within the level design processes. Question old methods and dare to do try out new ones. Develop innovative communication frameworks, templates, methods and keep them relevant, up to date during the entire project
  • Be the voice of your team when working with Directors and your Lead peers. Provide industry-leading quality benchmarks and best practices in accordance with the game's creative vision
  • Anticipate and recognize potential conflicts and recommend solutions to the team, producer, or line manager
  • Maintain project clarity and ensure the project is both sustainable and reaching the quality expected by internal and external stakeholders.
  • As a Hiring Manager, work with Recruitment and build a diverse Level Design team. Ensure that new employees integrate the team

Qualifications

What you’ll bring

  • A keen understanding of process, but also know that people are an equal, if not larger, part of the equation of success.
  • An expert knowledge of how games are built and shipped, from the ground up.
  • Are a natural leader with previous experience from leading a Level Design team.
  • Know how to act and behave as a servant leader, one who understands the importance of clear, honest communication.
  • Are used to working in an international environment and can express yourself fluently in English.
  • While our teams will retain flexibility in working from home in future, you are willing to relocate to Berlin, Germany.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Game Designer [Unannounced project] (f/m/d)

Mainz - Full-time - 743999801130450

JOB DESCRIPTION

We are looking for a Game Designer to work on a yet unannounced project developed at Ubisoft Mainz. For this new project, not related to the ANNO brand, you'll be the creative energy behind our concrete designs.

You translate the project's vision into actual gameplay and enable our players to experience our game’s narrative and its world. You will be part of a carefully selected and highly motivated team of developers. From conception to implementation and polishing, you take part in creating, iterating, and fine-tuning designs that are engaging and fun. You work on both, the tiny details that make for high quality and the consistency of the bigger picture where all pieces fall into place.


What you will do:

  • Create intuitive, consistent, and elegant game systems
  • Drive the development of your features towards the game’s vision
  • Support your Lead and Creative Direction
  • Organize and improve feature creation workflows
  • Adjust game systems to achieve a well-balanced gameplay experience
  • Maintain a slim but clean design documentation due to inhouse standards
  • Ensure effective and clear communication with the dev team working on your features

Qualifications

What you bring:

  • Minimum 2 years of experience within the game design or other relevant experience
  • Basic knowledge of all game design disciplines like e.g., narrative and system design
  • Excellent communication, documentation, and organizational skills
  • Good understanding of content creation processes and development workflows
  • Good knowledge of game production pipelines and familiarity with scheduling tools
  • Ability to learn and master new tools and techniques
  • Strong verbal and written English skills
  • A broad area of interest exceeding games
  • Team player with a positive mindset
  • A strong motivation to create high quality content

* Basic knowledge of scripting/coding is a plus
* Knowledge and interest in psychology, philosophy, and history is a plus
* German skills are a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Samples of your work (attach files or send us a link to your demo reel or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Tools Support Specialist / Dev Ops [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999821151583

JOB DESCRIPTION

What you will do:

  • Develop intricate knowledge of in-house tools setup and maintenance.
  • Provide technical support for account administration, access, and permissions across various software
  • Liaise between development team and IT to solve technical issues
  • Alongside IT, monitor and manage the NAS storage used by all Studio projects
  • Perforce branch management / integration
  • Maintain project pipeline application support knowledge / awareness.
  • Create and maintain scripts to automate the Build Pipeline.
  • Monitor build system for failures / errors and maintain Build Servers & Build Farm
  • Debug compilation issues in code & tools
  • Collaborate with partner studios to share technology and best practices
  • Act as the team’s main point of contact for technical support

Qualifications

What you bring:

  • Bachelor's degree in software engineering or other related major
  • Experience with automated build systems and continuous integration (Jenkins/Bamboo)
  • Version Control Administration experience (Perforce, Git).
  • Excellent verbal and written communication skills
  • Scripting Experience, preferably Python, C# & Batch & Shell scripting
  • Good organization skills
  •  Strong analytical and troubleshooting skills
  • Excellent English communication skills (spoken and written)

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Audio Project Manager (f/m/d)

Düsseldorf - Full-time - 743999804190822

JOB DESCRIPTION

As our new Project Manager, you will be responsible for organizing and coordinating the day to day work of one or multiple audio teams across our audio department. 

  • Communicate with the audio team to facilitate their work on the project
  • Report on the status of tasks and schedules
  • Help teams to shape their deliverables
  • Keep track of Deadlines, Tasks and Risks
  • Manage the Project Backlog
  • Communicate tasks and schedules to the team
  • Report on the team’s progress
  • Report on and help resolve blockers
  • Detect issues and difficult team situations, highlight them and step in to take initial actions to resolve them when necessary
  • Document and maintain project information

Qualifications

  • 3+ years of relevant experience (Project Management/Coordination, Audio Management etc.)
  • Understanding of common project management methodologies
  • Basic understanding of Game Development processes
  • Good time management skills
  • Good communication skills
  • Good English skills both verbally and written
  • Good problem-solving skills
  • Experience with JIRA is a plus
  • Experience in developing games or in-game audio is a plus
  • A Bachelor’s degree or higher in the field of Management or Games is a plus

What we Bring

We offer an opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. 

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com

Senior AI Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807066227

JOB DESCRIPTION

AI Programmers are responsible for designing and implementing the systems behinds NPCs and other elements in the game which are not controlled by the player.

What you'll be doing

  • Implement and optimize existing AI systems, such as Behaviour Trees, Finite State Machine, Utility Systems, etc
  • Communicate with designers to make sure the AI systems in the engine support their requirements
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you'll bring

  • Three or more years of experience in the game industry.
  • Experience working with AI systems (Behaviour Trees, Finite State Machine, GOAP, Pathfinding, etc)
  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Audio Programmer (f/m/d)

Düsseldorf - Full-time - 743999804198926

JOB DESCRIPTION

As our new Audio Programmer will design and implement audio features for one or more projects, together with the Audio Designer and Audio Lead. Furthermore, you will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

  • Develop systemic and specific features for several projects
  • Develop audio tools in collaboration with Audio Designers and Programmers
  • Improve and expand upon existing technology
  • Develop future technology beyond state of the art
  • Design, implement, and iterate on new and existing audio systems and audio tools
  • Work in C++ on our integrated editor/game development tools
  • Advise, review and help making tech reusable for multiple projects
  • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
  • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions
  • Contribute to maintenance of systems and pipeline
  • Support multiple teams within Ubisoft with knowledge and practical help
  • Write clear and concise documentation on audio systems and tools developed

Qualifications

  • 3+ years of professional C++  programming experience in the video game industry
  • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
  • Experience in programming audio systems and features
  • Experience with console development is beneficial
  • Debugging, optimization and problem-solving skills
  • Tools, workflow and engine development insight
  • Ability to accurately predict task duration and understand dependencies
  • At least basic knowledge of audio engineering, signal processing and principles of sound
  • Interest in audio topics and understanding of audio vocabulary
  • Familiar with the creative side of audio
  • Experience with Wwise

What We Bring

We offer an opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. 

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Studio Production Director (f/m/d)

Düsseldorf - Full-time - 743999822550380

JOB DESCRIPTION

What you do:

Using your insights into the evolution of the games industry, be a driving force to make Ubisoft Düsseldorf a leader of game development and operation in the group and the industry.

 Role in Ubisoft Düsseldorf

  • You are the directly responsible for all games developed at Ubisoft Düsseldorf. The producers of our lead games, the lead of our VR unit and the Codev Director report to you.
  • You are responsible for creating and implementing the production philosophy to ensure that Ubisoft Düsseldorf will successfully deliver on projects efficiently, while maximizing the quality targets.
  • You are a member of the Ubisoft Düsseldorf Board
  • You report to the Managing Director

 Role in the German studio network / Ubisoft Blue Byte

  • You are a member of the Ubisoft Blue Byte Board of Directors and support the strategic evolution of all German studios
  • Production Responsibilities
  • Work with producers and teams to ensure all games are developed and operated at an excellent level in terms of quality and profitability
  • Act with a game P&L mindset
  • Define the best production processes and methods to reach the product and studio goals
  • Conduct production audits and act upon the results
  • Work closely with business & platform teams
  • Be a driving force to create the game operation team of the future, incorporating production, operation and business mindset and responsibility
  • As part of the Ubisoft Düsseldorf Board, shape the studio portfolio of the future
  • Identify the right platforms and business models
  • Work closely with Ubisoft HQ and studios to identify opportunities
  • Be a major driver in the process to identify the best products for the future and initiate their development (prototyping, selection, pitching, core team creation)

Studio Strategy

  • Maintain and develop business relationships with internal and external partners
  • Work with current and Identify future strategic partners within the Ubisoft network and create long-term relationships with them
  • Be a strategic partner to HR to support the career evolution of Düsseldorf’s Development staff and help to determine how make our employees fit for the future keeping in mind our strategic product portfolio
  • Work as a strategic consultant for the operations teams regarding development related challenges
  • Work with MD and Operations Director to determine best practices across the studio and across the German studio network
  • Bring synergies between German studios to life

Qualifications

  • Degree in Project Management/Administration or equivalent industry experience
  • Expert knowledge of project management methods in game development
  • Shipped multiple AAA games
  • The ability to collaborate with and flexibly create and modify workloads for multiple teams
  • Excellent verbal and written communication skills in English
  • Excellent self-organization and self-motivation abilities 
  • Passion for games and strong knowledge of the gaming industry

Additional information

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year:  Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Company Pension Scheme: We offer an attractive scheme
  • Up to 350€ childcare support per child per month. 
  • Discounted Games: We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free: Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water 
     

We offer a highly interesting challenge for a team player including the opportunity to demonstrate personal initiative. If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application should include your resume, and cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check bluebyte.ubisoft.com and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Tools Programmer [Anno] (f/m/d)

Mainz - Full-time - 743999828421224

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As a Tools Programmer you belong to Anno's Tools Department. It will be your mission to take ownership of our tool pipeline and to improve it in close collaboration with other departments. Your work makes everyone's life easier and helps us deliver an outstanding product and game experience.

Together with other Tools Programmers, you reduce overhead and support the game team so they can focus on game development. You will be responsible to develop, design and maintain the tool stack for all Anno products. The main technologies you will work with are C#, WPF, C++/CLI, C++. 

What you will do:

  • ​Develop, maintain and extend our core tools - mainly level, asset and game logic editors
  • Ensure usability, stability and performance of above tools
  • Determine and correct tools-bugs identified by your colleagues 
  • Analyze existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project - Suggest improvements by designing and implementing new systems 

Qualifications

What you bring:

  • Proficient in C#, C++/CLI and C++
  • Self-organized and structured attitude 
  • A good understanding of WPF
  • Excellent teamwork abilities 
  • Motivated to make designer's and artist's life easier
  • Ideally experience with game related tools like Unity Editor, Blender and similar
  • Great interpersonal and communication skills 
  • Fluent in English 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Senior Audio Designer (f/m/d)

Düsseldorf - Full-time - 743999804200463

JOB DESCRIPTION

As our new Senior Audio Designer, you will be overseeing artistic and technical audio content for AAA Ubisoft brands.

Your role will include Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.

  • Creation and enhancement of game features and gameplay mechanics with audio designs.
  • Working closely with game and level designers to ensure that the audio design supports the game design.
  • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
  • Working with audio software developers to bring needed functionality into the studio.
  • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
  • Defining features and tasks for projects.
  • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
  • Sound design including field recording, Foley, synthesis, library-work, etc. 
  • Research within audio databases for the whole production process.
  • Mixing and mastering of linear media.
  • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
  • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 

Qualifications

  • Bachelor's Degree in Audio, Sound Design, Music or equivalent
  • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...) 
  • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
  • Good skills in Game Engine Editors (Unity, Unreal...) 
  • 3+ years experience in a similar position
  • Fluent in English, both verbally and written

Nice to have

  • Experience in Perforce
  • Experience in scripting/coding (C++, C#, Java,…) 
  • Experience in 3D Software (Maya, 3DS Max)

What We Bring

We offer an opportunity to work with one of the largest and strongest Audio teams in Ubisoft. Our Audio team have gone through rapid growth and we are now 35+ people working in a fully equipped Audio Studio within Ubisoft Düsseldorf. 

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810399614

JOB DESCRIPTION

As our new programmer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As a generalist programmer, your role is to create the technical backbone of the game and production pipeline. You provide the development teams with technical solutions to carry out their vision and intentions into the game. You will develop engines, tools and systems to ensure the optimal and sustainable technical performance of the game and its pipeline.

  • Develop the engine, tools and systems used for production development
  • Analyze the production team's needs and create sustainable and reusable solutions
  • Develop systems to realize a game vision
  • Supply the tools required to integrate the teams' work
  • Extend the systems and environments for automated testing
  • Create and maintain the existing code base while following code guidelines
  • Write new systems in a clear and structured manner
  • Debug, repair and extend existing systems
  • Collaborate with other team members for transferring knowledge
  • Comment and document code
  • Formulate and accept criticism constructively during code and system reviews

Qualifications

  • 2+ years of industry experience,
  • Good knowledge of and years of practical experience with C++
  • Demonstrate efficient analytical skills
  • Ability to work with large, existing codebases
  • Proactive behaviour and being a team player
  • Good oral and written communication skills
  • Good English language skills

Bonus 

  • Good knowledge of C#
  • Expertise in iOS software development and Objective-C 
  • Expertise in-game engine development
  • Bachelor or Master degree in computer science or any other relevant discipline
  • A shipped title 

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop 

VFX Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800652204

JOB DESCRIPTION

As VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your understanding of the impact that VFX has and how to smoothly integrate it. You will be a part of a diverse team in a passionate, fun and creative workplace an, together, maxamise your potential as a team whilst you strive for excellence. 
 

  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 

Qualifications

What you’ll bring 

  • 3 years of VFX experience, having shipped at least 1 title
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll integrate well into a fun, passionate and driven team
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and like to bring new ideas to the table

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional information

Studio Life

Looking to be part of a fun, creative and passionate workplace with  a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state of the art studio will inspire you to go above and beyond to create experiences that will stay with the players.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture.

Two hours from Paris, Amsterdam, the UK & Hamburg - an excellent location to explore Europe even on a weekend. Nature parks offer a sanctuary for those needing a break from city life. More suburban areas surround the city for those looking for a more relaxed pace.

For more information here: Studio Life & Düsseldorf 

  • Relocation Assistance provided
  • Flexible work hours
  • Monthly travel budget
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)
  • Health Insurance (50% contribution paid by Ubisoft) and paid sick days
  • Pension Scheme
  • Gym subsidy
  • Monthly childcare budget
  • Discounted games & more

Diveristy & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Audio Director [Audio Services] (f/m/d)

Düsseldorf - Full-time - 743999786386332

JOB DESCRIPTION

As our new Audio Director you will establish and executing an audio vision for various projects through all phases of development. This will be done within the pipelines and rules of the Audio Service Department and you will represent and defend the vision by keeping close contact with all other directors and stakeholders.

What You'll Do

  • Establish and communicate the audio vision and department needs to the entire project team
  • Align the Audio Vision with the Audio Department Head
  • Collaborate closely with the Creative Director of the project
  • Work with the creative team and IP partners to establish the audio vision and technical goals.
  • Directing the audio team to create and implement all the project’s audio assets.
  • Collaborate with tech directors to design and implement audio tools and processes

Qualifications

What You Bring

  • Multiple years of experience in audio for video games
  • Experience shipping AAA games in a lead, senior, or director audio role
  • Extensive knowledge of industry-standard audio tools.
  • World class expertise in audio recording production techniques
  • Experience with Wwise
  • Excellent communication skills
  • Experience working in an Audio Service Environment is a bonus
  • Multiple shipped titles as a game audio director is a bonus
  • Demonstrated talents as a musician or composer is a bonus
  • Demonstrated talent as a voice director is a bonus
  • Experience leading voiceover, location, or Foley recording sessions is a bonus

Additional information

What we Bring

We offer a highly motivating opportunity for team players interested in showing personal initiate in an innovative and international company. If you are passionate about video games and would like to join an industry leader please apply via our career portal.

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Tools Programmer [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999828908377

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As our new Tools Programmer, you will be working on game development tools for AAA Games. You will design, implement, and ensure the proper functioning of the tools that will develop the potential of the engine and help improve the efficiency of the production team.

What you will do:

  • Compile, understand and document development needs and assess their feasibility to best serve the production team
  • Collaborate with designers to enhance and improve production pipelines
  • Implement new tools and features
  • Maintain, extend, debug, and optimize the existing tools
  • Document your work to transfer knowledge and enable users (from other crafts) to understand how to use the new tools and features

Qualifications

What you bring:

  • 3-5+ years of professional experience
  • Excellent programming skills in C#
  • A good understanding of WPF
  • Good C++ knowledge
  • Strong ability for analysing and extending existing code
  • Basic knowledge of 3D math
  • Excellent teamwork abilities
  • Fluent English and good communication skills (we integrate directly with teams around the world)
  • Self-organized and structured working attitude.

Nice to have:

  • Basic Python knowledge
  • Experience with Houdini

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Azubi zum Kaufmann/ zur Kauffrau für Marketingkommunikation (m/w/d)

Düsseldorf - Full-time - 743999821450559

JOB DESCRIPTION

Komm zum 01. August 2022 an Bord als

Azubi zum Kaufmann/ zur Kauffrau für Marketingkommunikation (m/w/d)

für unser Office in Düsseldorf.

 

Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:

Als Azubi für Marketingkommunikation lernst du, wie die Vermarktung von Games funktioniert. Während deiner Ausbildung machst du Station in mehreren Marketingabteilungen, um das gesamte Spektrum kennenzulernen:

Du schaust dem Brand Marketing Team über die Schulter, wie sie kreative Arbeit beurteilen, umsetzen und steuern. Darüber hinaus wirst du lernen, Briefings für Kreativ- und Mediaagenturen zu erstellen und Einblicke über Pitch-Verfahren erhalten. Gerade der Bereich Media, d.h. Werbung auf Social Media, im Internet, TV oder Kino spielt im Produkt-Marketing eine große Rolle.

In der Communication Abteilung lernst du den ganzheitlichen Austausch mit Content Creator sowie Medien kennen. Du unterstützt uns bei der Erstellung von Presseinformationen jeder Art und erstellst diese später auch eigenständig. Die selbstständige Betreuung ausgewählter Influencer:innen sowie die Abwicklung von Presseanfragen wie auch die Übernahme eigener Projekte gehört ebenso zu deinen Aufgaben wie das Erstellen von Reportings und Media Monitorings. Weiterhin unterstützt du uns bei der Organisation und Vorbereitung von (digitalen) Presse- und Influencer:innen-Events, in der Gäste-Akquise und Reiselogistik im Rahmen von Veranstaltungen oder Messen, und wirst tief bei allen aufkommenden Tätigkeiten in der täglichen Communication-Arbeit aktiv eingebunden.

Im Audience Marketing Bereich kommst du dann ganz nah ran an die Community. Du hilfst uns bei den verschiedensten Aufgaben rund um die Community-Betreuung: Von E-Sports-Turnieren, Social Media und unserem eigenen YouTube-Kanal gTV bis hin zu Community Leader Programmen und (digitalen) Fanevents.

Marketing bei Ubisoft beinhaltet auch viel Recherche und Analysen, damit du immer am Ball bleibst, was neue Trends angeht. Unser Aufgabenspektrum ist vielseitig, deckt viele Bereiche ab und bietet auch für Azubis viel Raum für Kreativität und Innovation. 

Qualifications

Du passt perfekt zu uns, wenn du Folgendes mitbringst:  

  • Du hast einen guten Schulabschluss (Höhere Handelsschule, Fachabitur oder Abitur), möchtest dich nach einem begonnenen Hochschulstudium neu orientieren oder bist eine engagierte Quereinsteigerin/ ein engagierter Quereinsteiger, mit erster Presse- oder Marketing-Erfahrungen
  • Du interessierst dich für die Videospieleindustrie und die Entertainmentbranche
  • Deine Deutsch- und Englischkenntnisse sind sehr gut
  • Du bist kommunikativ und gehst gerne auf Menschen zu
  • Du bist mit Gaming-Inhalten auf Social Media-Kanälen wie Twitch, Instagram, YouTube oder Tik Tok vertraut
  • Du bist ein Organisationstalent und kannst flexibel auf neue Situationen reagieren
  • Du verfügst über gute Kenntnisse in den gängigen MS-Office Anwendungen

Du erkennst dich darin wieder? Wunderbar, dann bist du richtig als Azubi bei Ubisoft!

Additional information

Wir bieten:

  • Verkürzung der Ausbildung auf 2 Jahre
  • Ein modernes und internationales Arbeitsumfeld, eine teamorientierte Unternehmenskultur und flache Hierarchien
  • Ein nettes Team mit kompetenten und enthusiastischen Kolleginnen und Kollegen, mit denen man bei der Arbeit auch Spaß hat 
  • Die Möglichkeit, selbstständig und eigenverantwortlich im Team mitzuarbeiten und eine stetig steigende Lernkurve
  • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
  • Produkte, mit denen Du Dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen. Bitte reich diese ausschließlich über unser Karriereportal ein.

Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

Wir freuen uns auf deine Bewerbung! 

Associate Producer (Senior Level) (f/m/d)

Berlin - Full-time - 743999828429613

JOB DESCRIPTION

Within Ubisoft this position is referred to as Associate Producer which is the equivalent of a senior level producer or project manager.

As an Associate Producer at Ubisoft Berlin, you’ll handle the development of a specific part of the game. Together with your team you then break down this part into a roadmap of achievable milestones and concentrate on the day-to-day efforts to reach them.

You’ll guide one or many multidisciplinary teams to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents.

Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be.

You have a wide perspective of the production floor: a realistic grasp of our capabilities, thorough understanding of interdependencies, knowledge of the actionable steps to get to our goals, and awareness of where to focus our energy. While handling production capacity and quality , you’ll see to it that your team is ready and able to deliver their part of the game on time and in a supportive environment.

What you’ll do:

  • Partner with directors to understand the overall game vision and requirements and communicate them across the production floor
  • Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets
  • Collaborate with your production team and cross-functional team leads to create the production schedule and developing strategies
  • Anticipate risks, coordinate with the team leads regarding contingency plans and ensure that the mitigation is communicated to the team
  • Support and enable the team on a day-to-day basis based on the rituals of agile development and its respective tools/software
  • Collaborate to create and foster a respectful and trusting atmosphere by establishing easy and lean processes and realistic goals for the teams
  • Use project management tools to provide visibility on the progression and velocity
  • Identify staffing needs pre-emptively, oversee the hiring process in collaboration with the team (in line with project and studio- long-term needs)
  • Mentor and coach direct reports in form of regular 1-1s, performance assessments and continuous feedback, as well as help them building a growth plan by promoting the discovery of their strength and weaknesses, giving suggestions for trainings etc.

 

Qualifications

  • Shipped at least one AAA title either on PC and/or console from start to end in a Production role
  • A servant leadership mindset and experience in coaching teams to reach high performance
  • A creative problem-solver with good analytical, technical and project management skills
  • Ability to clearly communicate with the team and stakeholders
  • Great sense of responsibilities and priorities
  • Strong knowledge of project management methodologies (Agile, Lean, DevOps, etc.) and the respective software and tools (e.g. Jira, Confluence)
  • Excellent verbal and written interpersonal skills in English
  • Willing to relocate to Berlin, Germany

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

 

Gameplay Programmer (f/m/d)

Berlin - Full-time - 743999828072985

JOB DESCRIPTION

Gameplay Programmers develop gameplay elements which facilitate the playability of the game; the link between the player's actions and the consequences of those actions on the running game state.

What you will do:  

  • Implement and optimize the gameplay systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

What you bring:

  • Experience in programming robust and efficient code  
  • Excellent knowledge in C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing code bases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying (only for art roles etc.) 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal. 

For further information, please check https://berlin.ubisoft.com/en/.

Junior Voice Designer (f, m,d)

Düsseldorf - Full-time - 743999827235938

JOB DESCRIPTION

 As our Junior Voice Designer (f/m/d) at Ubisoft Düsseldorf, you will work closely with a multidisciplinary team and have the responsibility for planning, organizing, implementing and maintaining all voice-related content over the course of the project. In the position you will be working closely with the audio/narrative/cinematic/game-design teams to ensure that all voice-related content meets everyone’s needs.

What you will do: 

  • Overseeing the whole voice over pipeline
  • Participate in the integration of voice / dialogue in the game
  • Plan voice-recordings in collaboration with third-party providers
  • Collect and organize the available data (Mocap recordings, studio recordings, ADR, robo-voice, etc..)
  • Attend Voiceover- and MoCap sessions in-house or in external studios
  • Participate in the preparation and development of voice content for Performance Capture sessions
  • Develop and carry out sound treatment of voice where the voice requires effects
  • Participate in the planning of the voice production in collaboration with the Audio Director
  • Make sure that the voice quality meets the standard set by the Audio Director
  • Debug, maintain and ensure the final product quality

 

Qualifications

What you bring:

  • College diploma in Audio, Sound Design, Music or other relevant training
  • Experience working with voice over related tasks in the film, TV, and/or video game industry
  • Has shipped a game or completed a large project in the entertainment industry
  • Good interpersonal and communication skills
  • Ability to quickly learn new software and direct voice recording sessions
  • Extensive scripting, post-production and voice production knowledge
  • Extensive knowledge of audio processes & DAW software (Nuendo preferred)
  • Experience of working with game engines and audio middleware is a plus
  • Capable of high paced work towards tight deadlines in a sound team with other voice- and sound designers
  • Comprehension of dynamic real-time evaluation-based systems an advantage
  • Experience with interactive non-linear audio mixing is a plus
  • Knowledge of voice and voice history in video games and experience in the field a major asset

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Automation Engineer [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999816079666

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft, you will be supporting game productions and tech teams in all their needs with build system, version control and automation for their projects. This means working inside the pipelines, behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. We currently have 3 cooperation's with large game projects across Ubisoft.

Your Impact

You will be building and establishing an automation test strategy for one of our unannounced game titles in collaboration with the team’s testing and Build & Release departments. This includes managing the close collaboration with the quality assurance team and developers for a successful implementation.

As an Automation Engineer, you contribute to create, build and improve an automated testing setup to guarantee a certain level of quality and decrease the manual testing efforts throughout the game’s development and deployment. You will also be responsible for reviewing existing solutions and providing feedback to the different stakeholders.

  • Create an automation test framework for internal games, applications, and services within the game and Ubisoft’s environments
  • Develop functional tests for multicomponent games and applications
  • Implement test solutions to the test workflow
  • Closely collaborate and exchange with testing, development and external teams
  • Engage and support when encountering issues in the process
  • Actively participate in the centralized discussions and efforts towards global automation strategy of Ubisoft

Qualifications

  • 2+ years of experience in Quality Assurance in the area of automation
  • Broad knowledge on different programming and scripting languages like C#, C++
  • Good knowledge of different test frameworks
  • Experience with different versioning systems, preferably Perforce
  • Experience in the development of functional testing and test frameworks
  • Experience with continuous integration tools and build pipelines like Jenkins, team city, Bamboo
  • Good oral and written communication in English

Bonus:

  • Knowledge of streaming technologies
  • Knowledge of Cloud solutions
  • Knowledge of Packaging Systems (zip, nu-get, chocolatey)
  • Experience of working with unit tests
  • Experience in REST API testing
  • Experience working in Linux
  • Experience with signing and fingerprinting
  • Knowledge of Python

What We Bring 

We offer the chance to work with cutting edge technologies, creating custom solutions that will impact millions of players.

  • Relocation and Visa Support 
  • 26 days holiday, 11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandelsmanagement (m/w/d) (Fachrichtung: Großhandel)

Düsseldorf - Full-time - 743999821447783

JOB DESCRIPTION

Komm zum 01. August 2022 an Bord als

Azubi zum Kaufmann/ zur Kauffrau für Groß- und Außenhandelsmanagement (m/w/d)

(Fachrichtung: Großhandel)

für unser Office in Düsseldorf.

 

Dich erwarten spannende und abwechslungsreiche Aufgaben, wie zum Beispiel:

Als Azubi für Groß- und Außenhandelsmanagement erlernst du die gesamte Organisation aller Sales-Prozesse inner- und außerhalb des Unternehmens.

Du berätst unsere Kunden, bestellst Waren und sorgst für eine termingerechte Lieferung an den richtigen Ort. Außerdem erstellst du Angebote, übernimmst die Abwicklung von Aufträgen, erstellst Rechnungen für den Wiederverkauf von Waren und bearbeitest Retouren. Kundenbesuche und Verkaufsgespräche wirst du persönlich miterleben!

Während deiner Ausbildung kannst du außerdem Promotionen mitgestalten, dich im Trade Marketing Bereich kreativ einbringen und hast die Möglichkeit uns bei Events wie der Gamescom zu unterstützen.

Qualifications

Du passt perfekt zu uns, wenn du Folgendes mitbringst:  

  • Du hast einen guten Schulabschluss (Höhere Handelsschule, Fachabitur oder Abitur), möchtest dich nach einem begonnenen Hochschulstudium neu orientieren oder bist eine engagierte Quereinsteigerin/ ein engagierter Quereinsteiger, mit erster Vertriebserfahrungen
  • Du interessierst dich für die Videospieleindustrie und die Entertainmentbranche
  • Deine Deutsch- und Englischkenntnisse sind sehr gut
  • Du bist kommunikativ und gehst gerne auf Menschen zu
  • Du bist ein Organisationstalent und kannst flexibel auf neue Situationen reagieren
  • Du verfügst über gute Kenntnisse in den gängigen MS-Office Anwendungen

Du erkennst dich darin wieder? Wunderbar, dann bist du richtig als Azubi bei Ubisoft!

Additional information

Wir bieten:

  • Verkürzung der Ausbildung auf 2 Jahre
  • Ein modernes und internationales Arbeitsumfeld, eine Teamorientierte Unternehmenskultur und flache Hierarchien
  • Ein nettes Team mit kompetenten und enthusiastischen Kolleginnen und Kollegen, mit denen man bei der Arbeit auch Spaß hat 
  • Die Möglichkeit, selbstständig und eigenverantwortlich im Team mitzuarbeiten und eine stetig steigende Lernkurve
  • Spannende Events
  • Kaffee, Tee, Mineralwasser und Obst sind kostenlos und es gibt vergünstigte Softgetränke
  • Produkte, mit denen Du Dich mühelos identifizieren kannst, wenn Du gerne am PC oder der Konsole spielst

Neugierig geworden? Dann bewirb dich jetzt! Wir freuen uns auf deine vollständigen und aussagekräftigen Bewerbungsunterlagen. Bitte reich diese ausschließlich über unser Karriereportal ein.

Ubisoft ist ein weltweit agierendes Unternehmen, in dem Menschen vieler unterschiedlicher Kulturen, Nationalitäten und persönlicher Hintergründe miteinander arbeiten. Wir suchen neue Teammitglieder, die diese Vielfalt als Bereicherung wahrnehmen.

Wir freuen uns auf deine Bewerbung! 

Rendering Engineer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999796692614

JOB DESCRIPTION

As our new Rendering Engineer, you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Graphics Programmer, you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure the optimal and sustainable performance of the game and pipeline.   

  • Provide and maintain the technical foundations for visualization features that assist our AAA production in creating memorable experiences for our players 
  • Research, design, implement and maintain graphics modules with a strong focus on performance, target platform budget and reusability.
  • Work on multiple platforms in areas such as rendering API, asset processing, terrain and other environmental systems, lighting and special effects like post-processing and particles.
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets 
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms.

Qualifications

  • Strong C++
  • Experience with current rendering APIs (DirectX 12, Vulkan, Metal) 
  • Knowledge of industry-standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threading rendering architectures
  • Experience with game engines
  • Good oral and written English  

What We Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www. and www.duesseldorf.ubisoft.com and www.ubisoft.com/snowdrop

Project Coordinator Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999811026898

JOB DESCRIPTION

As part of Avatar: Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is an opportunity for you to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment. 

As Project Coordinator, you will be part of the Avatar production team. You will be essential to the smooth execution of the project by planning and supporting the teams in achieving their schedule thus allowing the project to meet its targeted deadline.

  • Assist organizing agile teams
  • Assist associate producers in conducting sprint planning, daily stand-up meetings, sprint reviews & retrospective meetings;
  • Work on ad hoc requests to remove blockers from the team; gather data and prepare information to allow for informed decision-making by directors and producers
  • Assist in the development of schedules that translate project goals into action and ensure the success of the project;
  • Communicate regularly and coordinate efforts with the Production team and other leads and in particular as well with co-dev teams.
  • Following up on tasks and actions throughout the sprints and update the production systems accordingly
  • Interact with other internal departments (IT, operations etc.) in order to solve issues for the team and remove blockers.
  • Work on incoming support requests for the art team and help to prioritize scope and remove blockers from requesting teams
  • Follow up on information needs of the local art team and keep seamless communication with the other codev teams
  • Support with maintaining and improving the overall asset and outsourcing pipelines
  • Act as local production contact for the level designer and level artists and collaborate closely with the respective stakeholders at Massive

Qualifications

  • Solid technical understanding of the workflows and pipelines in game production.3+ years of experience in the production of video games
  • Excellent knowledge of game development cycles, typical challenges encountered by the teams and solutions tailored to their requirements.
  • Game development tools and methodology knowledge and work experience (in particular Jira, Confluence and Shotgrid)
  • Strong ability to collaborate with multiple international teams, both internal and external
  • Excellent interpersonal skills and great verbal and written communication skills in English
  • Up to date knowledge in different game genres
  • Be forward-thinking and anticipate the needs of your project. 
  • A high degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • First experience in AAA game development
  • Additional game development skills (from programming, art, design etc.)

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays   
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/ 

People Manager (f/m/d)

Düsseldorf - Full-time - 743999809274145

JOB DESCRIPTION

This position will be located at Ubisoft Düsseldorf (Germany).

This position is a fixed-term one year contract. Extending the contract or converting it into an unlimited contract is very likely.

We’re looking for a People Manager to join the Ubisoft Connect project; Ubisoft’s digital distribution platform. You will join a multi-disciplinary team, where everyone is willing to expand their knowledge and is encouraged to continue learning new things. The Ubisoft Connect team is characterized by passion and the love for PC gaming. You will work in close collaboration with other people managers and manage our diverse talents on the team with the objective to ensure team member happiness and drive career development and planning.

You will manage and are responsible for a diverse group of team members from different disciplines, with different skills, expertise, and cultural backgrounds who all collaborate on developing shared features and services to support the growth of our platform.

You will be the primary point of contact for those direct reports and are responsible for the employee satisfaction & wellbeing and development of the team members, and the staffing of the team in order to achieve the strategic direction and objectives set in the team.

You must possess excellent organization and communication skills and strong team management skills to support the team members and the project. 

Responsibilities

  • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort.
  • Drive and manage employee satisfaction and well-being.
  • Regular One-on-One talks with every team member to collect needs and pick up on concerns with the goal of managing those proactively.
  • Ensure the administrative management of the team (e.g. definition of OKRs, plan and drive personal growth, salary reviews, conduct appraisals, absence planning and validation, …)
  • Identify recruitment needs within the project and coordinate the recruitment process to ensure we move fast and efficient.
  • Participate in the recruitment to ensure team fit.
  • Accompany the onboarding process of every newcomer to ensure proper support during this critical phase.
  • Define team member development and career path opportunities with team members and functional leads to develop relevant competence.
  • Take care of performance ratings and provide constant transparency on it with our internal tools
  • Anticipate and recognize potential team related risks & conflicts and recommend solutions to management
  • Standardize processes and ways-of-working within the People Management group across the project.
  • Primary contact for local operational teams (e.g. HR, Office, IT, Talent Development, etc.) for team matters.
  • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements as per reality in the operational field

You as a person

You have excellent interpersonal skills combined with strong oral and written communication skills. You are passionate about technology and keep yourself up-to-date with the latest trends in your domain. To succeed in this position; you have great managerial experience and a big interest of making strong teams and driving learning and development. You are highly supportive, helping your team to do get things done efficiently with a proactive problem-solving mindset. You show integrity in everything that you do and you are familiar with handling people at all levels and enjoy making all process smoother for the developers. You are comfortable with taking initiative and finding creative solutions to complex problems.

Qualifications

Besides what is stated above we’re looking for someone with experiences within the following areas:

  • 3+ years of professional experience as a Team Lead/ Manager or other relevant experience
  • Excellent interpersonal skills combined with strong English oral and written communication skills
  • Ability to collaborate with multiple international teams
  • Experience/ knowledge in technologies and software development
  • Working style is very responsive and task handling is strongly reliable
  • Highly supportive, helping your team to get things done efficiently with a proactive problem-solving mindset
  • Being enthusiastic and cultivating it for on-going learning and development
  • Encourage change and manage the implementation of new ideas.
  • Excellent self-organization and able to work autonomously
  • Ability to adapt to change & flexibility in organizing work

Bonus:

  • Affinity with technology and ability to grasp technical issues on a high level
  • Experience in a software engineering environment
  • Passion for computer games
  • Knowledge of Scrum methodologies
  • Experience with JIRA
  • Confluence knowledge

Additional information

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
 

What We Bring 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

Curios to learn more? check out our launch trailer and our blog post about Ubisoft Connect:

https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution 

https://www.youtube.com/watch?v=-1CrGJRFuys&ab_channel=Ubisoft 

Feel free to apply directly on our website https://duesseldorf.ubisoft.com/en/ 

Level Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999804740461

JOB DESCRIPTION

You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. Driving the game’s vision by building levels and working with others to achieve a consistent flow throughout all levels built for the game, you'll be an essential part of the team.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

  • Create high-quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes/level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for
  • Mentor less experienced level designers and share your knowledge with your peers

Qualifications

  • 2+ years of experience in game development and a track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental storytelling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflow
  • Comfortable with indoor and outdoor level design
  • Fluent in English, both verbally and written (No German is required)
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in an AAA environment
  • Experience and passion for VR are a strong bonus

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

We Offer

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Lead Animator [Avatar: Frontiers of Pandora] (f/m/d)

Düsseldorf - Full-time - 743999814924955

JOB DESCRIPTION

As our new Lead Animator you will drive the animation quality of a brand-new IP and collaborate with Directors to deliver an amazing AAA game experience.

  • Leading and managing the Animation team.
  • Collaborating with the Art Director, Technical Art Director and Animation Director to create animations that fits the visual style of the game.
  • Building, developing, and nurturing a strong, empowered team with a healthy, diverse, and supportive team culture
  • Driving the artistic direction of the game.
  • Creating goals for your teams and help them reach it.
  • Defining the animation quality for your team.
  • Prototyping animation systems that will be the basis for animation and gameplay-related discussions.
  • Working closely with production and help defining priorities, optimize workflows and processes.

Qualifications

As our new colleague you'll be able to communicate well and have a keen eye for animation. As a valued lead animator on the team, you will be positive and forward thinking and be able to anticipate the needs of the project and your team members. 

  • You have 5+ years’ experience as an Animator in game development.
  • You have some experience leading, coaching, mentoring or training other team members 
  • You have knowledge of keyframe animations, gameplay animation and procedural animation.  
  • You shipped at least 1 title.
  • You can work with a complex animation system and complex animation state machines.
  • You understand animation workflows and tools (e.g. MotionBuilder, Maya).
  • You have a technical understanding of the animation pipeline
  • You are motivated to constantly expand your knowledge and expertise
  • You are a strong communicator and can easily discuss and negotiate with people up and down the hierarchy.
  • You are Fluent in English, both verbally and written.

What We Bring

We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to really put your own mark on the game!

You get the opportunity to create unique animations in our snowdrop engine, with the goal of bringing life to the beautiful and dangerous world of Pandora.

  • Relocation and Visa Support.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays.
  • Flexible working hours and work from home policy.
  • Our Ubisoft Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • German classes for free. Main language in the studio is English.
  • Company Pension Scheme.
  • Up to 350€ childcare support per child per month.
  • Discounted Games and all games on Ubisoft Connect for PC.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget 80€.
  • All Legal residents of Germany are eligible for free public healthcare.

Additional information

For us to review your application it would be great to see a portfolio of your work together with your application.

It would be great if it contain:

  • A detailed shot breakdown of your work, including what you are responsible for in your reel, portfolio, screenshots etc.
  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

For further information please check: 

  • www.bluebyte.de  
  • www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/

Senior Level Designer - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999796774236

JOB DESCRIPTION

You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. Driving the game’s vision by building levels and working with others to achieve a consistent flow throughout all levels built for the game, you'll be an essential part of the team.

Passionate about sharing knowledge, you'll have the opportunity to coach less experienced members and share best practices. 

This is a full-time position based in Düsseldorf, Germany which requires working onsite.
 

Primary Objectives

  • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
  • Assist in the definition and implementation of multiple biomes / level styles
  • Manage the levels through the full cycle of production from conception to finalization
  • Maintain and balance the readability, difficulty and accessibility of the levels
  • Understand and apply the narrative and emotional ambition for the environments you are responsible for
  • Mentor less experienced level designers and share your knowledge with your peers

Qualifications

  • 5+ years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflow
  • Comfortable with indoor and outdoor level design
  • Fluent in English, both verbally and written (No German is required)
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Experience and passion for VR a strong bonus

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

Additional information

We offer:

  • Relocation Support
  • 26 Days Paid Vacation Per Year + 11 public holidays
  • Core working hours 10am-4pm
  • Company Pension Scheme
  • Up to 350€ Childcare Support (Per child every month)
  • Free games
  • Gym Subsidy
  • Monthly Travel Card 
  • Paid sick days and 50% Health Insurance paid

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Senior Rendering Engineer - [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999800567776

JOB DESCRIPTION

As our new Rendering Engineer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As our new Rendering Engineer you get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. You'll therefore be an essential part of the studio allowing the worlds we build to become a reality.

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Excited by the possibilities, you'll focus on making our games shine on VR
  • With your knowledge, you'll provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • A pioneer; you'll research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • You'll get to work on multiple platforms and areas such as rendering API's, asset processing, terrain and other environment systems, lighting and special effects such as post-processing and particles
  • Optimisation is challenge you love to accept? You'll maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • As someone passionate about working with teams; you'll be helping them to realize their game vision while maintaining the time, frame and memory budgets 
  • With your analytical mind, you'll identify issues and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus 

What we Bring

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Company Pension Scheme.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games.  
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • German classes for free. Main language in the studio is English.  
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Senior 3D Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999811768755

JOB DESCRIPTION

As our new Senior 3D Programmer you will join the Snowdrop Game Engine team and also be a part of a larger production technology department 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

 

You get the opportunity to create the technical backbone of the game and production pipeline. 

Through a focus on visualization related technologies, from low-level to high-level, you provide all the development teams with technical solutions to produce and carry out their vision and intentions into the game. 

You will develop engines, tools and systems to ensure optimal and sustainable performance of the game and pipeline.  

  • Focus on making our games shine on VR
  • Provide and maintain the technical foundation for visualization features that assist our VR productions in creating memorable experiences for our players
  • Research, design, implement and maintain graphics modules with a strong focus on VR, performance, target platform budget and reusability
  • Work on multiple platforms and areas such as rendering api, asset processing, terrain and other environment systems, lighting and special effects like post-processing and particles
  • Maintain and extend the existing graphics frameworks, safeguarding and improving stability and performance
  • Work with the team on realizing their game vision while maintaining the time, frame and memory budgets
  • Analyze and improve performance and memory footprint of graphics and pipeline features for all target platforms

Qualifications

  • Strong C++ experience
  • Experience with current rendering APIs (e.g. DirectX 12, Vulkan, Metal)
  • Knowledge of industry standard CPU and GPU architectures
  • Good knowledge of advanced mathematics
  • Solid understanding of multi-threaded rendering architectures
  • Experience in working with existing game engines
  • Good English oral and written communication skills
  • Previous experience, or passion for, VR/AR techniques is a plus

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check www.bluebyte.de and www.ubisoft.com/snowdrop

Senior Backend Developer - TypeScript [Ubisoft Connect] (f/m/d)

Düsseldorf - Full-time - 743999827242290

JOB DESCRIPTION

In order to continue delivering highly qualitative and innovative products we are looking for an experienced Backend Developer - TypeScript [Ubisoft Connect] (f/m/d)

This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of backend development using TypeScript.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

What you will do:

  • Write clear, modular and maintainable code.
  • Support and mentor other programmers.
  • Work on the server backend of Ubisoft Connect. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation / improvements of new features.
  • Testing, debugging, profiling and maintaining existing code.
  • Building highly scalable services with low latency.

You as a person:

We believe to succeed in this role you are a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Qualifications

What you bring:

  • Excellent skills in TypeScript
  • Knowledge in at least one of following: Backend Services, Network Architecture, Microservices, node.js
  • 6+ years of professional programming experience
  • Experience with common testing frameworks (e.g., Jest)
  • Knowledge of C++, C#, .NET Core or databases is a bonus.

Also nice to have:

  • Python
  • REST
  • NoSQL
  • gRPC
  • Network Security
  • AWS & Cloud Technologies
  • CI/CD

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

For further Information about Ubisoft Connect: https://news.ubisoft.com/en-gb/article/5WaWQWz9l9qWkIU4tm04ip/how-ubisoft-connect-builds-on-a-decade-of-online-evolution

For further information about Ubisoft Düsseldorf, please also check https://duesseldorf.ubisoft.com/en/

Lead Graphics Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807396672

JOB DESCRIPTION

As Lead Graphics Programmer you have a deep understanding of modern rendering pipelines and use that knowledge to drive a team of talented developers to reach the optimal graphics quality for the target platforms. You collaborate with our Art department to define optimal workflows that will helps them to generate the graphics quality that our customers expect.

What you'll be doing:

  • Help your team members to grow and acquire more knowledge
  • Participate in the hiring process
  • Foster the collaboration between the different departments
  • Define the roadmap together with other related leads and the Technical Director
  • Break down the roadmap and support handling of all tasks for the graphics department
  • Shape the rendering pipeline for new platforms to reach the highest possible quality
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Define budgets and workflows for all related departments
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you'll bring

 

  • Mentioned as lead graphics programmer or similar role in at least one AAA title
  • Ability to work in a dynamic and collaborative team environment
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Hands on experience with a variety of graphics profiling and debugging tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for:

  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Configuration Specialist DevOps [Build & Release] (f/m/d)

Düsseldorf - Full-time - 743999819247109

JOB DESCRIPTION

Build & Release

Joining Build & Release, a division of Ubisoft Düsseldorf, you will be supporting game productions and tech teams in all their needs with build systems, version control and automation for their projects. This means working inside the pipelines and behind the scene of the systems. Our goal is to enable the projects to do their work as efficient as possible. 

As our new Configuration Specialist (f/m/d) at Ubisoft Düsseldorf, you will work with game developers in all roles to make sure the process of making games is as smooth and pleasurable as possible. As a Configuration Specialist (f/m/d) in specific, your focus is on creating and maintaining the backend configuration of our games. That includes, but is not limited to, configuration of digital distribution, statistics, tracking and sanctioning services, and other game related metadata. You are also responsible for the required configuration for first party partners like gaming consoles.

What you will do:

  • Master the configuration environments of Ubisoft Connect and the first party backends (gaming consoles and streaming services) to help our games shine
  • Identify problems and recurring pain points and suggest or implement workflows and permanent fixes in close collaboration with build engineers and game teams
  • Collate and communicate backend needs to members of the game teams and other organization (like global IT) to guarantee a timely and accurate setup

Qualifications

 

What you bring:

  • Experience with databases and backend configurations
  • Basic knowledge of technical requirement checklists 
  • Being meticulous, with a completeness and correctness mindset
  • Proactive behavior and being a team player 
  • Excellent oral and written communication skills 
  • Good English language skills 

Preferred additional experience

  • At least 2 years of industry experience, a shipped title is a plus 
  • Bachelor or Master degree in computer science or any other relevant discipline is a plus
  • Experience with bug tracking systems (Jira) is a plus  

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.

For further information, please also check https://duesseldorf.ubisoft.com/en/.

Senior/Lead UI Programmer [Skull & Bones] (f/m/d)

Berlin - Full-time - 743999796505860

JOB DESCRIPTION

What you will do:

Your mission, as an UI Programmer, is to implement visual designs related to in-game menus and user interface. You will work closely with other disciplines to bring to life the vision of artists and designers and ensure visual quality for the game. If you are passionate about video games, UI and confident in writing C++, please apply via our career portal. Applications should include your resume and a cover letter with the earliest starting date.

Day to day of a UI Programmer at Ubisoft Berlin:

  • Creating and updating UI components to meet the intent of the game’s design and flow
  • Using your expertise to help colleagues make informed choices about the UI
  • Creating layouts for UI Artists and Designers to work in
  • Debugging and profiling code on multiple platforms

Qualifications

What you bring:

  • Previous professional experience, in the capacity of a UI Programmer role
  • Good understanding of UX/UI design principles and ability to think user centric
  • Programming skills in C++

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

Additional information

What we want to offer you:

We want to build a studio in which everyone feels inspired, empowered and connected. We believe developers do their best work when they feel empowered. We thus aim to give you a lot of autonomy. In return, we expect you to be self-responsible and stay on top of your game by continuously developing your skills. Furthermore, we know it is important for a developer to feel comfortable. 

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

For further information please check www.bluebyte.de and www.berlin.ubisoft.com.

 

Lead VFX Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786394041

JOB DESCRIPTION

The Role

As Lead VFX Artist you will drive the creation of high-quality visual effects with the collaboration of the creative direction of the game. You will work closely with the tech art team to define technical budget constraints; and be a champion for performance. As lead you will inspire, manage, and develop the VFX team.

What you’ll be doing

  • Create high-quality environmental, gameplay, and cinematic effects.
  • Collaborate with the Art Director to ensure the VFX is aligned with the defined vision.
  • Give mentorship and clear direction for the aesthetic and technical requirements to more junior members of the team.
  • Research and develop innovative VFX solutions adapted to the needs of the project.
  • Identify and set up the best workflow and pipeline practices.
  • Together with the technical art team, you’ll investigate and develop optimized VFX solutions to achieve the highest quality level within the limitations of the platform and project.

Qualifications

What you’ll bring

  • 5 years of Real-Time VFX experience, having shipped at least 1 title.
  • You have expert knowledge of game engine particle editors and tools, texture and shader creation, and 3D DCCs.
  • Experience in a leadership role, or the desire to grow into that position.
  • You navigate through ambiguity and embrace change with a positive mindset.
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally.
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility, and the player experience.
  • You are organized and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the project’s visual effects.

 

Please include a link to your portfolio with your application.

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

HR Business Partner (w/m/d) [Elternzeitvertretung]

Düsseldorf - Contract - 743999825736364

JOB DESCRIPTION

Als unser neuer HR Business Partner (w/m/d) bei Ubisoft Düsseldorf bist du für die Betreuung und Beratung verschiedener Führungskräfte in Bezug auf Personalpolitik, -prozesse und -programme zuständig. Darüber hinaus bist du ein vertrauensvoller und proaktiver Sparringspartner in allen arbeitsrechtlichen Fragen für die Führungskräfte deiner betreuten Teams. Diese Stelle ist für 24 Monate als Elternzeitvertretung ausgelegt.

Was du machen wirst:

  • Beratung und Betreuung von Führungskräften in Bezug auf den Mitarbeiterlebenszyklus (z.B. Personalplanung, Beförderungen oder Konfliktmanagement)
  • Beratung von Führungskräften bei der Organisations- und Teamentwicklung sowie Unterstützung von Teams bei Veränderungsprozessen
  • Mitwirkung bei der Optimierung von HR-Prozessen und deren Einhaltung
  • Mitwirkung an verschiedenen HR-Projekten

Qualifications

Was du mitbringst:

  • Erfolgreich abgeschlossenes betriebswirtschaftliches Studium mit HR-Schwerpunkt oder vergleichbare Ausbildung
  • 3-6 Jahre Erfahrung als HR Business Partner oder gleichwertige Erfahrungen
  • Sehr gute Kenntnisse im Arbeits- und Sozialversicherungsrecht
  • Sehr gutes organisatorische Fähigkeiten
  • Hohe Serviceorientierung und Teamfähigkeit
  • Sehr gute Englisch- und Deutschkenntnisse in Wort und Schrift
  • Genauigkeit, Termintreue und Diskretion sind ein Muss
  • Kenntnisse in der Spielebranche sind von Vorteil

Was wir von dir benötigen:

  • Lebenslauf mit einem Überblick deiner Ausbildung, Erfahrungen und deiner Fähigkeiten 
  • Anschreiben mit Angaben deines frühestmöglichen Eintrittstermins, deiner Gehaltsvorstellung und deiner Motivation

Additional information

Deine Benefits:

  • Umzugsservice: Wir bieten finanzielle Unterstützung, Hilfe bei der Wohnungssuche sowie Visa-Support
  • Flexible Arbeitszeiten: Unsere Kernarbeitszeit ist von 10 Uhr bis 16 Uhr. Du kannst den Rest der Arbeitsstunden selbst einteilen
  • Betriebliche Altersvorsorge: Wir bieten ein attraktives Programm zur Entgeltumwandlung - mit hohen Zuschüssen on top. 
  • Kinderbetreuungszuschuss: Wir bieten bis zu 350€ monatlich pro Kind und 5 Krankheitstage für Kinder pro Jahr
  • Rabatt auf Games: Wir bestellen regelmäßig Ubisoft-Spiele für unsere Mitarbeiter zu supergünstigen Preisen
  • Fitnessstudiozuschuss: Wir steuern bis zu 50% zu deiner Mitgliedschaft in Fitnessstudios bei
  • Mobilitäts-Budget: Dir stehen monatlich 80€ für das Leasen von Fahrrädern, Mieten von Parkplätzen und ÖPNV-Tickets zur Verfügung
  • Wir bieten 26 Tage bezahlten Urlaub pro Jahr
  • Ubisoft Blue Byte Academy: Entdecke dein Potential und bilde dich mit unserem umfassenden Lern- und Trainingsprogrammen weiter
  • Sprachkurse: Wir bieten kostenlose und akkreditierte Englisch- und Deutschkurse an

Wir bieten eine interessante Herausforderung für einen Teamplayer mit der Möglichkeit, persönliche Initiative zu zeigen. Wenn du dich für Videospiele begeisterst und gerne mit Gleichgesinnten in einem internationalen Team zusammenarbeiten möchtest, bewirb dich bitte über unser Karriereportal.

Programmer [Snowdrop] (f/m/d)

Düsseldorf - Full-time - 743999810426743

JOB DESCRIPTION

As our new programmer, you will join the Snowdrop Game Engine team and be a part of a larger production technology department. 

About Production Technology at Ubisoft 

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds.

To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life.

From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community to leverage the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

About Snowdrop

The Snowdrop engine is efficient and flexible, enabling relatively small teams to create ambitious AAA games. At the core of the Snowdrop engine, we want to empower the developers.

The Snowdrop engine, with its flexible and empowering tools, has helped develop a number of Ubisoft titles such as The Division, The Settlers, and South Park.

Your Impact

As a generalist programmer, your role is to create the technical backbone of the game and production pipeline. You provide the development teams with technical solutions to carry out their vision and intentions into the game. You will develop engines, tools and systems to ensure the optimal and sustainable technical performance of the game and its pipeline.

  • Develop the engine, tools and systems used for production development
  • Analyze the production team's needs and create sustainable and reusable solutions
  • Develop systems to realize a game vision
  • Supply the tools required to integrate the teams' work
  • Extend the systems and environments for automated testing
  • Create and maintain the existing code base while following code guidelines
  • Write new systems in a clear and structured manner
  • Debug, repair and extend existing systems
  • Collaborate with other team members for transferring knowledge
  • Comment and document code
  • Formulate and accept criticism constructively during code and system reviews

Qualifications

  • 2+ years of experience,
  • Good knowledge of and years of practical experience with C++
  • Demonstrate efficient analytical skills
  • Ability to work with large, existing codebases
  • Proactive behaviour and being a team player
  • Good oral and written communication skills
  • Good English language skills

What We Bring
We offer an opportunity for you to create and improve a cutting edge game engine and join an industry leader. 

  • Relocation and Visa Support 
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays 
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.  
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. Main language in the studio is English. 
  • Company Pension Scheme  
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.  
  • Monthly Mobility Budget. 80€  
  • All Legal residents of Germany are entitled to free public healthcare

Additional information

For further information please check https://duesseldorf.ubisoft.com/en/ and www.ubisoft.com/snowdrop 

Senior Environment Artist (f/m/d)

Berlin - Full-time - 743999819475543

JOB DESCRIPTION

As our Senior Environment Artist your contribution will be the creation of high-quality environment and prop assets with a full pipeline of 3D production, from block-out to integration into the game.

  • Design, prototype and implement high quality AAA game environments for real-time games
  • Collaborate with Lead Environment Artists and Art Directors to ensure a high level of visual quality is met
  • Ensuring a productive and efficient workflow for the Level Art team through excellent internal and external communication
  • Establish a prospering art culture within the team, to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level 
  • Ensure that you meet the expected artistic and technical quality standards

Qualifications

  • A minimum of 5 years’ professional experience creating Environments for games.
  • Proven experience on a least one shipped title as an Environment Artist
  • Excellent skill with composition and storytelling inside 3D space
  • Strong knowledge of at least one 3D software package (Maya / Max / Blender)
  • Good skill with Substance Painter and Photoshop.
  • Solid understanding of modular asset and texture creation.
  • Familiarity with current generation modelling techniques, such as face-weighted normals and trim sheet textures
  • Knowledge of high-poly modelling and texture baking pipelines
  • Understanding of PBR texturing principles
  • Familiarity real-time game editors (Eg: Unreal Engine) with node-based workflows
  • Ability to work with different art styles, from realistic to stylized.
  • Ability to work closely to references materials, with minimal need for oversight and direction

Bonus skills:

First knowledge of Marmoset Toolbag and Substance Designer

 

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 'care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Lead Character Artist [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999786388588

JOB DESCRIPTION

We are looking for a Lead Character Artist (f/m/d)  to lead the character ar team on our unannounced project.

As Lead Character Artist you are responsible for managing the team to deliver AAA characters and character related assets in our art production teams, for trouble shooting character related issues and participate in the planning for the project characters. You will also develop your team through excellent communication skills and mentoring.


Your Impact:

  • Managing, developing and inspiring the character artist team
  • Content creation of characters across all areas of the game as defined together with the Art Director, which sets the industry leading standard for the team and the project
  • Work with and mentor character artists to provide clear direction and set expectations character requirements
  • Setting up, maintaining and documenting character production pipelines
  • Close collaboration with the Art Director to work within the visual style of the game
  • Balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • Ability to skilfully optimize characters to game-ready quality
  • Cooperation with other Ubisoft teams globally on a daily basis

Qualifications

  • A minimum of 7 years’ experience as a character artist in game development, with at least one AAA title shipped, leadership experience is a plus
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them, then optimize as required for final product
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters that meet AAA standards
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written. (No German language skills are required to work in our studio)
  • Great communication skills, a positive attitude and team player

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Talent Development Specialist (f/m/d)

Düsseldorf - Full-time - 743999827281486

JOB DESCRIPTION

As our new Talent Development Specialist (f/m/d), you will be responsible for growing, developing, and retaining talents to maximize their full potential, studio engagement and overall Ubisoft experience. The role focuses on driving learning initiatives to grow skillsets, develop leaders, and foster a learning culture that enables people to develop their full potential.

In your role as the Talent Development Specialist you act as the main point of contact for our Leads and HR Business Partners in talent development questions and will oversee all talent development initiatives while ensuring management and implementation of best practices and processes. You are responsible for all development activities administration and logistics as well as their ongoing improvement and supervision of existing talent development initiatives. 

The place of work can be Düsseldorf, Mainz or Berlin.

What you will do: 

  • Assess relevant training needs in consultation with key stakeholders including implementation of the relevant initiatives
  • Content curation & production to support leaders & managers’ development
  • Growing providers list of top experts, speakers, facilitators and coaches
  • Monitoring of trainings’ effectiveness and impact, and adjustment recommendations
  • Participation in and management of (international) HR projects

Qualifications

What you bring:

  • Bachelor’s degree in human resources management, education, adult education or equivalent training
  • Preferably with 2+ years of experience in training and development, coaching or human resources
  • Leverage knowledge of learning methods and training theories to conceive high-standard training programs or brief training consultants to deliver trainings tailored to Ubisoft needs
  • Organize training sessions and manage the events from vendor management, supplies & equipment management to event communication
  • Leverage a good knowledge of theories, methods and best practices in career development (career discussion structure, action learning vs. training, mentoring) to support and advise managers & team members with adapted career tools
  • Leverage knowledge of methods and practices in workforce planning in order to support Ubisoft in having the right people with the right skills at the right time

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme: We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice 
  • English And German Classes For Free: Good to know: Our main language in the studio is English 
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you 
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 10 bank holidays in the Berlin region 
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader - please apply via our career portal.  

For further information, please check https://duesseldorf.ubisoft.com/en/.

Senior Gameplay Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999790704856

JOB DESCRIPTION

As our new Senior Gameplay Programmer, you will get the opportunity to develop gameplay elements that facilitate the playability of the game; the link between the player's actions and the consequences of those actions on the running game state.

Your Impact

  • Implement and optimize the gameplay systems and features with the game designer to ensure fluid playability  
  • Use prototyping techniques to demonstrate the validity/invalidity of a feature idea  
  • Investigate and fix the bugs detected by the production and quality control teams  
  • Establish the technical possibilities for the different features  
  • Explore and understand the game design documents to define the required features and game systems that must be developed in the engine  
  • Validate and verify if the newly developed systems meet project intentions and are coherent with the existing code  

Qualifications

We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.   

  • Experience in programming robust and efficient code  
  • Excellent knowledge of C++  
  • Experience in working on existing engines  
  • Ability to work efficiently with large, existing codebases  
  • Familiarity with game-related 3D mathematical concepts 
  • Excellent communication and good English skills  
  • Ability to work well as part of a team  

What We Bring
We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset.

We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits that we hope help you settle into your life in Berlin

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation tickets.
  • English and German classes for free. The main language in the studio is English.
  • All Legal residents of Germany are entitled to free public healthcare 

Additional information

For further information please check berlin.ubisoft.com

3D Artist [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999822496571

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a 3D Artist on our team, you will enable our players to explore a game world filled with beautiful 3D environments and objects.

From design and prototyping to creating 3D assets, you will shape the universe of Beyond Good And Evil 2. You work closely with the lead artist and your colleagues in concept art to realize buildings, environments, landscape elements and game objects that bring the artistic vision of our game to life.

What you will do:

  • Work closely with the lead artist understand the overall game vision and quality goals
  • Design, prototype and create AAA quality game assets, while staying organized and meeting agreed deadlines  
  • Work closely with concept artists; study their concepts and research your own references in order to bring a believable but breathtaking world to live
  • Find balance between artistic aspects and technical constraints with the help of the lead artist
  • Iterate to improve your work based on feedback from your lead and interdependent team members

Qualifications

What you bring:

  • At least 3 years of experience in 3D Art (ideally within video games); Creating 3D models and textures
  • Excellent knowledge of 3DS Max and Photoshop
  • Strong technical understanding of 3D creation processes
  • Creative mindset with a very good eye for details
  • Good texturing and drawing skills
  • Ability to deliver high- and low poly assets
  • Ability to get best results using normal maps and material usage
  • Good command of spoken and written English

*Experience with mudbox or zbrush is a plus
 

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Animation Programmer - [Assassin’s Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999786372857

JOB DESCRIPTION

The Animation Programmer will be responsible for the technical side of character animations within the project and will serve as a liaison between Character Animation Artists and Gameplay Programmers. 

Specific responsibilities will include:

  • Expand and maintain the animation layer between NPC behaviors and Unity's Mecanim system.
  • Maintain the visual character prefabs. 
  • Create and update procedural animations and IK systems on NPCs. 
  • Implement real-time facial phoneme animation system for spoken audio lines. 
  • Support character ragdoll code and the animation side for grabbing, pushing, pulling. 
  • Design, implement, and iterate on new and existing systems and tools. 
  • Assist with performance optimization of animation systems, including levels of detail. 

Internal Relationships

  • Act as a technical contact between animation artists and feature team programmers. 
  • Collaborate with technical artists as needed.​ 

Qualifications

 

  • 3+ years of professional programming experience with an emphasis on character animation (at least 1 published title preferred) 
  • Master's or Bachelor's degree in Mathematics, Computer Science, or Software Engineering 
  • Very good knowledge of C++
  • Experience in Unity and Unity's Mecanim system 
  • Strong 3D math and computer graphics skills 
  • Experience in IK/FK systems 
  • Debugging and problem-solving skills 
  • Good understanding of modern animation techniques 

Additional information

Your Benefits

  • Bonus Scheme
  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Development Support: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, paid self-study hours and library.
  • Free English and German; The business language in the studio is English. No German is required to work with us.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Gym Subsidy
  • Monthly Travel Budget
  • Discounted Ubisoft Games
  • Ubisoft pays 50% of your Health Insurance
  • & more


Living in Düsseldorf

Düsseldorf is a very international city close to the border of Germany famous for it's Japanese culture. With a Japanese gardens, "Little Tokyo" area for Asian cuisine and celebrating Japan Day along the River Rhine each year. Art Galleries and Museums can be found as well as the "Old City" - a lively area of bars and restaurants amongst traditional German architecture. Two hours from Paris, Amsterdam, the UK and Hamburg - an excellent location to explore Europe even on a weekend. A large Deer park offers a natural sanctuary for those needing a break from the city life. More rural and suburban areas surround the city for those looking for a more relaxed pace.

If you are passionate about video games and would like to work with like-minded professionals in an international team, please apply via our career portal. 

The application must include your resume, and a cover letter detailing your earliest starting date, salary expectations and motivation.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

Senior Character Artist - [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999800650550

JOB DESCRIPTION

You'll be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and setting up AAA characters for the game. You will be working closely together with Technical Artists and Animators to push the visual and technical quality to the next level. 

What you'll bring:

  • You'll enjoy the challenge of developing characters and related 3D assets within the limitations of the new VR technology
  • An eye for efficiency, you'll be motivated in setting up and maintaining character production pipelines
  • With great communication skills, you'll collaborate with the Art Director and Lead Artist to work within the visual style of the game
  • A master of your craft, you'll balance quality and efficiency of work to gain the best possible results within in the given time frame and technical constraints
  • You'll enjoy working with a passionate and sociable team of creators, connecting with your team mates to build strong relationships

Qualifications

A minimum of 5 years’ experience as a character artist in game development, with at least one AAA title shipped and examples of realistic style 3D character models.

  • Exceptional understanding of next gen asset creation workflows with the ability to improve them; understanding of high to low poly asset creation
  • Very good skills in Zbrush, at least one of the major 3D modeling packages (Maya, 3DS Max) and Photoshop. 
  • Strong sculpting, texturing and painting skills
  • Ability to create highly realistic characters
  • Very good working knowledge with at least one AAA game engine
  • Being used to work on tasks autonomously and to deliver results in time
  • Fluent in English, both verbally and written (No German language skills required)

BONUS

  • Knowledge of Substance Designer / Painter
  • Knowledge of Unity Pipelines
  • Knowledge of Marvelous Designer
  • Having worked with scanned data
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing and co-development

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of realistic characters
  • Examples of high quality materials and textures
  • Show both organic and hard surface works

Additional information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
     
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
     
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
     
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
     
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
     
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
     
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Studio Düsseldorf
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

 

3D Level Artist [Beyond Good and Evil 2] (f/m/d)

Mainz - Full-time - 743999822496298

JOB DESCRIPTION

Beyond Good & Evil 2 is an action-adventure sci-fi RPG and set in the same universe as Ubisoft’s original cult classic. Join the crew at Ubisoft Mainz and help us create the best possible experience for our players. 

As Level Artist you will create captivating 3D environments within an immersive world waiting to be explored. As an environment architect, a visual storyteller, and an experience maker wrapped into one, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Whether from a building or a prop, the assets that you carefully place tell a story, evoke an atmosphere and a mood. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

You will closely cooperate with your superior(s) to maintain artistic consistency and vision for the game while building outstanding levels and scenes. You will represent the gameplay intentions as part of the graphic content and ensure that the integration of the work is in line with the technical constraints and artistic direction.

What you will do:

The main and routine functions of the Level Artist are to:

  • Collaborate with level designers, lead artist and content director to discuss and understand game intentions and vision.
  • Creating strong environment storytelling with set dressing.
  • Perform artistic research (find written descriptions and visual references).
  • Set up placeholders and submit modelling and texturing requests to artists.
  • Find balance between artistic aspects and technical constraints.
  • Integrate and build assets into the game engine to set and dress a polished scene. 
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve).
  • Meet deadlines.

Qualifications

What you bring:

  • College diploma in 3D Art techniques for video games or equivalent training or experience.
  • At least 2-4 years of experience in modelling, texturing, lighting, image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, color theory, etc.
  • Solid communication and interpersonal skills
  • Curiosity, flexibility, and resourcefulness
  • Ability to easily communicate in English.
  • Creativity and a keen eye for detail!

Artists should enclose a portfolio or link to an online portfolio to their application. As part of the recruitment process, the candidates will be asked to perform an art test.

Additional information

Your benefits: 

  • Flexible working hours
  • External training, education in our in-house guilds and knowledge sharing with other teams
  • Fresh fruits, discounted gym membership, corporate benefits and support for child care
  • Free bike rental or lease your own bike
  • Working in an innovative and international company

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. The application should include your resume, your portfolio, a cover letter including your earliest starting date, expected salary and why you would like to join us.

For further information, please check https://mainz.ubisoft.com/en/

Senior Technical Level Designer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807707663

JOB DESCRIPTION

The Role

A Senior Technical Level Designer is a solution finder and liaison between level designers and other disciplines. They help with shaping the implementation details of complex locations; as well as, creating and integrating reusable location ingredients into the game themselves. They are advocates for production efficiency and quality for world creation by mentoring others and highlighting constraints.

What you’ll be doing

  • Implement and take ownership for complex locations and the ingredients they are built with
  • Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
  • Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned locations considering engine and toolset constraints
  • Review built locations to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
  • Create training materials and conduct workshops for level designers and artists working on locations to advocate best practices
  • Debug issues with locations and implement or suggest reliable solutions until production has ended
  • Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support team members building levels should they encounter issues
  • Mentor junior members of the technical design team and level designers interested in growing their technical expertise

Qualifications

What you’ll bring

  • Extensive experience and knowledge of:
    • (Visual) Scripting languages and programming concepts
    • Game editors and engines
  • Demonstrated understanding of level design principles and the workflows needed to achieve them
  • Ability to work with complex logic and data structures that are reusable and modular
  • Strong organizational skills
  • Ability to write clear and concise technical documentation for technical and non-technical audiences
  • Being creative (original and resourceful in finding solutions)
  • Great communication skills and desire to build strong ties with both technical and design departments on the project
  • Being proactive and solution-oriented
  • Ability to communicate constructively with positivity and respect for others
  • Ability to give and receive feedback and drive the iterative process
  • Good English verbal skills, both orally and in writing

Relevant Experience

  • Ideally ~5 years of technical level design experience with at least 1 shipped title and exposure to a full project life cycle or equivalent experiences

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com

Technical Artist [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999809262894

JOB DESCRIPTION

The Technical Artist will be responsible for various interface solutions with utilization of corporate development tools, creating visual particle effects for these solutions with the use of a corporate particle editor, working on pipeline and solutions documentation.

What you will do:

  •  Develop new and improve existing UI modules and solutions
  • Work together with artists on required visual effects
  • Recognize inefficiencies and pipeline issues and identify solutions
  • Daily support for Art and Tech teams.
  • Enabling other team members to achieve tasks in an efficient & consistent manner
  • Create, validate and implement appealing and optimized particle VFX
  • Working with developing tools & scripts for corporate game engines
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team

Qualifications

What you bring:

  • Game engines knowledge and integration experience (Unreal Engine, Unity 3D, etc)
  • Particle VFX experience
  • Knowledge of tools used in the parametric creation of nodes
  • Understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  •  A great ability to think creatively to overcome technical challenges
  • Great communication and teamwork skills and a positive attitude
  • strong organizational skills

*Nice to have:

  • Shader writing or shader building skills is a plus
  • Experience in video-game production and data management is a plus
  • Knowledge of Photoshop, 3DMax, Substance Designer, Blender a plus

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform.
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

Junior Development Tester [The Settlers] (f/m/d)

Düsseldorf - Full-time - 743999822475132

JOB DESCRIPTION

As our new Junior Development Tester on The Settlers, you will you will collaborate closely with the developers during all stages of game development, via providing qualitative feedback as well as testing and monitoring feature implementation. You will report bugs and verify fixes. Together with the QA team, you will approve milestone versions according to success criteria.

What you will do:

  • Perform daily tests and take responsibility for quality and stability of new game content and features
  • Collaborate with coders, artists and designers to provide feedback on design, create test cases and perform specific test runs
  • Provide qualitative feedback about features in development
  • Report and monitor software errors (bugs) and game design problems in a bug database
  • Verify fixes applied by developers (bug regression)
  • Perform periodical validation tests and write validation reports to assess the quality and completeness level of the new content 
  • Ensure that the tested software meets certification criteria as part of Milestone certifications

Qualifications

What you bring:

  • Ability to investigate bugs to find their simplest reproduction steps
  • Ability to describe complex bugs in concise writing
  • Experience in working with test plans and reporting results
  • Passion for teamwork
  • Proficiency in written and spoken English

Nice to have:

  • Proficiency in handling bug tracking databases (Jira or similar) 
  • Experience in AAA game development 
  • ISTQB foundation level 
  • Experience working in global teams

What to send our way:

  • Your CV, highlighting your education, experience, and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Düsseldorf region
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas
  • English and German classes for free. Main language in the studio is English

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about games and would like to join an industry leader - please apply via our careers portal.

Executive Producer [Anno Brand] (f/m/d)

Mainz - Full-time - 743999808708250

JOB DESCRIPTION

Anno is a critically acclaimed and award-winning franchise, offering a rich city-building experience and providing players ample opportunity to create huge metropolises, plan efficient logistics networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare.

As the Executive Producer for the Anno brand, you will be responsible for the strategic overview of all Anno products developed within our studio. Being part of Ubisoft Mainz’s leadership team, you help us enrich the brand and deliver a multitude of projects on time and budget without sacrificing quality.

Combining your strengths as a strategic thinker and empathetic people manager, you motivate, drive, and enable Anno’s core team in their realization of the brand’s vision and products. You build strong relationships with strategic stakeholders both within and outside of Ubisoft, collaborate closely with Studio Management as well as the Operations teams and have a highly visible impact on growing the Anno brand into a worldwide premier empire builder franchise. 

What you will do:

  • Manage a team of 4-6 professionals (Producers, Creative Director, Brand Manager and others) responsible for the development life cycle of several Anno products
  • Guide and motivate Anno’s core team in their handling of key areas such as scheduling, budget, quality, communication and brand development
  • Collaborate with Studio Management, Production as well as external partners, ensuring each project’s progress towards excellence and successful completion
  • Enhance relationships with internal departments both on a studio and HQ level, including Executive Management, Sales, Marketing and Operations
  • Identify and promote efficient and innovative solutions to increase profitability, quality and brand recognition

Qualifications

What you bring:

  • 10+ years of experience producing console and PC games from conception to release
  • Superb understanding of game production
  • Extensive experience as a Senior Producer for a major title
  • Fully produced at least 2 large team games (PC or Console)
  • Excellent project management skills
  • Excellent written and verbal communication skills in English
  • Strategic thinker, who is highly organized and analytical in decision making
  • Empathetic people manager
  • Ambitious but down to earth attitude while striving for excellence

* Knowledge of Brand Marketing is a big plus
* Experience with strategy games is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Junior Technical Level Designer [Assassin's Creed VR] (f/m/d)

Düsseldorf - Full-time - 743999804753217

JOB DESCRIPTION

You will join one of the largest teams of VR experts globally working on this critically acclaimed IP with an enormous and passionate fanbase in a multi-studio project. The beauty of VR is the depth of experience and excitement you can create with the medium. You'll be an essential part of the level design team, building the immersive world for the player to fall in love with. 

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

Qualifications

  • Experience or knowledge in level design and relevant tools.
  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills
  • Excellent verbal and written communication skills
  • Ability to communicate well within an English speaking work environment

As a plus

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Please provide a portfolio with examples of your previous work/projects - be sure to check the link is working when applying. Kindly ensure you list the names of your projects and provide links if possible.

We Offer

  • Relocation and Visa Support 
  • 26 days holiday11 days public holidays, 5 Care for your Sick Child days (all paid)  
  • Company Pension Scheme
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.  
  • German classes for free. The main language in the studio is English. 
  • Up to 350€ childcare support per child per month.  
  • Discounted Games and all games on Ubisoft Connect for PC
  • Gym Subsidy.
  • Monthly Mobility Budget. 80€  

Additional information

For more information feel free to take a look at https://duesseldorf.ubisoft.com

Lead Development Tester [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999791049547

JOB DESCRIPTION

As Lead Development Tester, your primary objective is to lead a team of testers and work with developers, artists, and designers to ensure the quality and stability of new features and game content across multiple platforms (PC, PS4, Xbox One) while coordinating with various co-dev partners around the world.

What you will do:

  • Recruit, manage, coach and lead a team towards individual and team excellence and develop leadership talent across the department for succession planning
  • Connect and partner up with teams across Ubisoft towards quality initiatives
  • Provide high value quality-related services to development leadership
  • Being accountable for the quality of work and relationships on teams
  • Drive test development, estimation, planning, execution, reporting and closure
  • Project, manage and maintain schedules for testing activities
  • Plan and maintain defect management processes and tools
  • Keep QA and QC processes and documentation up to date
  • Influence and champion software development best practices and customer experience
  • Analyze product quality and usability, associated system limitations and report on risk
  • Create, monitor and control metrics impacting product and team quality

Qualifications

What you bring:

  • Experience leading test teams: 2+ years
  • Experience in game/software testing: 5+ years
  • Knowledge of gaming platforms (Xbox One, PS4, PC, etc)
  • Proficiency in issue tracking tools (e.g. JIRA, Asana, Bugzilla)
  • Experience with test management tools (e.g. TestRail, Xray)
  • Demonstrated experience in test planning for complex features/systems
  • Proficiency to work in spoken and written English
  • Worked on at least one title as testing lead from production to release
  • Passion for video games and software quality

Nice to have:

  • Any coding knowledge: XML/HTML, JavaScript, Python, Java, C/C++/C#, SQL
  • Certification in any of the following: PMP, Scrum Master, ISTQB-ATM
  • Experience with automation test methods
  • Familiarity with Ubisoft's line of products and services
  • Experience working in global teams

Additional information

Your benefits

  • Relocation support: We offer financial support in form of a cash allowance and assistance with accommodation search via our relocation partner. For international candidates we offer visa assistance.
  • 26 days paid vacation per year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve, as well as approximately 12 bank holidays in the Mainz region.
  • Flexible working hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform
  • Self-study and training hours (half a day per month): You have access to our in-house library
  • Company pension scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect.
  • Gym subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly mobility budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Borrow a bike for free: Discover the city from a new perspective.
  • English and German classes for free. The main language in the studio is English.
  • Free fruit, vegetables, coffee, tea and water. Enjoy some vitamins and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal.

For further information, please check https://mainz.ubisoft.com/en/

3D Programmer / Graphics Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 743999797862292

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a 3D Programmer on our team, you will provide insight and guidance across the 3D spectrum to connect with our players on two of the most critical aspects of a AAA game: its visuals and its performance.Whether your expertise lies with visuals or low-level systems, you’re a go-to person for information and a reference throughout our studios.

What you will do:

  • Write code customized to the hardware you’re working with
  • Provide support to content creators, meeting often to assess their needs and vision + discuss limitations
  • Improve existing graphical features and inspire the development of new ones
  • Anticipate complex problems + propose adapted solutions, considering the entire production pipeline
  • Explore new hardware and deal with the interesting challenges and opportunities it poses
  • Stay up to date on the latest tech trends and techniques + recommend our best practices

Qualifications

Qualifications

What you bring:

  • An undergraduate degree in Computer Science, Computer Engineering, or equivalent
  • Around 3 years of graphics programming experience (for video-game consoles a huge plus) or related experience
  • Proficiency in C++ 
  • Analytical and mathematical skills
  • Knowledge of GPUs, HLSL, and modern graphics APIs (e.g. DirectX 12 and Vulkan) + understanding of game engines and their limitations
  • A thorough grasp of memory management & multithreaded programming techniques
  • Solid interpersonal and presentation skills & the ability to clearly communicate cross-departmentally
  • A long-term approach to problem-solving (if the solution isn’t sustainable, it simply won’t do) 
  • A collaborative and innovative spirit
  • Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

Lead Engine Programmer [Unannounced Project] (f/m/d)

Berlin - Full-time - 743999807033948

JOB DESCRIPTION

As Lead Engine Programmer your role is to own the game engine for the project and to support/mentor the team to ensure the success of the game. You collaborate with related departments to define optimal workflows and technology that will help the entire development team to build the best game possible

What you'll be doing

  • Help your team members to grow and acquire more knowledge
  • Participate in the hiring process
  • Foster the collaboration between the different departments
  • Define the roadmap together with other related leads and the Technical Director
  • Break down the roadmap and support handling of all tasks for the engine department
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house technology
  • Define budgets and workflows for all related departments
  • Establish workflows and techniques to improve the overall development process for all departments

Qualifications

What you'll bring

  • Mentioned as lead engine programmer or similar role in at least one AAA title
  • Ability to work in a dynamic and collaborative team environment
  • Experience in programming robust, optimized and efficient code
  • Experience in using different CPU and memory profiling tools
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Self-direction and motivation
  • Excellent communication and good English skills

Bonus points for

  • Experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
  • Experience with platforms where performance/bandwidth restrictions exist
  • Understanding of hardware architecture and details

Additional information

We want to build a studio in which everyone feels at home. We believe people do their best work when you give them ownership and trust. In return, we expect our teams to practice self-responsibility – continuing to develop their skills and with a growth mindset. We know how critical it is for our teams to feel comfortable and with that in mind, we provide a variety of benefits which we hope helps you settle into your life in Berlin:

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get approximately 10 bank holidays in the Berlin region.
  • Flexible Working Hours
  • Opportunities for growth on your desired career path: workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, experts and in-house library.
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • English and German classes for free. Main language in the studio is English.

If you are passionate about video games and would like to work with like-minded professionals with an international team, please apply via our career portal. 
For further information please check bluebyte.de and berlin.ubisoft.com