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Ubisoft Mainz

Gaming engineers armed with top-notch technology shaping Ubisoft’s biggest brands

73 Jobs Found

Senior Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999694239522

JOB DESCRIPTION

At Ubisoft Mainz, we are currently looking for a talented Senior Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams. You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

Your Objectives:

  • Implementing new features into the game code as well as the online code
  • Maintaining existing client code and online service integration
  • Discuss, verify and propose code improvements and innovative approaches
  • Integrating third party APIs and deliver data interface for presentation code
  • Ensure excellent code quality

Your Tasks:

  • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
  • Evaluate and fix bugs identified by working units and the quality control team
  • Analyze existing system features and determine whether they meet project intentions
  • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
  • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
  •  Compile and understand the network intentions of the project and set out development needs
  • Suggest improvements whenever necessary by designing and implementing new systems

 

Qualifications

  • Master or Bachelor degree in computer science, computer engineering or similar
  • Excellence in writing well-performing and efficient code
  • Very good knowledge of and at least 5+ years of experience in C++
  • Ability to profile and analyze code
  • Team-player with proactive attitude
  • Excellent communication skill and good English proficiency

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

C++ Backend Programmer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704422702

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios.

Qualifications

As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft’s PC titles with focus on high availability, low latency and scalability. You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

  • Writing clear, modular and maintainable code.
  • Work on the server backend of Uplay. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Building highly scalable services with low latency.
  • Testing, debugging, profiling and maintaining existing code. 

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Full-Stack Web Developer [Uplay PC] (f/m/d)

Düsseldorf - Full-time - 743999704416761

JOB DESCRIPTION

As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript, SCSS and frontend frameworks like AngularJS and Vue.js.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

You will also have the option to visit and work from collaborating studios

Responsibilities:

As a Full-Stack web developer, you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents.

You’ll be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.

  • write clear, modular and maintainable code
  • work on both front- and backend application in the context of Uplay PC
  • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

 

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

Qualifications

You as a person:

We believe to succeed in this role you’re a result focused person, who is passionate about developing platform software for games with millions of users. Furthermore, you believe in team ownership of what you craft and will be working with your colleagues to learn, share ideas and solve complex problems.

  • Confident in either C# or JavaScript (resp. TypeScript)
  • Knowledge in at least one of the following topics: ASP.NET, SQL, REST
  • First hands-on experience with a modern frontend framework (Angular, Vue, React)

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

In order to continue delivering highly qualitative and innovative game plays we are looking for a Full-Stack Web Developer [UplayPC] (f/m/d).

This position will be located at Ubisoft Düsseldorf.

Senior Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999704157639

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Senior Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Senior Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers, the Lead Game Designer and the Game Director you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.

Your responsibilities:

  • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Adjust game systems in order to achieve a well balanced game play experience
  • Standardize and communicate the systems to the dev team while maintaining clean design documentation
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
  • Organize and oversee feature creation processes and propose improvements where necessary

Qualifications

  • Minimum 3 years of experience within game design or other relevant experience; ideally shipping at least one AAA title
  • Excellent understanding of systems, balancing and game play fundamentals
  • Great communication, interpersonal, and organizational skills
  • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
  • Good understanding of content creation processes
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Able to apply critical and analytical thinking to solve complex challenges
  • Basic understanding of scripting/coding is a plus
  • Strong verbal and written English skills; German skills are a plus
  • Experience in managing and leading a team is a plus
  • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Senior Gameplay Programmer [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999694181981

JOB DESCRIPTION

Your tasks:

  • Design, implement, test and document the technical aspects of features for a AAA game on PC & console
  • Work together with other international Ubisoft studios
  • Work with game designers and fellow programmers to conceptualize and realize functionality

Qualifications

  • 6+ years of professional experience
  • Experience in video game programming
  • Excellent knowledge in C++
  • Experience in programming robust and efficient code
  • Strong ability for analyzing and extending existing code
  • Excellent teamwork abilities
  • Ability to accurately predict task duration and understand dependencies
  • Great interpersonal and communication skills; we integrate directly with teams around the world
  • Fluent in English

Pluses:

  • Experience in AI programming
  • Experience in 3C programming
  • Experience in client / server based games
  • Experience in working on existing AAA engines
  • Knowledge of multithreaded development

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and soon Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


Ubisoft Blue Byte are also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

 

We are now accepting applications for suitably qualified Senior Gameplay Programmer [Avatar Project] (f/m/d) to join our ambitious team, developing the world of Pandora. This position will be based at our Ubisoft Düsseldorf studio.

Level Designer (Scripter) - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999703017043

JOB DESCRIPTION

As a Level Designer you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

Primary Objectives:

  • Create missions and mission flows
  • Build immersive gameplay scenarios from start to finish
  • Iterate your levels and missions throughout production from conception to the final experience
  • Maintain and balance the readability, difficulty and accessibility of the levels
Specific Tasks:
 
  • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
  • Work within multi-discipline teams to build towards a high quality product
  • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Manage an interesting and challenging mission flow
  • Balance mission elements of high and low intensity
  • Expand the possibilities presented by the game systems
  • Ensure a good player on-map guidance and consistent difficulty level
  • Document your missions in a readable way

Qualifications

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels and missions using a complex array of mechanics
  • Experience with various level editors and tools to create missions in AAA environment
  • Ability to work in node based visual scripting
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Portfolio with examples of your previous work/projects
  • Knowledge of any scripting language or programming skills a plus
  • Modding experience is a bonus
  • Experience with game AI is a bonus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Level Designer (Scripter) - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Purchasing Operations Clerk Intern (Praktikant/in) (f/m/d)

Düsseldorf - Full-time - 743999704284462

JOB DESCRIPTION

The Intern Purchasing Operations Clerk is responsible for acquiring goods and services for the studio with focus on reducing costs, bring a high service level to internal customers and to control external risks. The job holder must assure the quality of service and deal with purchases based on existing contracts. Furthermore, the job holder is a key position between internal customers and suppliers. The internship will last 6 months and requires working full-time and onsite during that time.

  • Manage autonomously purchasing requests from internal teams, from the validation of the business need to the purchase order and the invoice clearing
  • Establish close interactions with buyers and HQ procurement
  • Establish close interactions with the inventory management
  • Establish close interactions with the accounting department
  • Maintains and develops a good relationship with clients and suppliers

Qualifications

  • University enrolment ideally in Business Administration or similar field
  • Excellent interpersonal skills combined with very good oral and written communication skills
  • A quick-learner, able to pick up new tools and systems fast
  • Enthusiasm for on-going learning, development and sharing knowledge
  • Excellent self-organization and self-motivation abilities
  • Ability and desire to work as a team player
  • Fluent German (spoken and written)
  • Fluent English (spoken and written)
  • Good knowledge of MS Office

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Art Outsourcing Supervisor [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999701759283

JOB DESCRIPTION

The Outsourcing Supervisor (f/m/d) will be responsible for managing the communication with our external outsourcing partners by creating detailed briefs and feedback documents and providing guidelines as well as creating additional AAA quality environment props and textures for our games.

Role

  • Manage communication and provide feedback to an external team of artists
  • Close collaboration with the Art Director, Lead Artist and the production team to give precise and structured feedback to the outsourcing teams
  • Create detailed documentation, asset briefs, provide references, technical requirements and explanations of workflows to a team of external artists
  • Integrate delivered 3D assets into the game engine and ensure the technical and artistic quality of all delivered assets.
  •  Coordinate scheduling and tracking of assets together with the production team.
  • Create detailed outsourcing briefs and feedback documents
  • Daily communication with other Ubisoft teams all around the world
  •  Create additional AAA quality models and textures
  • Collaborates with Art Department, Designers, Programmers, Producers

Qualifications

You

EXPERIENCE

  • A minimum of 3 years’ experience as an Outsourcing Supervisor, Environment or Prop artist in game development
  • At least one shipped commercial AAA title

ESSENTIAL SKILLS

  • Excellent Knowledge of outsourcing production pipelines
  • Exceptional understanding of next-gen asset creation workflows with the ability to modify and improve them
  •  Being able to understand and execute a specific art style as well as the ability to communicate it to a team of artists
  • Being able to evaluate the artistic and technical quality of 3D assets as well as the ability to improve the assets if needed

OTHER SKILLS

  • Very good skills in Maya, 3DS Max, Zbrush, and Photoshop
  • Working knowledge of Substance Designer / Painter
  • A keen eye for composition, shape, color, and detail
  • Fluent in English, both verbally and written

BONUS

  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Extensive experience with outsourcing for AAA productions and leading a team of artists

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of materials and high-quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

Lead Environment Artist [Avatar Project] (f/m/d)

Düsseldorf - Full-time - 743999701386362

JOB DESCRIPTION

The Lead Environment / Prop Artist is the team expert in building and setting up environment assets. Props and levels including destruction and special functionality. This Lead Artist wil be responsible for managing the environment art team to ensure the best possible visual and technical quality for the assets produced.

  • Leading the development and creation of high-quality AAA 3D environment assets, props and levels of art
  • Ensuring a productive and efficient workflow for the environment art team through excellent internal and external communication.
  • Close collaboration with the Art Director, producers and leads to ensure the team works within the visual style of the game
  • Establish a prospering art culture within the environment team to strive for exceptional quality
  • Push the visual and technical quality of the project to the next level
  • Balance quality and efficiency of the team to gain the best possible results within in the given time frame and technical constraints
  • Prioritize and manage the environment art team’s tasks to ensure delivery in time and quality
  • Ensure performance and technical quality of environment assets, props and levels.
  • Create and maintain guidelines for optimized workflows and technical asset creation rules for the team
  • Create high-quality models, textures and level art defining the quality benchmarks for the art environment team.
  • Setup destruction, dynamic objects and other functionality of art assets

Qualifications

  • Proven experience in leading a team of artists, great communication skills and the ability to positively motivate a team
  • A minimum of 5 years’ experience as an Environment / Prop artist in game development, ideally with one AAA title shipped
  • Exceptional understanding of next gen asset creation workflows with the ability to improve them
  • Strong experience in creating AAA Level art
  • Great communication skills, a positive attitude and experience in leading a team of artists
  • Very good organizational skills and the ability to anticipate problems and find solutions fast
  • The ability to review assets and give feedback efficiently and in a clear and constructive manner.
  • Being used to work on tasks autonomously and to deliver results in time
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Fluent in English, both verbally and written
     

Bonus

  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing and co-development is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
     

Portfolio

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments, levels and props
  • Examples of materials and high quality textures
  • Show both organic and hard surface works
  • Examples of style variety

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Online Programmer [Rainbow Six Siege] (f/m/d)

Mainz - Full-time - 743999693714910

JOB DESCRIPTION

At Ubisoft Mainz, we are currently looking for a talented Online Programmer to join the amazing Team behind Rainbow Six Siege. In this role you are responsible for developing in-game online services using both existing Ubisoft online infrastructure as well as Rainbow Six-specific infrastructure, working together with game designers, UI front-end programmers, systems programmers and the Ubisoft Online Technology Group.

The main and routine tasks of the Online Programmer are to:

  • Manage the interchange of data between players and the server/services/game
  •  Provide access to the online architecture to presentational programmers
  • Assist in the development of innovative solutions to enrich the online gaming experience of players
  • Program and optimize systems, such as storefront data and player progression systems
  • Work with precision and care on our live systems and frameworks
  • Work on identifying and improving existing systems and identify new opportunities

Qualifications

  • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
  • Strong C++ skills
  • Excellent communication and good English skills

Pluses

  • Deep understanding of game production
  • AWS & Docker experience
  • Strong Python proficiency is a plus
  • Expertise in online test framework and architecture
  • Proven leadership and coaching skills is a plus

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

Game Designer [Anno] (f/m/d)

Mainz - Full-time - 743999704157532

JOB DESCRIPTION

The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for developing strong game systems, which define how the game’s content is created, tweaked and managed. The Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works. In collaboration with other designers on your team, you will help to create a feature-heavy but well balanced experience for our players. The core of this role is to build complex systems, which support the creative vision and game play experience we intend for the Anno franchise.

Your responsibilities:

  • Create comprehensible, consistent and elegant game systems and drive their development towards the vision laid out by the Game Director and Lead Game Designer while making sure to meet production directives
  • Adjust game systems in order to achieve a well balanced game play experience
  • Standardize and communicate the systems to the dev team while maintaining clean design documentation
  • Ensure effective and clear communication with the dev team through strong visualization of game systems in the form of charts and graphics
  • Organize and oversee feature creation processes and propose improvements where necessary

Qualifications

  • Minimum 1 year of experience within game design or other relevant experience; ideally working on at least one AAA title
  • Very strong understanding of systems, balancing and game play fundamentals
  • Great communication, interpersonal, and organizational skills
  • Strong ability to organize and structure his/her own work, to work independently as well as in a team and to drive processes and decisions
  • Solid understanding of content creation processes
  • Good knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Able to apply critical and analytical thinking to solve complex challenges
  • Basic understanding of scripting/coding is a plus
  • Strong verbal and written English skills; German skills are a plus
  • Team player with a passion for game mechanics, a positive attitude and a superior motivation to create high quality content

 

The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

More information at mainz.ubisoft.com.

Associate Producer – VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999704247981

JOB DESCRIPTION

We are looking for an Associate Producer (f/m/d) to support the producer in delivering the content on time and quality.

In this role you are supporting the producer to guide the team to create a “world” and its content. Reporting to the producer the role will also involve management of communication between different parties, sites and group units. You will use your experience and proven track record to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Further responsibilities include:

 

  • Optimize workflows and processes to make coordination within the team and between the sites as simple as possible.
  • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression.
  • Identifying issues and risk mitigation to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary.
  • Ensure proper bug management (bug reports, priorities, etc.)
  • Coordinate the submission process and all dependencies inside Ubisoft and ensure all requirements are met.
  • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals.
  • Supporting the Producer, Lead's and Recruitment with on-boarding of new employees
  • Being an excellent leader for your team with a servant leadership mindset and helping to unleash the full potential of every member of your team

Qualifications

  • 3-5+ years experience as a Producer/Junior Producer or Associate Producer in the games industry
  • Experience in/or a passion for VR.
  • Strong knowledge of project management methods and tools (Jira, Confluence) 
  • You have shipped at least one AAA title either on PC and/or console
  • You have experience in leading high performing teams
  • Strong ability to collaborate with multiple international teams, both internal and external.
  • Excellent verbal and written interpersonal skills in English.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Accounts Payable Accountant (f/m/d)

Düsseldorf - Full-time - 743999704271957

JOB DESCRIPTION

Verify the accuracy of invoices, expense reports and other accounting items submitted to the Finance Department.
The Accounts Payable Accountant will have a strong focus on the employees Travel, corporate credit cards, Expenses claims and compliance with local VAT regulations.

  • Analyze accounting data to provide financial information to management
  • Administrate the accounting system of the studio
  • Review, verify and process employee travel and expense reports and supplier invoices
  • Review of incoming invoices for VAT law and company policy compliance
  • Review employee expense reports for appropriate documentation and compliance with company policies prior to payment
  • Replying to employees and vendor requests
  • Perform maintenance and reconciliation of vendor data
  • Other general accounting tasks as needed

Qualifications

  • 5+ years accounts payable experience
  • Fluent German and English
  • Knowledge of accounts payable
  • Knowledge of general accounting procedures
  • Proficient in data entry and management
  • Organizing and prioritizing
  • Attention to detail and accuracy
  • Confidentiality
  • Communication skills
  • Information management skills
  • Problem-solving skills
  • Team work
  • Ability to meet deadlines
  • Knowledge of Excel
  • Knowledge Oracle will be an advantage
  • Sound knowledge of accounting according to HGB and of tax law

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Lead Game Designer - VR [Unannounced Project] (f/m/d)

Düsseldorf - Full-time - 743999700675795

JOB DESCRIPTION

As a Lead Game Designer you will plan, detail, and supervise the work of your game design team. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Creative Director.

Your Main Objectives:

  • Drives the design team to deliver the expected game features in quality
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
  • Train and counsel junior designers and carry out performance follow ups.
Your Specific Tasks:
 
  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.
  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.
  • Create a work environment that is motivating for team members and which fosters development and creation.
  • Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members.

Qualifications

 

  • Minimum 5 years of experience within game design
  • Shipped at least one AAA title
  • Experience supervising a design team
  • Excellent communication and interpersonal skills
  • Highly organized, analytical, with good management and planning skills
  • Good understanding of content creation processes
  • Client focus (internal and external);
  • Solution oriented;
  • Dynamic personality;
  • Autonomous, able to drive decision.
  • VR Experience is a bonus
  • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
  • Good ability to learn and master new tools and techniques
  • Fluent in English, both verbally and written

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

We are now accepting applications for Lead Game Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

Audio C# Programmer (f/m/d)

Düsseldorf - Full-time - 743999702554583

JOB DESCRIPTION

The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

Qualifications

  • Develop systemic and specific features for several projects
  • Develop audio tools in collaboration with Audio Designers and Programmers
  • Improve and expand upon existing technology
  • Develop future technology beyond state of the art
     

Development

  • Design, implement, and iterate on new and existing audio systems and audio tools
  • Work in C# on our integrated editor/game development tools
  • Work in Unity3D
  • Advise, review and help making tech reusable for multiple projects
     

Collaboration

  • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
  • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solutions
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions
     

Support and Maintenance

  • Contribute to maintenance of systems and pipelines
  • Support multiple teams within Ubisoft with knowledge and practical help
  • Write clear and concise documentation on audio systems and tools developed

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Intern – C++ Backend Programmer [Uplay PC] (f/m/d)

Düsseldorf - Intern - 743999704418208

JOB DESCRIPTION

As part of the production team, you will be involved in the development of features and components throughout the full spectrum of technology in the server infrastructure. You will be using a variety of technologies and programming languages, including but not limited to C++, Python and web technologies.

You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

As part of the team, you will develop, design and deploy distributed backend services that power our desktop client and Ubisoft PC titles with focus on high availability, low latency and scalability.

You will be using a wide spectrum of technologies ranging from Protocol Buffers, REST APIs, MySQL and Cassandra databases.

  • Writing clear, modular and maintainable code.
  • Work on the server backend of Uplay PC. This covers topics such as: game data distribution, network architecture, database management, game related data management, server monitoring, API integrations.
  • Be part of an agile team and do the technical design and implementation/improvements of new features.
  • Building highly scalable services with low latency.

No worries, when you begin you will have a mentor who will help you with everything.

Qualifications

  • Confident in C++
  • Knowledge in at least one of following: Network Architecture, Backend Services, TypeScript, JavaScript, Databases (SQL)

Nice to have:

  • C#
  • Python
  • HTML
  • WinAPI
  • Protocol Buffers
  • REST
  • NoSQL
  • Network Security
  • AWS

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

Senior Level Artist [Avatar] (f/m/d)

Düsseldorf - Full-time - 743999702657196

JOB DESCRIPTION

We are looking for a Senior Level Artist (f/m/d) to join our ambitious team, developing the world of Pandora. 

    This is a full-time position based in Düsseldorf, Germany which requires working onsite.

    Qualifications

     

    ESSENTIAL SKILLS

    • A minimum of 5 years’ experience in the games industry
    • At least two shipped commercial AAA title
    • A keen eye for composition, proportion, and sense of scale
    • Strong ability to tell stories through level art and propping scenes
    • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
    • Solid understanding of industry-standard 3D modelling packages as well as texture & material creation workflows
    • Ability to optimize the game world to meet performance requirements

    OTHER Skills

    • Being used to work on tasks autonomously and to deliver results in time
    • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
    • Ability to accept feedback and adapt to change
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

    Bonus

    • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
    • Knowledge of Substance Designer / Painter is a plus
    • Experience with outsourcing is a plus

    Specific Tasks:

    • Creation of high-quality assets and scenes
    • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
    • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
    • Cooperation with other Ubisoft teams all around the world on a daily basis
    • Scene management, asset integration and performance optimization

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and realistic environments scenes
    • Examples of mood and lighting
    • Examples of environmental storytelling
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

     

    Ubisoft Düsseldorf is also collaborating with Massive Entertainment on the Avatar project, building an immersive, deep, and tangible world based on James Cameron’s Avatar. 

     

    Auszubildender Fachinformatiker (m/w/d) Fachrichtung Systemintegration

    Berlin - Full-time - 743999700087489

    JOB DESCRIPTION

    • Einrichten von Hardwarekomponenten, Betriebssystemen und Netzwerken
    • Planung, Installation und Instandhaltung von IT Systemen
    • Umsetzung fachspezifischer Anforderungen in komplexe IT-Systeme
    • Unterstützung der Teams bei der Behebung von IT-Problemen
    • Unterstützung bei der Planung und Durchführung von Projekten

    Qualifications

    • Allgemeine Hochschulreife, Fachhochschulreife oder Realschulabschluss mit guten Noten
    • Grundlegende IT-Kenntnisse und Begeisterung für Technologien
    • Grundkenntnisse im Umgang mit gängigen Betriebssystemen (Windows/Linux)
    • Du arbeitest gewissenhaft und gerne im Team
    • Sehr gute Deutsch-, Mathematik- und gute Englischkenntnisse
    • Logisch-analytisches Denkvermögen 

    Ubisoft ist ein weltweit – führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

    Um unseren Kunden auch weiterhin hochqualitative und innovative Spiele anbieten zu können, suchen wir für unser Entwicklungsstudio Ubisoft Berlin eine/n

    Auszubildenden Fachinformatiker (m/w/d) Fachrichtung „Systemintegration“

    Realization Director [Far Cry Brand] (f/m/d)

    Berlin - Full-time - 743999693870173

    JOB DESCRIPTION

    As a Realization Director, you will report to the Producer and you will lead a cross discipline team in charge of bringing the extra layer of polish and production value that players expect from Ubisoft games. You will work alongside the Game Director (game design, gameplay, narrative design, UX etc…) and the Content Director (level design, environment art, concept art, technical content etc…) to lead the team and deliver the highest quality.

    Your team will be composed of a mix of experts in their domain (VFX Artists, Lighting Artists, Animators, Technical Artists, Audio Designers etc…) and of versatile profiles (“Realization Specialists”) whom will be the glue between the different disciplines. The mandate of this team is to push the production value and polish of the content and features owned by the content and game design teams while fitting into the technical constraints of the project.

    Further responsibilities include:

    • Lead the Realization Team: As a Director, you provide the right environment for your team to grow and feel fulfilled by their work. You encourage autonomy, initiative and self-management. You ensure growth of each member of the team in the direction they choose to pursue. You own the vision to grow your team in collaboration with Production and handle the recruitment.
    • Own the vision for the Realization aspect of the game: In accordance to the overall creative direction (game direction, art direction, etc…), you define how the project is going to push the boundaries of production value. You define the intention and the pillars that will help the team to converge and make their own decision. You also demonstrate some strategic skills and aptitudes towards innovation.
    • Handle “project scale” questions: You communicate the long-term goals and the expected standards. You leave the details of implementation to your team. You advise the Producer on Leadership and Strategic topics. You handle communication across studios for strategic topics for the project/brand.

    Qualifications

    • You are an expert in one of these disciplines (animation, vfx, lighting, environment art, cinematic, presentation, cinematography, audio) and you are very comfortable with the other ones.
    • You thrive in a fast paced and highly complex environment. You are not easily overwhelmed and you can work on several complex situations at the same time. You are able to make decisions with limited information while also understanding you do not need to make all decisions or even need to agree with all decisions.
    • You strive to build a sustainable environment where continuous improvements and high performances are key. You understand when it is meaningful to prioritize short term over long term but you always build for the decade ahead.
    • You have strong people skills built-in with a servant leadership mindset. You always prioritize others over yourself and you put yourself on the line to protect your team but you also know when authority is required. You know that to make your authority meaningful you have to use it in an extremely sparse manner.
    • You have a track record of released projects with high production value in a creative industry with technical constraints (better if it is in games).

    We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

    The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

    We Are Ubisoft Berlin

    At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

    As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

    We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

    Come and join us in one of the most creative and dynamic cities in the world!

    We are now accepting applications for Realization Director [Far Cry Brand] (f/m/d) to be based at our studio in Berlin.

    Prop Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999700749230

    JOB DESCRIPTION

    The 3D Prop Artist will be responsible for creating high quality 3D assets for propagation to the games environment

    Primary Objectives:

    • Creation of high-quality 3D environment assets (props)
    • Integration of 3D assets into the game engine
    • Close collaboration with the Environment Artist and Level Designer for accurate placement and integration.
    Specific Tasks:
     
    • Create high quality models and textures / surfaces
    • Ensure performance and technical quality of 3D environment assets
    • Setup destruction, dynamic objects and other functionality of art assets as required
    • Optimization of assets to fit specific technical requirements
    • Cooperation with other Ubisoft teams globally in a co-dev environment

    Qualifications

     

    • A minimum of 2 years’ experience as a Props Artist in game development
    • Great understanding of current gen asset creation workflows with a view to modification and improvement
    • A keen eye for composition, shape, color and detail
    • Very good skills in Maya, 3DS Max, sculpting program such as Zbrush and Photoshop.
    • Knowledge of Substance Designer / Painter
    • Strong texturing and painting skills
    • Being used to work on tasks autonomously and to deliver results in time
    • Great communication skills and a positive attitude
    • Fluent in English, both verbally and written

    Bonus

    • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
    • Experience with outsourcing is a plus
     

    PORTFOLIO

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

    • Examples of natural and man-made realistic props
    • Examples of materials and high quality textures
    • Show both organic and hard surface works
    • Examples of style variety

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

    We are now accepting applications for Prop Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

    Render Programmer [Snowdrop] (f/m/d)

    Düsseldorf - Full-time - 743999704383626

    JOB DESCRIPTION

    As a Render Programmer in the Snowdrop team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™. As a Snowdrop programmer you will be part of a friendly team developing and maintaining a variety of systems and tools. 

    You will be expected to:

    • To support multiple teams around the world in their usage of our Rendering tech
    • Advise, review and help making tech reusable for multiple projects
    • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop™ and its various titles to an even higher standard.

    Responsibilities

    • Working in C++ on our integrated editor/game development tools.
    • Designing, implementing, and iterating on new and existing systems and tools
    • Developing Snowdrop as a shared and complex ecosystem for videogames creation
    • Contributing to long term strategy for Snowdrop development
    • Supporting multiple teams around the world with knowledge and practical help.
    • Working towards improving documentation and samples
    • Develop and maintain Rendering tech with an eye to sharing with multiple teams

    Qualifications

    Requirements·    

    • 3+ years of professional C++ programming experience in the video game industry (experience with PS4 and XBOX One is beneficial)
    • Debugging and problem solving skills
    • Tools, workflow and engine development insight
    • Ability to accurately predict task duration and understand dependencies
    • Experienced working with multithreading development
    • Familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan, Metal, Mantle) and associated shader languages
    • Experience with performance critical programming
    • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
    • Experience with general purpose computations on GPU's
    • Experience with GPU performance analysis and tools
    • Familiarity or willingness to learn other languages typically used for tools (C#, python, etc)

    You as a person
    You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, an eye to long term tech development, and you will most likely describe yourself as creative, hard-working, result oriented and cooperative.

    Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Avatar", "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

    In order to continue delivering highly quality and innovative game-play we are looking for a Render Programmer (f/m/d). This position will be located at Ubisoft Düsseldorf (Germany)

    Environment Artist - VR [Unannounced Project] (f/m/d)

    Düsseldorf - Full-time - 743999701142688

    JOB DESCRIPTION

    We are looking for a Environnment Artist (f/m/d) who will be responsible for creating exceptional high quality game environments. 

     

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A minimum of 3 years’ experience in the games industry
      • At least one shipped commercial AAA title
       

      ESSENTIAL SKILLS

      • A keen eye for composition, proportion and sense of scale
      • Strong ability to tell stories through level art and propping scenes
      • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
      • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
      • Ability to optimize the game world to meet performance requirements
       

      OTHER Skills

      • Being used to work on tasks autonomously and to deliver results in time
      • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
      • Ability to accept feedback and adapt to change
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written
       

      Bonus

      • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
      • Knowledge of Substance Designer / Painter is a plus
      • Experience with outsourcing is a plus

       

      Specific Tasks:

      • Creation of high quality assets and scenes
      • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
      • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
      • Cooperation with other Ubisoft teams all around the world on a daily basis
      • Scene management, asset integration and performance optimization

       

      PORTFOLIO

       

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

       

      The portfolio should contain the following:

      • Examples of natural and realistic environments scenes
      • Examples of mood and lighting
      • Examples of environmental storytelling
      • Examples of style variety

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      Senior Programmer (C#) – VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999702988429

      JOB DESCRIPTION

      We are looking for a Senior General Programmer to assist our Lead Programmer and highly talented Unity-based VR team. In this role, you will work on gameplay and non-gameplay features, perform code reviews for your peers, and work together with other disciplines (art, sound, design, test, etc.) to bring our shared vision to market. You can expect a highly collaborative environment where knowledge is freely shared and help is always available. Exact job title will be based on experience level. 

      This is a permanent position based in Düsseldorf, Germany, and requires working onsite.  

      Responsibilities:

      • Design and implement game features in Unity and C# 
      • Perform code reviews and offer helpful insights before code is merged to mainline 
      • Work in Agile iterations to implement, enhance, refactor, optimize features  
      • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems 
      • Provide feedback for peers and team process to facilitate continuous improvement 
      • Sharpen and expand your skill set to keep us on the cutting edge of VR development 
      • Assist the Lead Programmer in the hiring and interview processes as needed

      Qualifications

      • Master, Bachelor or equivalent degree in computer science or engineering 
      • 5+ years of software development experience and strong Unity and C# skills 
      • Shipped AAA titles or a strong portfolio of Indie titles and personal projects 
      • Proficiency in designing, coding, debugging, refactoring, profiling, and optimizing new and existing systems with excellent problem-solving skills 
      • Ability to work efficiently with a large team and an existing code base 
      • A passion for VR and gaming 
      • Fluent in English, both verbally and written 
      • Great communication skills and a positive attitude 
      • A generous spirit, a desire to learn and grow, and a team-focus 
      • Experience with modern software development practices (Agile/Scrum, Code Reviews, fast iteration, refactoring, etc.) 
      • Knowledge of software development environments and associated tools. (e.g., Visual Studio, Perforce, JIRA...) 

        BONUS POINTS: 
      • Previous room-scale VR development experience in Unity or Unreal 
      • Experience with Unity’s DOTS (ECS, Job System, Burst Compiler, etc.) or Scriptable Render Pipeline (URP/HDRP/Custom) is a major plus 
      • Understanding of multi-threaded principles and how to manage them in Unity 

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

      Join today to shape the future of VR. We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP and on a project across studios. This is the opportunity of a lifetime! 

      Intern - Full-Stack Web Developer [Uplay PC] (f/m/d)

      Düsseldorf - Intern - 743999704422828

      JOB DESCRIPTION

      As part of the production team, you will be involved in the implementation of features and components throughout the full spectrum of web development. You will be using a variety of technologies and programming languages, including but not limited to C#, TypeScript and frontend frameworks like AngularJS and Vue.js.

      You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

      As a Full-Stack Web Developer Intern (f/m/d), you will design, develop and deploy both frontend and backend applications, enriching the Uplay ecosystem and empowering the team to handle player-facing features and contents. No worries, when you begin you will have a mentor who will help you with everything.

      You will be using a wide spectrum of technologies ranging from frontend to backend, TypeScript to C#, component styling to data persistence.

      • write clear, modular and maintainable code
      • work on both front- and backend application in the context of Uplay
      • be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code

      Qualifications

      You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

      • Confident in either C# or JavaScript (resp. TypeScript)
      • Interest (or even experience) in the following topics: ASP.NET, HTML/(S)CSS, SQL, REST, modern frontend frameworks (Angular, Vue, ...)

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Senior Environment/Prop Artist [Far Cry Brand] (f/m/d)

      Berlin - Full-time - 743999701884845

      JOB DESCRIPTION

      The Senior Environment/Prop Artist will be responsible for creating high quality 3D environment and the necessary assets.

      Responsibilities:

      • Creation of high quality 3D environment assets.
      • Integration of 3D assets into the game engine.
      • Close collaboration with the level designer and the concept artist to build the level.
      • Create high quality models and textures
      • Ensure performance and technical quality of 3D environment assets
      • Setup destruction, dynamic objects and other functionality of art assets
      • Optimization of assets to fit specific technical requirements
      • Cooperation with other Ubisoft teams all around the world on a daily basis
      • Mentor Junior and Intermediate Level Artists

      Qualifications

       

      • A minimum of 5 years’ experience as an Environment / Props artist in game development
      • Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
      • A keen eye for composition, shape, color and detail
      • Very good skills in Maya, 3DS Max, Zbrush and Photoshop.
      • Solid command of Substance Designer / Painter.
      • Being able to closely adapt a specific art style
      • Being used to work on tasks autonomously and to deliver results in time
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!


      We are now accepting applications for a Senior Environment/Prop Artist [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

      Information Security Specialist (f/m/d)

      Düsseldorf - Full-time - 743999702554157

      JOB DESCRIPTION

      The main activities and responsibilities are:

      • Drive the security activities related to Düsseldorf and the rest of Germany in order to contribute to the global security effort;
      • Manage the relationship with executives and key stakeholders to support the decision making process that could impact Ubisoft’s security posture
      • Provide counsel and propose security solutions integrated to IT and business processes;
      • Enhance the security of IT systems by driving the implementation of risk management requirements into global IT projects;
      • Define policies, standards and processes to ensure secure data management;
      • Develop and contribute to risk analysis methods for game production environments & IT projects;
      • Carry out security evaluations for the projects to which he/she is assigned;
      • Interpret potential or realised risks brought forth by new technologies introduced to daily operations. This will include the security management of cloud based tools and infrastructure used by the company.
      • Participate in the global effort to evaluate and audit the security posture of our external partners.     

      Qualifications

      • Bachelor’s or master in computer science or relevant technical studies;
      • Technical or audit certification in computer security (CISSP, CISA, CISM, GIAC, etc.)(Asset)
      • General IT knowledge
      • Knowledge of the Microsoft and Linux/Unix operating systems
      • Knowledge in Cryptography and network security
      • Knowledge of the main aspects of computer security (processes and technologies)
      • Ability to interact with representatives from different sectors, use a pedagogical approach and communicate technical and business concepts to all types of audiences;
      • Good IT and security technical foundations.
      • Analytical and synthesizing skills;
      • Ability to make decisions quickly in a constantly changing environment and demonstrate capacity for innovation;
      • Excellent organizational skills and autonomy;
      • Ability to draft documents that are clear and well-structured;
      • A good English level is mandatory
      • German and/or French are an asset
      • Ready to travel for work occasionally

      Nice to have:

      • Experience in managing a security program
      • Experience in developing corporate policies or guidelines
      • Experience in implementing security measures in the video game industry.
      • Knowledge of scripting languages
      • 3-5 years’ experience in auditing or security consulting.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Senior Engine Programmer [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999694365893

      JOB DESCRIPTION

      As Senior Engine Programmer (f/m), you will be responsible for developing and maintaining low-level systems and overall architecture. You will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio, platform specific systems, etc. 

       

      Further responsibilities include:

      • Work and improve existing Game Engines
      • Maintain Engines, tools and other components

       

      Qualifications

      • 5-8 years of professional experience in Engine Programming preferably
      • Many years of experience in creating memory friendly, cache efficient and optimized code in a multithreaded environment
      • Able to work with CPU and Memory profiling tools
      • Experience in programming robust and efficient code
      • Excellent knowledge in C++
      • Experience in working on existing Engines
      • Very Good debugging and problem solving skills
      • Ability & desire to work as a team player
      • Self-direction and motivation
      • Strong ability for analyzing and extending existing code
      • Creativity, ability to challenge the player
      • Critical and analytical sense
      • Structure and rigour
      • Excellent communication and good English skills

      Bonus:

      • Familiar with low level APIs of current gen consoles
      • Bachelor or Master degree in computer science or any other relevant discipline

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project, and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for an Senior Engine Programmer [Unannounced Project] (f/m/d) to be based at our new studio in Berlin.

      Lead Game Designer [Anno] (f/m/d)

      Mainz - Full-time - 743999704162917

      JOB DESCRIPTION

      The Anno series delivers a rich city-building experience and provides players ample opportunities to create huge metropolises, plan efficient logistic networks, explore and settle new lands and dominate their opponents by diplomacy, trade or warfare. Our team is now looking for a talented Lead Game Designer (f/m/d) to join us at Ubisoft Mainz in Germany. In this role you will be responsible for leading and mentoring a talented and highly motivated team of game designers and support them in the creation of workflows, techniques and AAA game systems. The Lead Game Designer will enforce the notion that comprehensible, consistent and elegant systems should form the foundation of how a game works and enable his team to create the best possible experience for our players.

      Your responsibilities:

      • Inspire, mentor and challenge your team in order to develop both their creative and technical skillset
      • Plan, prioritize and set ambitious but realistic goals and proper workflows for your team
      • Work closely with the game director, production and other leads in order to push project quality and ensure that all game design is in line with the project’s creative vision, technical guidelines and standards
      • Maintain effective communication within the team to ensure everyone’s alignment and full engagement with the project’s objectives
      • Provide regular reviews and meaningful feedback on performance and development to team members in a clear and constructive manner
      • Create an environment which allows for open dialogue and encourages new creative ideas, participation and effective collaboration of all team members
      • Actively participate in the constant improvement of work methods and pipelines
      • Help recruit new team members and plan the team’s strategic growth and development

      Qualifications

       

      • Minimum 5 years of experience within game design; including shipping at least one AAA title
      • Experience managing and leading a team
      • Strong game design skills and thorough understanding of overall game design processes
      • Solid knowledge of game production pipelines and familiarity with common scheduling, task and issue tracking tools (such as Perforce, Jira, etc.)
      • Effective planning and organizational skills with the ability to think strategically 
      • Strong verbal and written English skills; German skills are a plus
      • Able to drive change and inspire others to generate new ideas 
      • Team player with a positive attitude and a superior motivation to create high quality content

       

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. 

      More information at mainz.ubisoft.com.

      Junior C++ Application Programmer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999704411490

      JOB DESCRIPTION

      As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

      You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

      You will also have the option to visit and work from collaborating studios. As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

      You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.Write clear, modular and maintainable code.

      • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
      • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
      • Testing, debugging, profiling and maintaining existing code.

      Qualifications

      • Confident in C++
      • Basic knowledge in JavaScript and HTML

      Nice to have:

      • TypeScript
      • C#
      • Python
      • CSS/Less/Sass
      • Vue.js / Knockout.js
      • CMake

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      3D Programmer [Anno] (f/m/d)

      Mainz - Full-time - 743999699872383

      JOB DESCRIPTION

      Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented software engineer to join our team in Mainz, Germany to help us ensure that our proprietary Anno engine keeps on evolving.

      As 3D Programmer (f/m/d) you will develop strong architectures which take our engine to the next level. Besides implementing new functionalities, you will also maintain existing tools and frameworks while helping to ensure that we extract every bit of speed and performance from our platform. Our studio values a high level of teamwork, commitment and open communication, so you should be eager to drive improvements and just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.

      Your responsibilities:

      • Research new rendering techniques to push the technological evolution of our engine
      • Help us build high-quality tools and systems that ensure our engine is flexible, fast and easy to use
      • Maintain and extend the existing engine, tools and frameworks
      • Analyze performance and optimize code
      • Collaborate with designers, artists and coders in order to fully utilize and expand on or engine’s capabilities

      Qualifications

      • Computer Science degree or equivalent
      • Experience with developing 3D graphics applications using current rendering APIs (Direct3D 11/12, Vulkan) and shader languages
      • Strong skills in C++,  skills in C++/CLI or C# are a plus
      • Good understanding of 3D math, rendering algorithms, and data structures
      • Familiar with multi-threaded architectures
      • Good debugging and problem solving skills and able to analyze and extend existing code
      • Great verbal and written communication skills in English
      • Self-motivated team player with good experience cooperating with artists, designers and other coders
      • Passion for video games and technology
         
      • Experience with performance critical programming is a plus
      • Experience with GPU performance analysis and tools is a plus

      About Ubisoft Mainz

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

      HR Director (f/m/d)

      Düsseldorf - Full-time - 743999700704084

      JOB DESCRIPTION

      We are looking for a highly experienced HR Director, ideally with experience gained in the IT, Software Development, Project Management or Entertainment sectors, capable of acting independently in a complex matrix structure and able to act as a role model for the team and our senior leadership community. You will be responsible for creating the HR strategy for Ubisoft Blue Byte and will ensure its implementation is in line with the company’s strategic targets throughout all three locations in Germany. You will provide a transversal framework that allows local HR teams to excel in local operations as you coordinate the HR lead team towards this target.

      Primary objectives:

      • Build the overall HR strategy and ensure its implementation across the German locations of Ubisoft Blue Byte
      • Implement a company wide HR framework that enables local teams to excel in daily operations
      • Design and implement HR policies throughout the German studio network
      • Ensure HR compliance with German laws and regulations
      • Organize and coordinate the HR lead team

       

      Specific Tasks

      1. Creation of Ubisoft Blue Byte’s HR Direction
        Create a transversal HR Direction in line with Ubisoft Blue Byte’s strategic vision;
        Design the HR strategic plan and coordinate its implementation together with the HR lead team;
        Consult with the studios top management in all strategic HR topics;
        Drive the organizational evolution as a member of the Ubisoft Blue Byte Board of Directors.

         
      2. Ensure the implementation of a company wide HR framework that promotes empowerment and independence of the local HR team
        Develop and implement company wide HR policies in close collaboration with the German studio network;
        Provide standardized processes and regulations together with the lead team that enables the local HR teams to deliver top quality operations in all studios;
        Ensure compliance with German laws and regulations.

         
      3. Management of HR lead team'
        Be an encouraging partner to the individuals on the HR lead team, manage their career and personal evolution;
        Coordinate lead team’s activity in line with strategic targets.

      Qualifications

      • University degree in Human Resources, Legal, Organization & Behavior or similar
      • Minimum of 10+ years of leadership experience in HR/Office Operations in an international environment
      • Demonstrated experience in all aspects of HR administration and regulations, including current employment laws
      • Proven experience leading senior team members
      • Prior success with designing scalable HR programs
      • Experience in managing teams of experts.
      • Strategic and analytical approach to HR planning and data management
      • Strong organizational, planning, and prioritization skills
      • Exceptional people and communication skills
      • Excellent verbal and written English skills
      • Ability to work both independently and collaboratively
      • Positive, entrepreneurial and service-oriented mindset
      • Highly collaborative approach
      • Passion for diversity & inclusion
      • Strong result orientation
      • Strong analytical and conceptual skills
      • Strong stakeholder management and conflict management skills
      • Strong communication, networking, negotiation and persuasion skills 
      • Business fluency in German and English

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      QA Programmer [Game Security] (f/m/d)

      Düsseldorf - Full-time - 743999704402593

      JOB DESCRIPTION

      • As a QA Programmer in the Game Security team, you will promote and enhance the quality of the anti-cheat solution versions.

      The daily life of a QA Programmer

      The main and routine tasks of the QA Programmer are to:

      • Develop and maintain automated tests and validation tools so as to increase the reliability of the anti-cheat solution and the games built with it;
      • Implement and integrate the tools and tests developed during version creation (build process) in collaboration with the programmers;
      • Document the test procedures so that team members know the procedures and how to use the tools;
      • Promote the implemented procedures and verify that they are being followed by those working on the development pipeline;
      • Carry out the tests on the versions under different network conditions;
      • Generate statistics by recording reliability measurements;
      • Develop applications to support the quality assurance tasks (build systems, interactions with the version control system and the bug database);
      • Develop applications to automate the tests (external game tools);
      • Create applications to automate bug detection and to notify the right people;
      • Analyze the bugs in order to find the general cause;
      • Support the teams of programmers in order to correct the bugs;
      • Interact with the teams of programmers to foster the maintenance of a high-quality code, best practices, the implementation of standards, and the creation of guidelines;
      • Interact with QA teams to foster tools and code sharing, promote available tools, and create synergies;
      • Carry out all other related tasks.

      Qualifications

      What it takes to make it

      • Knowledge of the C++ programming language and Visual Studio. Must be comfortable with reading and writing C++ code;
      • Minimum 3 years’ experience in quality assurance in a computer company, ideally in the video game industry or equivalent;
      • Bachelor’s in computer science or computer engineering or equivalent;
      • Ability to work well as part of a team;
      • A solid understanding of QA methodologies, processes, and tools 
      • Knowledge of version control systems (e.g. Git) and bug tracking software (e.g. Jira), 
      • Analytical ability;
      • Organizational skills;
      • A highly collaborative, empathetic, creative, and innovative spirit;
      • Attention to detail.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Level Designer - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999703016560

      JOB DESCRIPTION

      We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

       

      Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

       

       

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

      • Several years of experience in game development and track record of amazing games
      • Ability to create fun and exciting levels using a complex array of mechanics
      • Excellent sense of 3D game space and environmental story telling
      • Expert knowledge of level design rules and practices
      • Familiar with large scale level design production workflows
      • Familiar with indoor and outdoor level design
      • Fluent in English, both verbally and written
      • Creativity, ability to challenge the player
      • A passion for creating worlds and a love for games
      • Experience with various level editors to create levels in AAA environment
      • Portfolio with examples of your previous work/projects
      • Experience and passion for VR a strong bonus

       

       

      Primary Objectives

      • Create high quality AAA game levels in VR and implement game-play situations based on the creative vision and narrative design.
      • Assist in the definition and implementation of multiple biomes / level styles
      • Manage the levels through the full cycle of production from conception to finalization
      • Maintain and balance the readability, difficulty and accessibility of the levels
      • Understand and apply the narrative and emotional ambition for the environments you are responsible for
       
       
      Specific Tasks
      • Create a compelling game world, place assets and terrain sculpting and painting based on the creative/level-design directors vision
      • Manage your levels through the full cycle of production from conception to finalization
      • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
      • Create level concepts, block them out in the engine’s level editor and ensure a playable prototype throughout production
      • Continuously improve and balance the difficulty and flow on the maps/levels
      • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
      • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
      • Control the accessibility, understanding, and level of difficulty of the level
      • Collaborate with the art and design teams to ensure the consistency of your work
      • Mentor junior level designers and share your knowledge with your peers

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

       

      We are now accepting applications for Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

      Systems Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999681812825

      JOB DESCRIPTION

      As Systems Programmer, you are responsible for developing and maintaining the architecture that ties together online systems, gameplay systems and UI systems into features for Rainbow Six Siege. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

      The main and routine tasks of the Systems Programmer are to:

       

      • Investigate existing systems to establish dependencies and opportunities for our upcoming features
      • Identify shortcomings in existing architecture and systems, and propose changes for improvement to (technical) stakeholders
      • Work with low-level engine systems, high-level gameplay systems, online systems, and everything in between to provide a working high-level feature
      • Work on a feature from conception, to research, to final implementation
      • Improve performance, reliability and maintainability of existing systems and architecture, such as object spawning, texture streaming and cutscene systems
      • Work on improving existing systems, as well as introduce new systems and mechanics
      • Debug complex problems

      Qualifications

      • Bachelor or Master degree in computer science or any other relevant qualification with a strong technical background
      • 3+ years of professional experience
      • Strong C++ skills
      • Good communication skills
      • Self-direction and motivation
      • Fluent in English
      • Having a Generalist Programmer or Engine Programmer background is a plus
      • Deep understanding of game development processes and practices

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

      In order to continue delivering highly qualitative and innovative game experiences we are looking for a motivated and passionate

       Systems Programmer [Rainbow Six Siege] (f/m/d)

       This position will be located at Ubisoft Blue Byte, Mainz (Germany).

       

      Engine Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999693715068

      JOB DESCRIPTION

      At Ubisoft Mainz, we are currently looking for a talented Engine Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will share responsibility for developing and maintaining low-level systems and overall architecture. Your will be working on multiple platforms and in areas such as memory management, loading, streaming, physics, audio and platform specific systems. You will be working as part of our feature teams, including but not limited to technical health improvements, quality of life improvements and monetization features.

      The main and routine tasks of the Engine Programmer are to:

      • Work with precision and care on our live systems and frameworks
      • Provide the technical foundation for features
      • Maintain and extend the existing engine and frameworks, safeguarding and improving stability
      • Work on identifying and improving existing systems and identify new opportunities
      • Analyze, support and improve the performance of our features
      • Work on the architecture of our features, keeping long-term maintainability and scalability in mind
      • Work with the lead team on improving game stability and service reliability

      Qualifications

      • Bachelor or Master degree in computer science or any other relevant discipline
      • 3+ years of professional experience (at least one released title)
      • Strong skills in C++
      • Strong ability for analyzing and extending existing code
      • Good communication skills
      • Self-direction and motivation
      • Fluent in English
      • Ability and desire to work as a team player

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

      Accounting Intern (m/w/d)

      Düsseldorf - Full-time - 743999704145144

      JOB DESCRIPTION

       Accounting Intern (m/w/d) wird die Buchhaltung bei verschiedenen Prozessen und Aufgaben unterstützen. 

      • Kontenabstimmung und Kontenanalyse
      • Unterstützung bei der Erstellung des Jahresabschlusses
      • Vorbereitung abgabepflichtiger Meldungen
      • Mitarbeit bei verschiedenen Tätigkeiten und Projekten in der Buchhaltung
      • Unterstützung bei der Weiterentwicklung und Automatisierung von Prozessen innerhalb der Buchhaltung
      • Allgemeine organisatorische und administrative Aufgaben
      •  
      Das Praktikum ist ganzjährig möglich und dauert 6 Monate.
       

      Qualifications

      • Wirtschaftswissenschaftliches Studium / vergleichbares Studium mit Schwerpunkten in den Bereichen Rechnungswesen/Controlling oder qualifizierte kaufmännische Ausbildung
      • Strukturierte Arbeitsweise und Genauigkeit
      • Logische und analytische Denkweise sowie eine Affinität zu Zahlen
      • Sorgfältigkeit und Zuverlässigkeit
      • Selbstständige Arbeitsweise und Engagement
      • Team- und Kommunikationsfähigkeit
      • Sehr gute MS-Office Kenntnisse (insbesondere Excel)
      • Sehr gute Deutschkenntnisse in Wort und Schrift
      • Gute Englischkenntnisse

      Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

      Senior Graphics Programmer [PES Project] (f/m/d)

      Düsseldorf - Full-time - 743999701376160

      JOB DESCRIPTION

      Your Tasks: 

      • Develop procedural generation modules for our engine
      • Leadership & Management responsibilities including leading a team of junior and intermediate staff level
      • Develop their game-changing graphics technology for there upcoming projects
      • Further development of our existing Snowdrop 3D-Engine in context of a AAA game
      • Improve the terrain and landscape graphics rendering module
      • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
      • Collaborate with Programmers, designers as well as with other game teams

       

      Qualifications

      Your Profile: 

      • 7+ years relevant programming experience
      • Bachelor or Master degree in computer science or any other relevant experience
      • Strong skills in C++
      • Very good knowledge of advanced mathematics
      • Good debugging and problem-solving skills
      • Experienced in managing a team of staff
      • Knowledge of graphics programming
      • Ability to collaborate with artists on graphics techniques
      • Excellent communication and good English skills

      Pluses:

      • DirectX-knowledge
      • Performance optimizing knowledge
      • Knowledge of data-oriented design
      • Experience in working on projects with multi-threaded rendering
      •  Knowledge about procedural generation of game content

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      In order to continue delivering high-quality visuals and innovative gameplays experience for our users, we are looking for a 

      Senior Graphics Programmer (f/m/d) who will develop graphics functionalities within the engine as well as leading elements of the project to create the best-in-class visual experience for the users.

      This position will be located at Ubisoft Düsseldorf (Germany).

      Associate Producer [Anno] (f/m/d)

      Mainz - Full-time - 743999700185682

      JOB DESCRIPTION

      Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now accepting applications for an Associate Producer (f/m/d) to join our ambitious team. This position will be based in Mainz, Germany.

      In this role you are responsible for guiding a strong and experienced team, further developing the world of Anno. Reporting to the Senior Producer the role will also involve managing communication between different parties and departments. You will use your experience and proven track record to monitor the progress of the team, achieve production objectives and ensure that everyone remains committed and highly motivated.

      Responsibilities include:

      • Planning and scheduling for your area of the project including planning documentation, tools and constant monitoring of progression
      • Optimize workflows and processes to make coordination within the team and between other stakeholders as simple as possible
      • Identify issues and risk mitigation in order to reduce impact on the content, schedule and/or quality and initiate contingency plans where necessary
      • Coordinate the submission process and all dependencies inside and outside Ubisoft and ensure all requirements are met
      • Establish and maintain a healthy team spirit with open communication, constructive feedback culture, easy and lean processes and realistic goals
      • Be an excellent leader for your team with a servant leadership mindset, helping to unleash the full potential of each and every member of your team
      • Support the Senior Producer, Leads and Recruitment with hiring and on-boarding of new employees

      Qualifications

      • 2 years+ experience as a Producer or Associate Producer in the games industry
      • You have shipped at least one AAA title either on PC and/or console from start to end as an Associated Producer
      • You have experience in building and leading high performing teams
      • Strong knowledge of project management methods and tools (Jira, Confluence) in game development
      • Strong ability to collaborate with multiple international teams, both internal and external
      • Excellent interpersonal skills and great verbal and written communication skills in English

      About Ubisoft Mainz

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

      Speculative Application Programming - Berlin (f/m/d)

      Berlin - Full-time - 743999688194582

      JOB DESCRIPTION

      We are looking for a wide-range of talented programming professionals for our new studio in Berlin. If you would like to send us your speculative application for a programming position, please do so here. This vacancy is for our Berlin Studio opening in 2018!

      Qualifications

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      Senior Service Programmer (Java) (f/m/d) - UbiServices Düsseldorf

      Düsseldorf - Full-time - 743999703018143

      JOB DESCRIPTION

      Your Objective

      • You develop and maintain new and existing online service used throughout the company
      • You define and design software requirements and specifications based on user requirements
      • You cooperate with project management to ensure on-time high quality delivery for the product departments
      • You thoroughly document your work in order to transfer knowledge to your team members
      • You are able to create a development plan and break it down into small, clear tasks

      Qualifications

      Your Experience

      • Over 7 years’ experience as a software engineer (Java or other JVM languages, industry standard frameworks)
      • Strong background in Restful Web Services (both consuming and producing sides)
      • Micro Service Architecture experience
      • Knowledge of Agile and Continuous Delivery practices
      • You are able to work in an agile, English speaking team
      • You are familiar with analyzing and debugging performance issues


      Bonus Level

      • Experience with Spring Boot
      • Experience with DevOps culture
      • Experience with AWS or other cloud providers
      • Experience with Linux

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Senior Service Programmer (Java) (f/m/d) who aspires to take games to the next level. In ambitious projects you will build up and maintain high-value productions as Developer in a multi-cultural team. With your experience, you are able to provide a strong technical background, collaborate with teams all around the world and support the team to create a great online services suite for Ubisoft Games (including AAA Games)! 

       

      This position will be located at Ubisoft, Düsseldorf (Germany).

      C++ Programmer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999701758617

      JOB DESCRIPTION

       

      Your Tasks 

      • Writing clear, modular and maintainable code
      • Participate in or lead feature task forces for technical design and implementation/improvements of new features
      • Testing, debugging, profiling and maintaining existing code. This covers topics such as: client & network programming, user interface, build pipeline & tools, social features (e.g. chat), game data distribution, APIs, and much more
       

      Qualifications

       

      Your Profile 

      You’re a driven person who is passionate about developing a software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.

      • 1+ years of professional programming experience
      • Excellent C++ skills
      • Knowledge in at least one of following: JavaScript, Databases (SQL), Network Architecture
      • Bonus: C#, Python,TypeScript, HTML, WinAPI, Protocol Buffers, Chromium, REST, NoSQL, Network Security, AWS

       

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

      In order to continue delivering highly qualitative and innovative products, we are looking for an experienced C++ Programmer [UPlay PC] (f/m/d).

      As part of the production team, you will be involved in the development of features and functionality throughout the full spectrum of technology in the project, ranging from the Uplay PC client, over tools and APIs, to our server infrastructure and databases. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript & web technologies, Python and C#.

      You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

      This position will be located at Ubisoft Düsseldorf.

      Build & Release Programming Intern [The Settlers] (f/m/d)

      Düsseldorf - Full-time - 743999703542207

      JOB DESCRIPTION

      In order to continue delivering highly qualitative and innovative PC games we are looking for a

      Build & Release Programming Intern (f/m/d).
      This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany) and limited to six months (internship contract).

      Your tasks:

      • Working on a AAA title using the Snowdrop technology
      • Maintenance of the existing build pipeline
      • Supporting developers with versioning software
      • Setting up deployment pipelines for consoles

      Qualifications

      Required experience

      • C#/batch programming language experience
      • Good debugging and problem solving skills
      • Good communication skills and ability & desire to work as a team player
      • Strong ability for analyzing and extending existing code
      • Passion for making and playing games
      • Very good English (spoken and written)

      Preferred additional experience

      • Experience with C#
      • Experience with windows batch-scripting

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Lighting Artist - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999700928064

      JOB DESCRIPTION

      Lighting artist is responsible for the creation of the lighting for specific scenes in the project. He / She works with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

      Primary Objectives:

      • Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets.

      Specific Tasks:

      • Deliver efficient updates to the games lighting in accordance with the games aesthetic.
      • Implement and incorporate feedback from Art Director and Leads into work.
      • Understand best practices, production pipelines and workflows.
      • Work closely with the Art Director to achieve the desired lighting and mood required for the game.
      • Produces mood boards to assist in the art direction pertinent specifically to lighting
      • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making
      • Continually looks for ways to push the limits of the lighting pipeline for better results.

      Qualifications

       

      • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why.
      • Experience in lighting games and or film
      • Experience working within a photo realistic environment.
      • Exposure to industry game engines and production pipelines;
      • Good working knowledge of Adobe Photoshop
      • Knowledge of lighting, atmospheric effects and subsequent tools.
      • Knowledge of Physically Based Rendering and Linear workflows;
      • Knowledge of colour grading and other post process effects;
      • Familiarity with data management software (such as Perforce);
      • Knowledge of workload management software/principles (e.g. Jira);
      • Knowledge of the video game industry and awareness of typical video game development processes.
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written
      • Bring your enthusiasm about your craft to the team.

      PORTFOLIO

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

      All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      We are now accepting applications for Lighting Artist - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

      Windows C++ Programmer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999701758427

      JOB DESCRIPTION

       

      Your Tasks 

      As a part of the team, you will be responsible to deliver the desktop experience of Uplay PC, using a wide spectrum of technologies ranging from C++ and Python on the core side to JavaScript and HTML on the interface side.

      You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other programmers, designers and testers with the opportunity to visit and work from collaborating studios.

      • Writing clear, modular and maintainable code
      • Participate in or lead feature task forces for technical design and implementation/improvements of new features.
      • Testing, debugging, profiling and maintaining existing code.This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
       

      Qualifications

       

      Your Profile

      • You’re a driven person that is passionate about developing software platform for games with millions of users. Furthermore, you believe in team ownership of what you create and you will be working with your colleagues to learn, share ideas and solve complex problems.
      • Excellent C++ skills
      • Bonus: Javascript, HTML, TypeScript, WinAPI, Protocol Buffers, Chromium, REST, C# and Python
       

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

      In order to continue delivering highly qualitative and innovative products we are looking for an experienced
      Windows C++ Developer [UplayPC] (f/md)

      This position will be located at Ubisoft Düsseldorf.

       

      VR Game Director [Ubisoft Escape Games] (f/m)

      Düsseldorf - Full-time - 743999691471925

      JOB DESCRIPTION

      The Game Director will ensure that the creative vision is translated into mechanics, systems and player experience.  You will also ensure that the project’s strategic design challenges are met. The Game Director will additionally oversee the quality, variety and balance of the game, the narrative systems and the overall experience and challenge by guiding all application of game design within the game.

      Further Responsibilities include:

      • Work with the Product Owner to ensure that the game meets the creative vision
      • With the Product Owner determine the production priorities and eventual scope adjustments
      • Define the design methods appropriate to the project and communicate those with the game design team
      • Communicate and detail all game design elements with transversal and superior instances (management, editorial, etc.)
      • Guide and support the team to ensure that the systems answer the various constraints and ultimately create the right player experience for the defined audience.
      • Validate quality standards during the weekly build review process

      Qualifications

      • Completion of collegial studies in video game design and production or equivalent
      • Minimum 8 years’ experience as a game designer or any other relevant experience, must have shipped over 5 games including a VR game 
      • Experience in supervising a game (design) team
      • Excellent communication and interpersonal skills in English
      • Excellent self-organization and self-motivation abilities
      • Hands-on approach with an agile mindset
      • VR passion and knowledge is a must
      • Passion for technology and computer games 
      • Knowledge in Business-to-Business software development is a plus
      • Unity knowledge is a plus

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry" “For Honor", "Avatar", "Skull & Bones", “The Settlers”, “Anno” and many more.

       

      At Ubisoft Escape Games, our mission is to create outstanding escape games in virtual reality set in the most popular worlds of Ubisoft. Our escape games are made exclusively for location based entertainment venues on the best available hardware. Our first release, Escape The Lost Pyramid, is a multiplayer only roomscale escape game taking place in the world of Assassin’s Creed Origins. Join us to create larger-than-life adventures that would be far too dangerous or just impossible to live in real life!

       

      In order to drive and translate our creative vision for an exciting unannounced project, we are searching for a suitably experienced and motivated

      VR Game Director  [Ubisoft Escape Games] (f/m)

      This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

      Lead Programmer [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999698510689

      JOB DESCRIPTION

      As Lead Programmer [Unannounced Project (f/m/d) you will work closely with your team to support them driving the development of different features. You will oversee the architecture of various game relevant systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines as well as the lead studio, using agile methodologies to drive the work.

      Further responsibilities include:

      • Lead a team of interdisciplinary programmers
      • Mentor, manage and regularly review team members to continue building a cohesive and effective team
      • Foster a healthy collaboration of the various programming groups within the team together with the project leadership group
      • Spearhead the design and development of architecture and features within the mandate scope
      • Oversee and engage in architectural and systemic direction that is in line with the internal team as well as the lead studio
      • Work within the project core team to align on priorities, roadmap projection
      • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems
      • Enable the team to be successful in delivering quality and growing with their responsibilities
      • Help the team to define and plan the work
      • Where needed, support your team actively in achieving set goals/work
      • Identify and self-responsibly drive your own work
      • Maintain a healthy collaboration and communication with the lead studio

      Qualifications

      • Reliable lead and team player with a bottom-up approach and servant leadership mindset
      • Experience leading a team in achieving development objectives
      • 5+ years of development experience and shipped at least 1 title
      • Solid knowledge of C# and/or Java, proficiency in C++
      • Proficient in refactoring and optimising existing systems
      • Excellent debugging and problem-solving skills
      • Understanding of multi-threaded principles
      • Ability to work efficiently with a large, existing code base
      • Excellent communication skills and ability to work in a team
      • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
      • Excellent verbal and written interpersonal skills in English
      • Willing to relocate to Berlin, Germany
       

      Pluses

      • Experience in development with Console SDKs (PS4 and Xbox)
      • Knowledge of work related to scalable backend architecture (experience with microservices, databases, deployment)
      • Master, Bachelor or equivalent in computer science or engineering

      • Berlin, Germany
      • Full-time

      Company Description

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry” and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, but also on an unannounced project and we are paving the way for even more!

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole. Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for Lead Programmer [Unannounced Project (f/m/d) to be based at our studio in Berlin.

       

      Narrative Designer - VR [Unannounced Project] (m/f/d)

      Düsseldorf - Full-time - 743999703016237

      JOB DESCRIPTION

      We are looking for an experienced Narrative Designer on an unannounced AAA VR project at Ubisoft Düsseldorf. You will work closely with the Narrative Director to create a consistent and believable narrative structure, great dialogue and believable characters. Your goal is to create a living and rich world filled with content and personality.

       

      Primary Objectives

      You will be responsible for developing a strong narration through active means (gameplay, systems, economy, characters…) to foster player engagement, curiosity and satisfaction. You will also create the central conflicts in the game and ensure an outstanding story experience for our players.

       

      Specific Tasks

      • Write dialogue, characterizations and narrative world content
      • Formalize, document and update the narrative structure and its implementation, according to the principles established by the Narrative Director
      • Work closely with the design, audio and localization departments
      • Create and iterate the world and story documentation
      • Participate in the development of specific features and assets to the narrative/scripted events, lore bits, situational voice lines and flavor texts
      • Make necessary changes and iterate on narrative systems, texts and scripted events
      • Ensure that the character’s tone and voice stays consistent throughout the game
      • Use our internal tools to design, integrate and debug all written lines, specific features and assets for the narrative events.
      • Collaborate with progression and level designers to create a believable world and characters

      Qualifications

      • 3+ years’ experience in game development, working with narrative aspects of the game, with at least 1 shipped AAA title in a narrative design/writer position
      • Self-motivated, goal-oriented and a strong team player
      • Exceptionally good in written and verbal English
      • A talent for writing spoken dialogue
      • Capability to create clear, concise dialogue for different character personalities / backgrounds
      • Creativity, ability to challenge the player
      • Positive attitude and strong communication skill
      • Large and in-depth knowledge of narrative structure, storytelling methods, tone and settings
      • Background in literature or film is a plus

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

       

      We are now accepting applications for Narrative Designer - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

       

      Producer [Rainbow 6 Siege] (f/m/d)

      Düsseldorf - Full-time - 743999704384023

      JOB DESCRIPTION

      The Producer is responsible for managing the budget, schedule and quality of the development of a game and/or game features. Managing the communication between the different parties and ensures that the development resources are focused on the right areas. Furthermore, he is responsible for an aligned project vision and the strategic evolution of the project.

      In this project the producer is responsible for the successful collaboration with Ubisoft Montreal and the Rainbow Six Siege lead team in Montreal. The mission is to ensure an ambitious and high-quality contribution of the Ubisoft Düsseldorf team to the overall product.

      Responsibilities

      • Manage the mandate for the project in close collaboration with the lead production team at Montreal and the Studio Codev Director in Düsseldorf.
      • Manage and maintain a strong and well-rounded development team at Ubisoft Düsseldorf in an ever-changing live-environment that is capable of delivering AAA experiences to the players.
      • Implement and optimize efficient project management systems that give the necessary structure to the development team and ensures delivery in time, budget and excellent quality.

      Specific Tasks

      • You are responsible to manage the game’s product development cycle at Ubisoft Düsseldorf and the related features, including conception, pre-production, production, approval, quality assurance, code release and constant iterations and improvements in an live-environment.
      • Define the milestone schedule & content and validate delivered key milestones in relation with the objectives in collaboration with the lead studio.
      • Manage time efficiently by planning, task prioritization, resource coordination, risk assessment and proactive problem solving.
      • Establish a vision and strategy for the development of better-quality games and ensure that quality objectives are met.
      • Continue to build a prosperous relationship to the lead team by hands-on stakeholder management.
      • Maintain and evolve your existing team to ensure highest AAA quality in all areas of development.

      Qualifications

      • Has worked either as lead producer or experienced associate producer on an AAA title for a major publisher.
      • Has shipped at least one AAA title from start to end.
      • Shipped an AAA game within Ubisoft is a plus.
      • College or university degree in management, administration or equivalent.
      • Expert knowledge of project management methods in game development.
      • The ability to work with and as part of multiple international teams, both internal and external.
      • Excellent oral and written communication skills as well as good instructional skills.
      • Enthusiasm for on-going learning and development.
      • Excellent self-organization and self-motivation abilities.
      • Excellent in networking and stakeholder management.  
      • Passion for computer games

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      UI/UX Programmer [Rainbow Six Siege] (f/m/d)

      Düsseldorf - Full-time - 743999704413068

      JOB DESCRIPTION

      As an UI/UX programmer, you develop intuitive and outstanding UI/UX for Ubisoft's Rainbow Six Siege in close collaboration with UI/UX artists & designers as well as other front- and backend programmers.

      You will develop outstanding UI solutions for Rainbow Six Siege using C++. This includes improvements of the existing game UI and the corresponding framework, implementation of new features, setting up wireframes for artists & designers and implementation of client-side UI logics. For this, you will collaborate closely with peers in Montreal as well as with designers, artists & programmers in the teams in Düsseldorf and Mainz.

      • Implementation of UI components in C++
      • Improving and extending existing game UI and UI Framework
      • Setting up wireframes for UI Artists and Designers to work in
      • Design and Implement client-side UI logic
      • Directly communicating with UI/UX designers & artists 
      • Working closely together with the Montreal UI team

      Qualifications

      • Strong programming skills in C++
      • Understanding of the MVVM pattern
      • Very good communication skills and ability & desire to work as a team player
      • Good debugging and problem solving skills
      • Ability to work efficiently with large, existing code bases
      • Solid understanding of UX/UI design principles
      • Good English (spoken and written)
      • Passion for making and playing games

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      HR Business Partner (f/m/d)

      Düsseldorf - Full-time - 743999699382053

      JOB DESCRIPTION

      Due to the continued growth of the HR Department, we are now accepting applications for an experienced and motivated Human Resources Business Partner.

      As the new HRBP, you will manage and advise various project teams on Human Resources policies, processes & programs through regular consultation and Business Partnering. 

      Further responsibilities include:

      • Consulting and advising project leads, team leads and employees regarding employee life cycle activities and labour law
      • Supporting new employees during their onboarding/ pre-onboarding 
      • Contribute to the optimization of the HR processes and their compliance
      • Contribute to HR projects
      • Be a key stakeholder in the operational integration management team 
      • General HR project related Administration

      Qualifications

      • Completed studies in Economics, Management or Business (HR focus) or equivalent 
      • Strong knowledge of German labor law and social security law 
      • Very good organizational skills
      • Service orientated mind-set and high capacity for teamwork
      • Excellent command of English and German both in oral and written form
      • Preciseness, adherence to schedule and discretion is a must have
      • Knowledge of the games industry is an advantage

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      .Net Back-end Developer - [Ubisoft Club] (f/m/d)

      Düsseldorf - Full-time - 743999704420166

      JOB DESCRIPTION

      In order to continue delivering a highly qualitative and innovative game experience we are looking for a

      Web Developer - Backend

      Being a Web Developer Backend in the Ubisoft Club - 

       The Ubisoft Club is hiring a web-services engineer interested in creating optimized and scalable backend solutions driving engaging web experiences for mobile, web and console. More specifically, the Ubisoft Club is looking for a talented developer that, within a versatile team of engineers, artists, designers and test-specialists, would take an active role in creating and evolving the Ubisoft Club’s features and backend.

      Ubi Club - https://club.ubisoft.com/en-US/

      Qualifications

       

      • A Bachelor’s degree in computer science or engineering;
      • A minimum of 3 years experience in RESTful API back-end development (.NET);
      • Experience with high-load back-end development - 10K cps;
      • Excellent capacity in database modeling;
      • Expertise in database and web-service optimizations;
      • Solid experience with load testing;
      • Excellent problem-solving capability;
      • Able to proactively express ideas in person and in writing;
      • Good ability to understand requirements;
      • Detail-oriented, structured and iterative working methodology;
      • Autonomy in the organization of the work;
      • Comfortable in an environment where teamwork is essential.

      Tech Environment

      • RESTful microservices
      • Client / Server architecture
      • Event-driven architecture
      • NET Core
      •  XUnit
      •  MongoDB
      • Redis
      • RabbitMQ
      • Git
      • Docker & Docker Swarm
      • CI/CD
      • Open Stack
      •  Prometheus
      • Elastic Search
      • Grafana
      •  Kibana
      •  Proficiency with Visual Studio or similar IDEs

      Really nice to have

      • AWS hands-on experience
      • UML
      • NodeJS
      • Python

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

      Audio Programmer (f/m/d)

      Düsseldorf - Full-time - 743999700456755

      JOB DESCRIPTION

      The employee will design and implement audio features for one or more projects, together with the Audio Designer and / or Audio Lead and under the supervision of the Audio Director. Furthermore, the employee will develop audio tools while working with our proprietary engines as well as the audio middleware Wwise.

      • Develop systemic and specific features for several projects
      • Develop audio tools in collaboration with Audio Designers and Programmers
      • Improve and expand upon existing technology
      • Develop future technology beyond state of the art

      Development

      •  Design, implement, and iterate on new and existing audio systems and audio tools
      • Work in C++ on our integrated editor/game development tools
      • Advise, review and help making tech reusable for multiple projects

      Collaboration

      • Collaborate with Audio Designers, Voice Designers and the localization team to develop systems for audio implementation
      • Share knowledge and expertise among the audio team, supporting Audio Designers in finding technical solution
      • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions

      Support and Maintenance

      • Contribute to maintenance of systems and pipeline
      • Support multiple teams within Ubisoft with knowledge and practical help
      • Write clear and concise documentation on audio systems and tools developed

      Qualifications

      Programming

      • 3+ years of professional C++ programming experience in the video game industry
      • Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
      • Experience in programming audio systems and features
      • Experience with console development is beneficial
      • Debugging, optimization and problem-solving skills
      • Tools, workflow and engine development insight
      • Ability to accurately predict task duration and understand dependencies

      Audio

      • At least basic knowledge of audio engineering, signal processing and principles of sound
      • Interest in audio topics and understanding of audio vocabulary
      • Familiar with the creative side of audio
      • Experience with Wwise

      Other

      • Fluent in English, both verbally and written

      Bonus

      • Experience with a DAW
      • Experience with tools programming, e.g. WPF
      • Experience with localization
      • Automated testing knowledge
      • Network audio synchronization
      • Experience in developing audio tools
      • Experience in Unity3D

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      User Research Project Manager - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999702591588

      JOB DESCRIPTION

      We are looking for an experienced User Research Manager on an unannounced AAA VR project at Ubisoft Düsseldorf. Your job is to coordinate playtests where your UX know-how will help you collect learnings to be integrated into the project on a global scale. You will work closely with international production staff to ensure quantitative and qualitative feedback is gathered and acted upon for optimal player appreciation. 

      Main Objectives:

      You will be responsible for developing and communicating play test plans using user research methodology and established processes. Your work will impact our VR game(s) positively through an increased understanding of player comfort, immersion and appreciation. You will liaise with production and design stakeholders throughout the project to determine cost-effective solutions for improving on these KPI to foster player engagement, curiosity and satisfaction. 

      • Rely on your project management strengths, your user research knowledge and your analytics skills and knowledge to fulfill your mission;
      • Build from the ground up and execute a user research strategic plan from the conception phase to live game operations, based on production team priorities, design pillars and UX objectives;
      • Be a core player in the decision-making process, impacting the quality of the content and player experience, through your influence on the core team’s focus and decisions;
      • Be fully embedded on the production floor as a part of the production staff; being the main point of contact for the various playtesting facilities and project stakeholders regarding user research.
      • Take full advantage of a seasoned team that provides expertise and skills on multiple key domains like player behaviour, neuroscience, data science, data visualization, machine learning and much more;
      • Access and coordinate a network of several user research teams all over the world to work with.

      Qualifications

      • Passionate about games and understanding player behaviours, wants and needs;
      • Coming into this role with a solid experience and a few relevant achievements in user research and/or analytics of your own;
      • A natural at intellectual empathy; being able to be the player’s advocate as well as deal with multiple and diverse stakeholders with various priorities, perceptions and interests;
      • Focused on delivering results that yield actionable findings emerging from studies that meet and surpass industry standards in terms of industrial approach;
      • A collaborative team-player; who easily understand the benefits of working with other experts and playing on each other strengths to optimize efficiency and quality;
      • Highly organized, capable of leading multiple studies and projects on operational subjects, while keeping the strategic objectives in sight in large team environments;
      • Able to evolve in a complex ecosystem, adapting to standards and processes in place while continuing to improve and innovate them;
      • Expecting people you work with to have fun while achieving highly ambitious goals.
      • Experience in UX design and VR a big plus!

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      We are now accepting applications for User Research Project Manager - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

      Lead Environment Artist - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999704478794

      JOB DESCRIPTION

      We are now accepting applications for excellent Lead Environment Artist who is a master in environment art creation and process. Highly skilled in modeling, texturing and shader development. Someone who also understands lighting pipelines and the close connection it has to world art, you will be working hand in glove with the Design Lead / Art Director to craft the games world.  Ownership of the Environment Art Pipeline enthuses you. You enjoy the accountability that comes with building beautiful yet pragmatic and performant art.

      Further responsibilities include:

      • Bring to bear your knowledge of World Art Creation, both personally and through your team to realize beautiful and performant environments for the VR game being undertaken at Ubisoft Düsseldorf Studio.
      • Help us continue to create a culture of collaboration between Design, Art, Engineering and Production to cultivate an enviable team spirit that can take on any development challenge together.
      • Lead by example and be the go-to person for all Environment Art related problem solving.

      Qualifications

      • 6+ years as an environment artist on great games
      • 2 shipped titles in a Lead role
      • Experience working on titles within a photo realistic environment.
      • An excellent grasp of architectural relationships and scale.
      • In-depth knowledge of cutting edge 3D art creation, High to low poly modeling Max / Maya, Sculpting, Baking Normal and Displacement maps.
      • Traditional texturing, UV layout wisdom and PBR workflows are your meat and bread.
      • Familiarity with data management software (such as Perforce);
      • Firm grasp of workload management software/principles (e.g. Jira);
      • Great communication skills and a positive attitude
      • Fluent in English, both verbally and written
      • Bring your unmissable enthusiasm about your craft to the team.

       

      PORTFOLIO

      It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 

      All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      3D Programmer Intern [Ubisoft Mainz Internship Program] (f/m/d)

      Mainz - Full-time - 743999701885313

      JOB DESCRIPTION

      Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. We are now looking for a talented and motivated 3D Programmer Intern (f/m/d) to join our team at Ubisoft Mainz for a duration of 6 months.

      As 3D Programmer Intern you will help us ensure that our proprietary Anno engine keeps on evolving. Our studio values a high level of teamwork, commitment and open communication, so you should be just as comfortable speaking to our artists and designers as you are discussing code with fellow programmers.

      In order to develop strong architectures which take our engine to the next level, you will work closely with your Internship Guardian to:

      • Research new rendering techniques
      • Maintain and extend the existing engine, tools and frameworks
      • Analyze performance and optimize code
      • Collaborate with game designers/level designers/artists
      We are especially interested in applicants about to graduate and interested to get a first glimpse at a potential first direction for their career. 

      Qualifications

      • Ideally enrolled in a university program in computer science  
      • Initial experience with programming 3D graphics applications, ideally using any of the current rendering APIs (Direct3D, OpenGL, Vulkan) and shader languages
      • Good programming skills in C++
      • Good understanding of 3D math, rendering algorithms, and data structures
      • Ability to analyze and extend existing code 
      • Good debugging and problem solving skills
      • Good communication and English skills
      • Ability and desire to work as a team player
      • Self-direction and motivation
      • Passion for making and playing games 

      Pluses
      • Initial experience with GPU performance analysis and tools
      • Initial experience with multi-threaded architectures
      • About to graduate university

      About Ubisoft Mainz

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

      Team Lead (f/m/d) [Ubiservices Düsseldorf]

      Düsseldorf - Full-time - 743999703017822

      JOB DESCRIPTION

      You will manage a small but growing team of Programmers who develop shared solutions to support live operations of our games. You will be responsible for the overall development and staffing of the team in order to achieve the strategic direction and objectives set in the team. You will also work closely with another team lead and the department manager. You must possess excellent organization and communication skills and strong team management skills to support the team in creating a great online services suite for Ubisoft Games (including AAA Games)! 

       

      Your Objective:

       

      • Create an environment oriented to trust, open communication, creative thinking, and cohesive team effort
      • Ensure the administrative monitoring of the team (e.g. absence planning and validation and business trips planningDo regular One-on-One talks with team members to gather needs and give feedback
      • Define team member development and career path opportunities with team members and mentor them to achieve goals.
      • Take care of performance ratings and provide constant transparency for it with our internal tools
      • Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables
      • Plan and coordinate resources & the projects to ensure that the deliverables are finished on time and reach the expected quality
      • Anticipate and recognize potential team related risks & conflicts and recommend solutions to Management
      • Identify recruitment needs and participates in the recruitment & onboarding process
      • Develop tools & best practices to support the development team in their daily work
      • Manage the communication between the different internal and external parties and ensures that operation resources are focused on the right areas
      • Maintain excellent knowledge on Ubisoft and especially Team Management processes, reinforce them and propose enhancements   as per reality in the operational field
      • Suggest and perform improvement methods for tasks organization within the team

       

      Qualifications

      ·   

      Your Experience:

       

      • At least 3 years of experience as a Team Lead or other relevant experience
      • Bachelor or Master degree in management, administration, Computer science, Software engineering or similar
      • Working style is very responsive and task handling is strongly reliable
      • Excellent interpersonal skills combined with strong English oral and written communication skills
      • Ability to collaborate with multiple international teams
      • Highly supportive, helping your team to do get things done efficiently with a proactive problem solving mindset
      • Being Enthusiastic and cultivating it for on-going learning and development
      • Encourage change and manage the implementation of new ideas.
      • Excellent self-organization and able to work autonomously
      • Ability to adapt to change & flexibility in organizing work

       

      Bonus Level:

      • Experience with JIRA
      • Confluence knowledge
      • Affinity with technology and ability to grasp technical issues on a high level
      • Experience with software engineering
      • Knowledge about databases
      • Passion for computer games
      • Knowledge of Scrum methodologies

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      In order to continue delivering highly qualitative and innovative game plays we are looking for a motivated and passionate Team Lead (f/m/d).

       

      This position will be located at Ubisoft Blue Byte, Düsseldorf (Germany).

      Senior UI Artist [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999696854683

      JOB DESCRIPTION

      The UI Artist is working closely with our Lead UI Artist, UX Specialist and Game director to establish the usability strategies, look and feel of the User Interface in our games. Additionally the UI Artist, in collaboration with the Design and Programming teams, will be responsible for conceiving, prototyping and producing User Interface assets, as well as their implementation into the game.

       Further responsibilities include:

      • Define usability strategies and create compelling visual UI through prototyping, wireframes, graphics and animation
      • Translate gameplay high-level ideas and UX vision into visual functional UI designs
      • Deliver high quality UI Art in line with the vision of the game and implement into the game engine.
      • Communicate ideas & concepts with international teams and stakeholders both locally and internationally
      • Create convincing UI animations to drive player’s attention and offer guidance

      Qualifications

       

      • Relevant education and/or work experience (Design, Art, UX…etc)
      • A profound knowledge of the full pipeline for getting UI assets into a game engine
      • Skilled in visual communication (graphic design, iconography, typography)
      • Familiar with Photoshop, Illustrator and 2D animation or motion graphics
      • Proficient in conceptualizing, presenting and executing ideas
      • A good understanding of the fundamentals of user experience approach.
      • Technical and artistic problem solving
      • Proactive, self-motivated and organized
      • Fluency in English, both written and spoken
      • Passion for games, 8+ years experiences in the video game industry including multiple shipped AAA titles or experience in related high-tech industries
      • Expertise in creating multiplatform compatible UI assets
      • Experience in working with large scale teams, preferably in an international Co-Development environment
      • Ability to guide and mentor Junior Artists

      Pluses:

      • Strong compositing skills, experiences with video editing tools (After Effects, Premiere, etc…) and are capability of integrating motion graphics or videos into the UI design
      • Previous experience in Usability, familiar with Prototyping and related tools such as Sketch, Adobe XD, Axure…etc.

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude. 

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
       

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more!

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for Senior UI Artist [Unannounced Project] (f/m) to be based at our new studio in Berlin.

      Sound Designer (f/m/d)

      Düsseldorf - Full-time - 743999703554017

      JOB DESCRIPTION

      Sound Designer (f/m/d) will create all of the audio content of one or more given games under the supervision of the Audio Director and/or Audio Designer.

      • Creation of sound design with all available processes and tools (field recording, Foley, synthesis, library-work…)
      • Implementation of the created audio content (sound design, voiceover, music…) into the audio engine

         
      Specific tasks:

      1)    Sound Design; Music & Voice Design

      • Has advanced knowledge of sound design such as field recording, Foley, synthesis, library-work, etc. 
      • Conducts research within audio databases for the whole production process
      • Has basic knowledge of music theory and concepts (rhythm, harmony, etc.)
      • Has basic knowledge of voice design such as Voice Recording and Batch processing. Knowledge and experience with localization tools is a plus

      2)    Studio recording

      • Has an advanced knowledge of studio recording equipment
      • Proficient in handling hardware effects and plugins
      • Able to provide studio maintenance
      • Is comfortable with participating in recording sessions, giving input and feedback
      • Respects audio standard protocols
         

      3)    Mixing / Mastering

      • Has advanced knowledge of mixing and mastering of linear media
      • Has basic knowledge of mixing and mastering of interactive media (e.g. loudness, headroom and balance to the game soundscape in interactive mixing sessions)

      4)    Game Audio Production Tools

      • Has advanced knowledge of several professional DAWs and wave editors
      • Understands the basic concepts of an audio engine
      • Uses his knowledge to bring new audio ideas and techniques to the projects
      • Works with audio software developers to bring needed functionality into the studio

      5)    Production Pipelines and Technology

      • Understands the functionalities of a game engine
      • Understands the processes and typical game production life cycles
      • Respects budget and performance constraints when carrying out assignments
      • Defines scopes and tasks for his projects

      6)    Documentation

      • Knows the importance of documentation and planning for game productions
      • Has good knowledge of standard software such as Word, Excel, PowerPoint and Confluence/Wiki

      7)    Missions:

      • Has a basic understanding of all the aspects of the game (game design, animation, environment, 3D objects, level design, AI, script, etc.) to understand the sound design needs of the project
      • Write the artistic section of the audio design document to determine the style of the soundscape
      • Ensure that the mixing meets internal and third-party standards
      • Actively participate in the development period providing several iterations and ensuring the quality of the final product
      • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience
      • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house.

      Qualifications

      • College diploma in Audio, Sound Design, Music or other relevant training
      • Excellent skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (e.g. Wavelab)
      • Good skills in Audio Engine Editors (Wwise (is preferred), FMOD...)
      • Basic skills in Game Engine Editors (Unity, Unreal...)
      • Experience in Perforce is a plus
      • Experience in scripting/coding (C++, C#, Java,…) is a plus 
      • Experience in 3D Software (Maya, 3DS Max) is a plus 
      • Being able to closely adapt the audio vision
      • Being used to work on tasks autonomously and to deliver results in time
      • Very good communication and team skills
      • Fluent in English, both verbally and written

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Game Designer [The Settlers Online] (f/m/d)

      Düsseldorf - Full-time - 743999701762498

      JOB DESCRIPTION

      We are looking for a Game Designer to join the ranks of our The Settlers Online Game Design team. This position will be located at Ubisoft Düsseldorf (Germany).

      As a Game Designer, you will add content to the game, create and improve game features. Providing game mechanics that are fun is your highest priority. To achieve this goal, you will be working closely with colleagues from multiple disciplines

      • Work as a part of the Game Design team to design, redesign and balance features and mechanics of the game
      • Create and maintain the detailed design specification of features and support the development team accordingly in the implementation process
      • Prototype and implement the designs in game while defining the quality metrics to assess their quality
      • Facilitate communication between colleagues from various disciplines to ensure that the quality and implementation match the intended direction / vision
      • Design the assigned game features and content in line with the project’s vision and quality standards
      • Iterate designs to continuously improve the game’s quality
      • Work closely with the team to ensure that the design specifications meet the quality expectations of the project
      • Focus on the player experience as the ultimate metric for the quality of any feature and content
      • Evaluate player feedback and improve features based on the analysis
      • Work within the game tools to add content to the game

      Qualifications

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Beyond Good & Evil 2", "Ubisoft Escape Games", “The Settlers”, “Anno” and many more.

      Senior Graphics Programmer [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999681819886

      JOB DESCRIPTION

      The Senior Graphics Programmer (f/m/d) develops graphics functionalities within the engine to develop the best visuals possible.

       

      Further responsibilities include:

      • Manage and develop the graphic pipeline for the game
      • Further development of our existing 3D-Engine in context of a AAA game
      • Improve the animation system and/or the terrain and landscape rendering module
      • Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
      • Develop a set of art-team-friendly tools for the creation of game ready assets
      • Draft and streamline game asset creation process for both the art and programming teams

      Qualifications

       

      • Bachelor or Master degree in computer science or any other relevant discipline is a plus
      • 5-8 years of professional experience in Graphics Programming preferably (multiple released titles)
      • Excellent knowledge in C++
      • Very good knowledge of advanced mathematics
      • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms
      • Ability to collaborate with artists on graphics techniques
      • Experience in working on existing Engines
      • Very Good debugging and problem solving skills
      • Ability & desire to work as a team player
      • Self-direction and motivation
      • Strong ability for analyzing and extending existing code
      • Creativity, ability to challenge the player
      • Critical and analytical sense
      • Structure and rigour
      • Excellent communication and good English skills

      Pluses:

      • Worked on your own 3D engine
      • DirectX-knowledge
      • Knowledge of Vulkan
      • Experience in working on projects with multi-threaded rendering
      • Familiar with low level APIs of current gen consoles
      • Bachelor or Master degree in computer science or any other relevant discipline

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
       

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for an Senior Graphics Programmer [Unannounced Project] (f/m) to be based at our new studio in Berlin.

      QA Tester [Anno 1800] (f/m/d)

      Mainz - Full-time - 743999699996436

      JOB DESCRIPTION

      Anno 1800 has set sail, bringing players all across the globe in touch with our studio's 21 years of city builder experience. At Ubisoft Mainz (Germany), we are now looking for a talented and motivated QA Tester [Anno 1800] (f/m/d) to help us ensure the best player experience.

      Your responsibilities:

      • Check the functionality of our game features
      • Seek and analyze bugs systematically and record them in our database
      • Test gameplay and review balancing
      • Recommend design improvements or corrections to the development team throughout the development process
      • Create test cases
      • Maintain the test management tool

      Qualifications

      • Experience with and personal interest in quality assurance
      • Experience with bug tracking and test management tools
      • Professional work attitude (discipline, efficiency, attention to detail)
      • Good communicator with strong interpersonal skills
      • Ability to work in a team as well as independently
      • Ability to work efficiently under pressure
      • Good knowledge of Games
      • Basic knowledge of MS Office
      • Knowledge of soft- and hardware
      • Fluent in English

      About Ubisoft Mainz

      The teams at Ubisoft Mainz are engineering some of Ubisoft’s biggest blockbusters. Operating from a historic city in the heart of Germany, the studio develops games pushing the limits of the genre like the acclaimed Anno 1800 and lends decades of expertise to AAA co-development projects like Tom Clancy’s Rainbow Six Siege and the upcoming Beyond Good And Evil 2. More information at mainz.ubisoft.com.

      (Intermediate/Senior) Backend Programmer [Unannounced Project] (f/m/d)

      Berlin - Full-time - 743999698594313

      JOB DESCRIPTION

      The Backend Programmer is responsible for developing online services for the game and providing integration APIs for game clients and/or servers.

       

      Further responsibilities include:

      • Developing backend parts of game specific features
      • Integrating monitoring solutions for the infrastructure
      • Performing security audits over user data
      • Creating systems for dedicated servers provisioning
      • Continuously improve the fidelity of the online experience (anti-cheating, wait times etc.)
      • As well as other tasks related to Backend Programming

      Qualifications

      General job requirements

      • Master or Bachelor degree in Computer Science or any relevant qualifications with a strong technical background
      • Solid knowledge of C# and/or Java, proficiency in C++
      • Knowledge of relational and NoSQL databases (MySQL, MongoDB, Redis)
      • Excellent communication and good English skills
      • Passion for Games
      • Self-motivated and autonomous attitude to work
      • Desirable:
        • Experience in developing highly data-driven applications

       

      Job level specific requirements:

      • Intermediates (~ 3-5 years of experience):
        • Familiarity with techniques for creating a scalable backend architecture
        • Experience with common stacks of deployment and monitoring tools
        • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)
        • Desirable:
          • Experience developing containerized applications
          • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
          • Experience creating sets of integration and load tests for backend infrastructure
      • Seniors  (~ 8+ years of experience):
        • Expertise with techniques for creating a scalable backend architecture
        • Experience with common stacks of deployment and monitoring tools
        • Experience developing containerized applications
        • Experience with Cloud orchestration tools (Kubernetes/Docker Swarm)
        • Experience creating sets of integration and load tests for backend infrastructure
        • Ability to guide and mentor other programmers
        • Ability to form technical designs based on requirements of other departments (Game Design, Art, Gameplay etc.)

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, state of the art video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno”, “Far Cry”  and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams. 
       

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for Backend Programmers [Unannounced Project] (f/m) of all levels of seniority to be based at our new studio in Berlin.

      Senior AI Programmer [Avatar Project] (f/m/d)

      Düsseldorf - Full-time - 743999695939238

      JOB DESCRIPTION

      Primary Objectives:

      • Design and develop of AI architecture and features.
      • Design, implement and maintain game and engine systems.

       

       

      Specific Tasks:

      • Implement and optimise AI systems and game features in C++.
      • Set priorities and plan the roadmap and tasks for team members to achieve objectives set by producers in good time and to high quality.
      • Identify risks and opportunities presented during the development and provide solutions to resolve potentially complex problems.

      Qualifications

       

      • 5+ years of development experience and shipped at least 1 title.
      • Master, Bachelor or equivalent in computer science or engineering.
      • Strong programming skills in C++.
      • Proficient in refactoring and optimising existing systems.
      • Excellent debugging and problem solving skills.
      • Understanding of multi-threaded principles.
      • Ability to work efficiently with a large, existing code base.
      • Excellent communication skills and ability to work in a team.
      • Comfortable planning tasks and dependencies for yourself and team members.

       

      In addition, we are looking for:

      • Someone with a strong technical ability and passion for navigation and pathfinding. The subject matter is challenging and requires driven development. 
      • Experience working in virtual/distributed teams: people developing the tech are located in different studios, which needs constant attention to make sure that everything continues smoothly. 
      • Ideally, they should have and maintain a good overall view of the project. We strive to improve communication between coders and team members in different disciplines. 
      • Someone with a solid production mindset.
      • Experience in development with Console SDKs (PS4 and Xbox)

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are looking for a Senior AI Programmer (f/m/d) who will drive the development of AI related features on the Avatar Project, working with the Snowdrop™ engine.

       You will be responsible for the overall architecture of AI systems and their interaction with animation, gameplay and other systems, as well as fostering a good climate within the team to enable people and invest in their development. You will be working closely with other leads and people from different disciplines, using agile methodologies to drive your work.

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Media Designer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999704422570

      JOB DESCRIPTION

      As a part of the design team, you would be responsible to deliver the new web experience of Uplay PC, using Photoshop, Illustrator or similar graphics software.

      You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

      Responsibilities

      • Work closely with our UX and UI designers to interpret overall layout and make high quality graphics
      • Perform iterations based on user feedback
      • Create style guides and frameworks to improve consistency of the visual style of the Uplay PC client
      • Execute all visual design stages and coordinate with UX design from concept to final implementation phase
      • Conceptualize original ideas that bring simplicity and user friendliness to our product
      • Understand and apply best practices and visual design principles to your designs

      Qualifications

      You as a person

      • You can work autonomously within your field and at the same time you must be able to work well within a multidisciplinary and iterative team
      • You communicate well with your colleagues and present your work effectively
      • You are excited about collaborating and communicating closely with teams and other stakeholders
      • You ask questions, take risks, champion new ideas and drive your ideas forward
      • You take responsibility for your tasks and follow them through
      • You are open to providing and receiving feedback and improving upon it
      • You have the ability to solve problems creatively and effectively

      Qualifications

      • 3+ years of working in Graphic Design or Web Design (or related role), preferably within consumer marketing or a design agency
      • Relevant portfolio is required (e.g. website, blog or online album)
      • Excellent design skills: Good understanding of Typography, Color Theory, Layout/Composition, Brand Identity and Style Guides
      • Proficiency in Photoshop, Illustrator, or other similar visual design software
      •  Ability to prioritize assignments in order to anticipate and meet multiple deadlines
      • Up-to-date with the latest design trends, techniques, and technologies

      Nice to have

      • Basic CSS and HTML skills
      • Video editing skills a plus: Good knowledge of Adobe After Effects and Premiere Pro 
      • Passion for Design, Video Games, and Esports

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Release & Build Administrator [Avatar Project] (f/m/d)

      Düsseldorf - Full-time - 743999698556775

      JOB DESCRIPTION

       

      We are seeking a motivated and skilled Build and Release Administrator  to join our team and collaborate with our partner studio on an AAA game project being developed with the Snowdrop™ technology. You will develop, analyze and improve (internal and external) tools and pipelines to automate and streamline the process of build delivery to development, QC and deployment teams. You will be a part of a collaboration-oriented team, with a requirement for great communication skills, to contribute in very meaningful ways to the overall completion of the Avatar Project.

      Your Tasks 

      • Work in close collaboration with other Ubisoft studios to deliver game builds to development, deployment and QC teams
      • Assist QC members to create builds from specific data and code
      • Develop and improve builds systems for the project and support users of the build systems
      • Provide Perforce account support for the teams
      • Document and update build creation, management and deployment processes
      • Monitor build systems for failures
      • Setup of deployment pipelines for consoles
      • Routine delivery of game builds teams and stakeholders
      • Support with Perforce administration of users, groups, permissions and file types
      • Configure and maintain Perforce instances, branch management and integration

       

      Qualifications

       

      Your Profile

      • Basic C#/batch programming language experience and Python
      • Knowledge of Version Control Management and Continuous Integration systems (e.g. Perforce and Jenkins)
      • Experience and understanding of IT systems, Networking, RAID etc.
      • Knowledge of Windows Active Directory
      • Experience working with large data structures and production tools and able to identify and resolve pipeline bottlenecks
      • Good interpersonal and communication skills, using English (written and spoken)
       

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

      This position will be located at Ubisoft Düsseldorf (Germany).

       

      General Programmer [Rainbow Six Siege] (f/m/d)

      Mainz - Full-time - 743999693714529

      JOB DESCRIPTION

      At Ubisoft Mainz, we are currently looking for a talented General Programmer to join the amazing Team behind Rainbow Six Siege. In this role you will work in close cooperation with your direct colleagues, leads, the overall development team and third parties in order to develop features and systems for a wide-range of the game’s elements. These can include UI support, the game engine, online service as well as middleware used by the production teams.  You will also be responsible for developing and maintaining client as well as online services and manage the exchange of data between players and the server/service/game. Besides development our Programmers engage in debugging, profiling and analyzing existing code.

      Your Objectives:

      • Implementing new features into the game code as well as the online code
      • Maintaining existing client code and online service integration
      • Discuss, verify and propose code improvements and innovative approaches
      • Integrating third party APIs and deliver data interface for presentation code
      • Ensure excellent code quality

      Your Tasks:

      • Clear and structured programming in line with performance, maintenance, modularity, scalability and compatibility requirements
      • Evaluate and fix bugs identified by working units and the quality control team
      • Analyze existing system features and determine whether they meet project intentions
      • Implement the automated testing initiative in order to ensure performance, scalability and reliability of the game’s online services
      • Work on the design and improvement of the online environments and configurations (components, data load, anti-cheat, etc.) to ensure a working ecosystem
      •  Compile and understand the network intentions of the project and set out development needs
      • Suggest improvements whenever necessary by designing and implementing new systems

       

      Qualifications

      • Master or Bachelor degree in computer science, computer engineering or similar
      • Excellence in writing well-performing and efficient code
      • Very good knowledge of and at least 2+ years of experience in C++
      • Ability to profile and analyze code
      • Team-player with proactive attitude
      • Excellent communication skill and good English proficiency

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. At our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, "Beyond Good and Evil 2", “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", “The Settlers” and many more.

      Lokaler IT-Techniker (m/w/d)

      Düsseldorf - Full-time - 743999701137427

      JOB DESCRIPTION

      Als Lokaler IT - Techniker (m/w/d) bist Du verantwortlich für den Betrieb aller IT-Systeme vor Ort. Du hast eine Leidenschaft dafür, Dinge zu vereinfachen und unterstützt uns bei der stetigen Optimierung IT-gestützter Prozesse.

      Deine Aufgaben:

       

      • Betreuung des lokalen Netzwerkes, Clients und Software
      • Betreuung der lokalen Konferenz- und Meeting Infrastruktur
      • Unterstützung von internen als auch externen Veranstaltungen
      • Unterstützung unserer Anwender vor Ort (1st und 2nd-Level-Support)
      • Konzeption, Bereitstellung und Pflege der intern benötigten Hard- und Software-Ausstattung
      • Betreuung und Durchführung der OS Installation und Softwareverteilung
      • Anwendung und Überwachung von Daten- und Sicherheitsrichtlinien
      • Aktive Mitarbeit an Dokumentationen, Knowledge Base, IT Richtlinien und Prozessentwicklungen
      • IT Asset Management für den Standort und Veranstaltungen

      Qualifications

      • Abgeschlossene Ausbildung im IT-Bereich, z.B. als System-, Netzwerk-, IT Administrator (m/w), Fachinformatiker (m/w) oder einer ähnlichen Ausbildung
      • Mind. 3 Jahre relevante Berufspraxis in der IT- und Netzwerkadministration
      • Sehr guter Kenntnisstand zu allen aktuellen und relevanten Technologien 
      • Fähigkeit und Begeisterung sich schnell in komplexe Themen einzuarbeiten
      • Sehr gute Englischkenntnisse (schriftlich und mündlich) gepaart mit einer sehr guten Kommunikationsfähigkeit
      • Teamgeist

      Was wir von dir erwarten:

      • Erfahrung im 1st und 2nd Level Support
      • Logisch-analytisches Denkvermögen 
      • Fundierte Kenntnisse über aktuelle Betriebssysteme wie Windows, Linux, MacOS und Microsoft Office Anwendungen
      • Fundiertes konzeptionelles und technisches Wissen in Microsoft-Infrastrukturen
      • Grundlegende Netzwerkkenntnisse (TCP/IP, VLAN, Ethernet, WIFI)
      • Flexibilität und Serviceorientierung
      • Kommunikationsstärke, Lösungsorientierung und Einsatzbereitschaft

      Wünschenswert:

      • Erweiterte Netzwerkkentnisse (CISCO)
      • Erfahrung mit Powershell / Scripting

      Ubisoft ist ein weltweit führender Hersteller, Publisher und Distributor von interaktiven Unterhaltungsprodukten, der insbesondere durch sein starkes und vielseitiges Produkt- und Partnerportfolio wachsen konnte. Ubisoft hat Entwicklungsstudios in 28 Ländern und vertreibt Videospiele in mehr als 55 Ländern rund um den Globus. Wir stehen dafür, hochqualitative und technisch innovative Videospiele für unsere Spielerschaft zu kreieren. In unseren deutschen Büros in Düsseldorf, Mainz und Berlin arbeiten wir an Marken wie “Tom Clancy’s Rainbow Six Siege”, “The Settlers”, “Anno”, „Far Cry“ und vielen weiteren.

      Senior Level Designer [Far Cry Brand] (f/m/d)

      Berlin - Full-time - 743999688654208

      JOB DESCRIPTION

      The Senior Level Designer will create the game levels and create and/or implement the game-play situations based on the creative vision.

      Responsibilities:

      • Understand the part that his/her level plays in the overall game experience based on the creative/level-design director’s vision
      • Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent by working with the narrative team
      • Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions
      • Communicate the results of the prototype to the other crafts in order to validate the intentions and have the technical level design director assess the technical feasibility and the quality of the maps (level design director)
      • Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other
      • As the project progresses, integrate the elements produced in the map (new game play, AI, sound, etc.)
      • Control the accessibility, understanding, and level of difficulty of the level
      • Correct the level design bugs entered into the database by testers
      • Work close with junior level designers for close mentoring

      Qualifications

      • Ability to work well as part of a team
      • Creativity, ability to challenge the player
      • Critical and analytical sense
      • Structure and rigour
      • Ability to put oneself in the player’s shoes
      • Minimum 6+ years’ experience in video action game level design and production or equivalent
      • Minimum one shipped AAA action game in a level design position

      We aim to have a wide and diverse range of profiles within our studio; thus, we are looking forward to being surprised by your application. The most important quality for us is to be a strong team player with a resilient and positive attitude.

       

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “Ubisoft Escape Games", "Beyond Good & Evil 2", “The Settlers”, “Anno” and many more.

      The newly established Ubisoft Berlin studio is set to continue contributing to this impressive line-up and will be working on AAA Co-Development projects together with international Ubisoft teams.

      We Are Ubisoft Berlin

      At Ubisoft Berlin, we are steadily growing. We are collaborating on the award-winning “Far Cry” series together with international Ubisoft teams, an unannounced project and we are paving the way for even more! 

      As a newly established Ubisoft studio, we have an ambitious but humble approach to the contribution we want to bring to AAA game development in Germany. We are committed to excellence; we want to dedicate ourselves to delivering inspiring and meaningful game experiences that will empower our players and make them feel part of the worlds, we create.

      We encourage an autonomous and entrepreneurial mindset tailored to our highly motivated talents to create experiences that leave a mark in the games industry as a whole.

      Come and join us in one of the most creative and dynamic cities in the world!

      We are now accepting applications for a Senior Level Designer [Far Cry Brand] (f/m/d) to be based at our Berlin studio.

      Senior Game Designer - VR [Unannounced Project] (f/m/d)

      Düsseldorf - Full-time - 743999694195659

      JOB DESCRIPTION

      We are looking for a Senior Game Designer  (f/m/d) who will be responsible planing, detailing, and supervising the work of the game designers with a very strong focus on content creation. 

      The potential candidate will actively participate in the creation and development of the world by supporting the Content Director and ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.

       

      This is a full-time position based in Düsseldorf, Germany which requires working onsite.

      Qualifications

       

      • A Passion for VR; experience in VR is a bonus
      • Minimum of 8 years of experience in the games industry working in level design or game design; shipping at least three projects and at least one AAA as a Game Designer or a Lead
      • Experience supervising a game design team;
      • Experience in level design;
      • Experience in co-development;
      • Excellent ability to organize and structure his/her own work and that of the team (follow ups, control, schedule);
      • Hands-on attitude;
      • Unity knowledge is a bonus;
      • Strong focus in user experience;
      • Fluent in English, both verbally and written;
      • Great communication skills and a positive attitude;
      • Be a team player

       

       

      Responsibilities:

       

      • Drive the design team to create and populate the “world” through the full cycle of production from conception to finalization;
      • Collaborate with the Content director to ensure that the world created fits the overall vision and narrative for the game
      • Manage a small team of narrative, mission, UX and system designers;
      • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
      • Understand and ensure that the desired gameplays are well implement in all levels;
      • Understand and ensure that the narrative and emotional ambition for the world is delivered;
      • Work with the Tool and Engine teams to improve the Content workflow;
      • Organize and attend playtests and be solution-oriented to the problem encountered;

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.

       

      We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

      UX Designer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999704415735

      JOB DESCRIPTION

      As a UX Designer (f/m/d), you will be responsible for the conception, production and improvement of the user experience of Uplay PC. As an integral part of a design team, you will participate in the functional production of features and services, work within the design constraints and collaborate with other departments and stakeholders to deliver intuitive user-centered design solutions, based on user research and iterative testing.

       

      You will join a multi-disciplinary team where everyone is willing to expand their knowledge and are encouraged to continue learning new things. The team is characterized by passion, comradery and the love for pc gaming. You will work in close collaboration with the other designers, programmers and testers with the opportunity to visit and work from collaborating studios.

      Responsibilities

      • Drive User-Centered Design, apply user research and best practices to your daily UX work
      • Conceptualize original ideas that bring consistency, simplicity and user friendliness to the product
      • Create functional prototypes for rapid iterations and communication for key elements and features
      • Continuously optimize user experience, usability and accessibility of the client by iterating your designs based on user research, quantitative data and user tests
      • Conduct surveys, focus groups or playtests and collaborate closely with user research and analytics throughout your UX process
      • Evaluate and access user feedback and turn it into meaningful UX improvements
      • Showcase and document information architecture and hierarchy for any given feature
      • Work as part of the design team and within the guidelines provided by direction
      • Support user interface arrangement accounts for customization and localization constraints
      • Collaborate with developers and provide them with clear specifications of UX and UI components and follow-up on final implementation of all features to ensure proper execution

      Qualifications

      You as a person

      • You are a tireless advocate for user needs and strive for an accessible, usable and enjoyable user experience throughout the product
      • You can work autonomously within your field and at the same time you are able to work well within a multidisciplinary and iterative team
      • You communicate well with your colleagues and present your work effectively
      • You are excited about collaborating and communicating closely with teams and other stakeholders
      • You ask questions, take risks, champion new ideas and drive your ideas forward
      • You take responsibility for your tasks and follow them through
      • You are open to providing and receiving feedback and improving upon it
      • You have outstanding abilities to solve problems creatively and effectively

      Qualifications

      • 3+ years of relevant experience
      • Academic degree in Human-Computer Interaction, Interaction Design, Ergonomics, etc. or a related qualification
      • Portfolio showing your ability to solve design problems, innovating and designing enjoyable experiences for users
      • Good knowledge about User-Centered Design, UX principles, ergonomics, human capabilities and limitations and how to translate them into a user-friendly product experiences
      • Ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively)
      • Profound knowledge of interaction design and user behavior
      • Proficiency in prototyping tools (Figma, Sketch, Adobe XD or similar
      • Proficiency in at least of 1 visual design tool (Photoshop, Illustrator or similar)
      • Ability to create functional prototypes in different fidelity-stages
      • Strong communication and presentation skills
      • Ability to prioritize assignments in order to anticipate and meet multiple deadlines
      • Fluent in English, both verbally and written
      • Ability to learn quickly
      • Up-to-date with the latest UX trends, techniques, and technologies

      Nice to have

      • Passion for Design, Video Games, and Esports
      • Knowledge of agile project management (Kanban, Scrum or similar)
      • Experience in collaborating with international teams

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Game Security Programmer (f/m/d)

      Düsseldorf - Full-time - 743999701040991

      JOB DESCRIPTION

      Your primary ovjective as our next Game Security Programmer is to develop and improve new and/or existing security solutions by assisting our game teams to develop secure games.


      Further responsibilities include:

      • Develop new security components for our upcoming games
      • Improve security of existing game systems
      • Acquire a strong knowledge of the existing anti-cheat and anti-piracy solutions
      • Collaborate with other team members for transferring security knowledge
      • Carry out all other related tasks

      Qualifications

      Skills and experience

      • Good knowledge of C and C++
      • Systematic and pragmatic mindset
      • Proficiency in oral and written English
      • Experience in programming robust and efficient code
      • Autonomous
      • Minimum of 2 years of professional experience in a software development field
      • Bachelor or Master degree in computer science or any other relevant discipline is a plus
         

      Desirable skills
      Good understanding of:

      • Common constraints and limitations of multiplayer/online games
      • Common vulnerabilities and exploitation methods of multiplayer/online games
      • Reverse engineering, decompiling, tracing and debugging is a plus

       

      Game developers with an interest in security problematics are welcome!

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "Avatar", "Beyond Good & Evil 2",  "James Cameron's Avatar", “The Settlers”, “Anno” and many more.

      We are now accepting applications for a Game Security Programmer (f/m) based at our Düsseldorf studio.

      Audio Designer (f/m/d)

      Düsseldorf - Full-time - 743999700815290

      JOB DESCRIPTION

      We are currently searching for experienced and motivated Audio Designers responsible for overseeing artistic and technical audio content for AAA Ubisoft brands under supervision of the Audio Director.

      As the Audio Designer, your role will include Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.

       

      Further Responsibilities include:

      • Creation and enhancement of game features and gameplay mechanics with audio designs.
      • Working closely with game and level designers to ensure that the audio design supports the game design.
      • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
      • Working with audio software developers to bring needed functionality into the studio.
      • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
      • Defining features and tasks for projects.
      • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
      • Sound design including field recording, Foley, synthesis, library-work, etc. 
      • Research within audio databases for the whole production process.
      • Mixing and mastering of linear media.
      • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
      • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 
      • Create audio test cases with the QA team.

      Qualifications

      • Bachelor's Degree in Audio, Sound Design, Music or equivalent
      • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...) 
      • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
      • Good skills in Game Engine Editors (Unity, Unreal...) 
      • At least 3+ years experience in a similar position
      • Experience in Perforce is a plus
      • Experience in scripting/coding (C++, C#, Java,…) is a plus  
      • Experience in 3D Software (Maya, 3DS Max) is a plus  
      • Being able to closely adapt the audio vision. 
      • Being used to work on tasks autonomously and to deliver results in time 
      • Very good communication and team skills 
      • Fluent in English, both verbally and written

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      We are commited to creating innovative, high-quality gaming experiences. To help us achieve this goal, we are looking for an Audio Designer (f/m/d) who will be responsible for bringing our games to life with stunning, high quality animations. 

      This position will be located at Ubisoft Düsseldorf.

      C++ Application Programmer [Uplay PC] (f/m/d)

      Düsseldorf - Full-time - 743999704416173

      JOB DESCRIPTION

      As part of the production team, you will be involved in the development of features and components throughout a wide spectrum of application technologies. You will be using a variety of technologies and programming languages, including but not limited to C++, JavaScript/TypeScript and frontend frameworks like Vue.js.

      You will work closely with a multi-disciplinary team of programmers, designers and testers where everyone is willing to share their knowledge and are encouraged to evolve every day. The team spans across several countries and is characterized by passion, collaboration and the love for PC gaming.

      You will also have the option to visit and work from collaborating studios.

       Responsibilities

      As part of the team, you will develop, design and deploy frontend applications, enrich the Uplay ecosystem and empower the team to handle player-facing features and contents.

      • Write clear, modular and maintainable code.
      • Work on the client/frontend codebase of Uplay PC. This covers topics such as: game content related data management (e.g., achievements), social features (e.g., chat, friends), user interface, game data distribution, in-game overlay, user-generated content, shop, and much more.
      • Be part of an agile team collaboratively working on technical designs, new features as well as steady improvements of existing code
      • Testing, debugging, profiling and maintaining existing code.

      Qualifications

      You as a person

      You are seeking the opportunity to contribute your own passions to one of the biggest gaming platforms while expanding your experience and knowledge.

      Qualifications

      • Highly confident in C++
      • Confident in HTML, JavaScript
      • Knowledge in at least one of following: TypeScript, WinAPI, CEF
         

      Nice to have:

      • Python
      • C#
      • Git
      • Protocol Buffers
      • CSS/Less/Sass
      • Knockout.js

      Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "James Cameron's Avatar", "Beyond Good and Evil 2", "Far Cry", “The Settlers”, “Anno” and many more.

      Our Culture

      Experienced professionals taking Ubisoft’s AAA games to the next level.

      We take pride in our creative passion and expertise, which are reflected in excellent co-development results and genre-defining games such as the Anno series. If you want to work on blockbuster projects and enjoy an outstanding work life balance, let us know!

      Benefits

      Here is a selection of our attractive employee benefits.

      Relocation Support - We offer financial support, help with accommodation, support settling-in and provide visa assistance.

      Flexible Working Hours - Our core working times are from 10 AM to 4 PM. You can set the rest of your working hours as you like.

      Ubisoft Blue Byte Academy - Discover your potential and develop yourself with our extensive learning and development programs.

      Mobility Allowance - €80 per month that you can invest in leasing a bicycle, parking spot rental or a public transportation ticket.

      Company Pension Scheme - We offer an attractive salary exchange arrangement in which we match your contributions.

      Childcare Support - We offer a monthly support of up €350 per child.

      Discounted Games - You can regularly order excellent Ubisoft games for super affordable prices.

      Press Pause Sabbatical Program - Take a few months to “pause” your career and re-energize yourself.

      Gym Subsidy - We contribute up to 50% towards your monthly gym membership subscription.

      Language classes - We offer free accredited English and German language classes.

      Meet our Recruiters

      Meet your Ubisoft Mainz Recruiting Team. Feel free to reach out for questions about starting your career at our studios.
      We would love to hear from you!

      Andrew Brand

      RECRUITMENT MANAGER UBISOFT BLUE BYTE - At Ubisoft we look for passion. Show us yours by sending a cover letter and work samples along with your CV.

      Contact Andrew

      Karolina Böhm

      RECRUITER UBISOFT MAINZ - At Ubisoft Mainz we are looking for passionate individuals with ambition and an open mind set. Join our international family and develop AAA Games today!

      Contact Karolina

      Tommaso Jakob

      RECRUITER UBISOFT MAINZ - High impact - That’s what we are looking for in Mainz. Apply your skills and passion to shape our studio’s future. Also, be nice.

      Contact Tommaso

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